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manage all handler inits in their own init file
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homedecor/handlers/init.lua
Normal file
22
homedecor/handlers/init.lua
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@ -0,0 +1,22 @@
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local handlerpath = homedecor.modpath .. "/handlers/"
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-- nodebox arithmetics and helpers
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-- (please keep non-generic nodeboxes with their node definition)
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dofile(handlerpath.."nodeboxes.lua")
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-- expand and unexpand decor
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dofile(handlerpath.."expansion.lua")
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-- register nodes that cook stuff
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dofile(handlerpath.."furnaces.lua")
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-- inventory related functionality, like initialization, ownership and spawning locked versions
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dofile(handlerpath.."inventory.lua")
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-- glue it all together into a registration function
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dofile(handlerpath.."registration.lua")
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-- some nodes have particle spawners
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dofile(handlerpath.."water_particles.lua")
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dofile(handlerpath.."sit.lua")
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@ -80,20 +80,9 @@ homedecor.white_wood = "(homedecor_generic_wood_plain.png^[colorize:#e0f0ff:200)
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homedecor.dark_wood = "(homedecor_generic_wood_plain.png^[colorize:#140900:200)^"..
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"(homedecor_generic_wood_boards_overlay.png^[colorize:#21110180:180)"
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-- nodebox arithmetics and helpers
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-- (please keep non-generic nodeboxes with their node definition)
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dofile(modpath.."/handlers/nodeboxes.lua")
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-- expand and unexpand decor
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dofile(modpath.."/handlers/expansion.lua")
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-- register nodes that cook stuff
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dofile(modpath.."/handlers/furnaces.lua")
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-- register individual handlers used by the registration function
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dofile(modpath.."/handlers/inventory.lua")
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-- glue it all together into a registration function
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dofile(modpath.."/handlers/registration.lua")
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-- some nodes have particle spawners
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dofile(modpath.."/handlers/water_particles.lua")
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dofile(modpath.."/handlers/sit.lua")
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-- load different handler subsystems
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dofile(modpath.."/handlers/init.lua")
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-- load various other components
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dofile(modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes
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