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Commit Graph

36 Commits

Author SHA1 Message Date
Diego Martínez
f79c5557fc changed way in which signs attach to fences 2013-03-11 06:59:42 -03:00
Darren Salt
cf0ad1fd9a Added corner chainlink fences
Craft two regular chainlink fences to get the corner variety, place the result
back into the craft grid to get the two fences back.
2013-03-05 02:16:20 -05:00
Vanessa Ezekowitz
178386ee53 Added the ability to place a sign onto a brass or wrought iron fence
uses code from PilzAdam's rework of thexyz's signs mod.
2013-02-08 02:31:40 -05:00
Vanessa Ezekowitz
94af6653fd completely rewrote all doors code to condense them
into two files - one with the nodebox models, and one with the
actual node definitions.

In the process, cleaned up the code that handles node_ownership
and protection mods.

Also made the mod automatically enable either left-click or right-click to
open/close a door, depending on whether the game supports it (actually it
checks for the existance of an unrelated function that happened to be added at
the same time as the new right-click function).

Renamed some textures, duplicated all of the _lr.png textures to make it
easier to register the textures in a loop and to allow for more flexible
texturing.
2013-01-23 05:45:42 -05:00
Vanessa Ezekowitz
a54db0a0a3 Made all doors have selection boxes that cover the whole door instead of just
half.
2012-12-03 05:41:31 -05:00
Vanessa Ezekowitz
e0c9cb66cd minor tweak to glass doors to allow for top- and bottom-half images on
the edges of the doors (so that the top and bottom corners can be
drawn in).
2012-12-03 05:20:20 -05:00
Vanessa Ezekowitz
b099d5717c Added plain wooden door without window - e.g. for bedroom/bathroom doors. 2012-10-05 20:41:39 -04:00
Vanessa Ezekowitz
9a84e967c3 Added white and mahogany variants of the wood-and-glass grid-style door. Same
properties as all the others.
2012-10-05 03:35:18 -04:00
Vanessa Ezekowitz
511eec087f added recipes to make unified dyes titanium dioxide and white paint in the
event that UD isn't present.  Same recipes (plus a couple of alternates), same
item names, interchangeable/compatible with all other recipes that use the two
items in UD.
2012-10-05 02:41:24 -04:00
Vanessa Ezekowitz
b85f6dff59 Better exterior fancy door inventory textures. Deleted a debug.txt file that
didn't belong.
2012-10-04 07:45:29 -04:00
Vanessa Ezekowitz
2f26b03800 just deleting some obsolete files. 2012-10-04 07:27:27 -04:00
Vanessa Ezekowitz
9798c4fa36 Wrote a whole new door routine, used it to add solid glass and glass-and-wood
doors, converted the others to use that new code, and all use nodeboxes now.
Folding doors are now called "closet" doors and will be converted via a handful
of aliases.  Tweaked crafting recipe for oak closet door to put the steel ingot
on the left.  Moves all doors' crafting recipes into crafts.lua.  This sweeps
away the old buggy zlpdoors-derived code.
2012-10-04 07:24:36 -04:00
Vanessa Ezekowitz
ce59c7f130 added wall-mounted regular and thin glow lights in yellow and white. 2012-10-03 18:53:17 -04:00
Vanessa Ezekowitz
a6643d48e3 better fridge inventory texture. 2012-10-03 00:41:06 -04:00
Vanessa Ezekowitz
77e74fd468 Fridge now takes up two nodes and has a single 10x5 (50 slot) inventory via
using nodeboxes.  Also has a 64px inventory image because of the detail needed
for it.
2012-10-03 00:36:25 -04:00
Vanessa Ezekowitz
842a571b60 Added ceiling-mounted glow cube. The regular and ceiling ones can be exchanged
by placing either into the crafting glid.  Works for both colors.
2012-10-01 21:06:10 -04:00
Vanessa Ezekowitz
ca612fe3bf Added intermediate step to terracotta crafting - you must now mix up some
terracotta base material (think of it like red clay), and then smelt that.
2012-10-01 20:21:24 -04:00
Vanessa Ezekowitz
05e7b9f8e3 Changed nodename of yellow lighting to clearly specify that (recipes are still
the same).  Added white lighting.
2012-10-01 19:22:54 -04:00
Vanessa Ezekowitz
da69aa2534 Just flattened some textures to reduce the filesized slightly. 2012-10-01 09:16:25 -04:00
Vanessa Ezekowitz
037089ddd5 Added picket fence gates (plain and white) 2012-09-30 22:27:28 -04:00
Vanessa Ezekowitz
87e5ed95a0 Added chainlink fence gate. Place a fence back into the crafting grid to get a
gate.  Place it, then click it to open/close.
2012-09-30 21:16:41 -04:00
Vanessa Ezekowitz
c6b2bde0a1 Added chainlink fence. 2012-09-30 18:49:12 -04:00
Vanessa Ezekowitz
d1a86d8a61 just deleting an obsolete image left over from testing. 2012-09-30 18:12:59 -04:00
Vanessa Ezekowitz
fcd9d457ab continued to tune fence textures and shapes. 2012-09-30 18:09:54 -04:00
Vanessa Ezekowitz
719916aa9c oops, forgot to set the drawtype for the fences. 2012-09-30 17:11:31 -04:00
Vanessa Ezekowitz
f3199d3541 Added wooden privacy fence, white and unpainted picket fences, barbed wire
fence, moved all fences to a separate file, minor code cleanups elsewhere.
2012-09-30 17:05:46 -04:00
Vanessa Ezekowitz
fc9f44317c added small glowing cube for use on top of short lampposts (e.g. yard lights).
Made using one stick above one moreblocks super glow glass (same sort of recipe
used for other microblocks, but this one's centered on the bottom face of the
node).
2012-09-30 04:59:14 -04:00
Vanessa Ezekowitz
77f8ea5aa4 (deleted dresser textures too) 2012-09-30 02:25:47 -04:00
Vanessa Ezekowitz
6a11677507 Minor tweak to positioning of inventory in half-height kitchen cabinets. 2012-09-30 02:06:05 -04:00
Vanessa Ezekowitz
150b50a487 Various changes
Recipe changes:

Brass and wrought iron poles, table legs, and fences/railings were too
expensive in practice.  Increased recipe outputs.

Small square glass table now comes from one small round table (instead of
three-to-two).  Large square glass comes from one small square insted of two.  Small round, small square, and large wooden tables follow the same pattern.

All glass tables can be recycled back into glass blocks via the Vessels mod's
recipes.  All are 3:1 with glass fragments (and thus, 3:1 with glass blocks),
so there's no glass wasted.

All wooden tables can be crafted into sticks by putting three of a given item
onto the crafting grid.  Any such craft yields 4 sticks, so there's no waste.

Other changes:

3d-ified nightstands, improved their textures somewhat.

New nodes:

* Added working oven (really just a furnace with new textures)
* Added mini-fridge that stores 24 slots
* Added kitchen cabinet that stores 24 slots
* Added half-size kitchen cabinet that stores 12 slots (6x2)
* Added kitchen sink with under-sink cabinet that stores 16 slots.
* Added slab-sized and half-slab-sized glowlights (e.g. ceiling fixtures)
* Added curtains in 6 colors:  red, green, blue, purple, pink, white

Notes:

This mod now requires Moreblocks for some recipes - namely fridge and oven.
2012-09-30 01:51:59 -04:00
Vanessa Ezekowitz
0208aaa564 Improved recipe outputs for all shutters and mahogany folding door (better
ratios of objects to colorants).  Added intermediate "unprocessed plastic" step
to get from materials to plastic sheeting (now craft some materials to get
unprocessed plastic, then smelt that to get the sheeting), added alternate
recipes to produce it, improved ratio of materials to plastic.  Minor code
cleanups.
2012-09-27 01:30:22 -04:00
Vanessa Ezekowitz
961943019c Television has been moved to a separate file and now shows an 8-image
slideshow, similar to Jordach's old TV mod, but using the game's animated
texture feature and a vertical strip of images instead of an ABM.  Animation
time set for 80 seconds, so each of the 8 images shows for 10 seconds.
2012-09-25 18:33:25 -04:00
Vanessa Ezekowitz
055df4a336 Added alternate recipes for most items that use dyes. Removed Mesecons
dependency from TV and stereo (uses in-built silicon lumps if Mesecons isn't
present).  Replaced speakers' Mesecons Noteblocks with copper ingots from
Moreores.
2012-09-25 04:44:13 -04:00
Vanessa Ezekowitz
f33e520fab Added crafting recipe using silicon from Mesecons to create regular IC's,
updated crafting recipes for TV and stereo to use it.
2012-09-02 16:43:51 -04:00
Vanessa Ezekowitz
fcca159f48 Noticed I technically had left/right textures swapped on a few blocks.
The textures were drawn to counteract this, without my realizing I was doing
just that. :-) Fixed.  Also replaced all "tile_images" references with "tiles",
since the former is deprecated in favor of the latter.
2012-07-28 03:28:14 -04:00
Vanessa Ezekowitz
2d969cb9bf first commit 2012-07-12 17:56:15 -04:00