Tim
cc9a1a9c3c
select a formspec automaticly from a table if none is supplied
2015-01-23 12:37:23 -05:00
Tim
0341a00f9f
also make the japanese door use the expand function, giving it a proper construction (buildable_to) and prevent crashes when rightclicking onknown nodes with it
2015-01-23 12:37:23 -05:00
Tim
5b35bb571b
remove a leftover empty function
2015-01-23 12:37:23 -05:00
Tim
306a6798b3
add an after_unexpand hook to allow beds to properly expand and unexpand, and update beds to use expansion in the process
2015-01-23 12:37:23 -05:00
Tim
e9bfc337d4
abstract fake_fire node registration to reduce code size and make the code more maintainable
2015-01-23 12:37:23 -05:00
Tim
b87ce2d2a7
allow "air" to be set in expand.top/forward/right to allow for better handled multinode meshnodes
2015-01-23 12:37:23 -05:00
Tim
d6ce145f9c
use an expand def-field to automaticly expand and unexpand the three available types of expansion and let nearly all decor use this form
...
example of usage:
expand = { top="homedecor:newnode", right="homedecor:rightnode", forward="homedecor:forwardnode" }
2015-01-23 12:37:23 -05:00
Tim
9912f72de6
don't assume all locked multinodes to be refrigerators
2015-01-23 12:37:23 -05:00
Tim
cdbdcbef14
make doors use the new expansion functions
2015-01-23 12:37:23 -05:00
Tim
fefb3f9f20
make sure any expansion node is being replaced with air if it's buildable_to and no other second node is being used as replacement
2015-01-23 12:37:23 -05:00
Tim
8f0c7c20c6
make expanded items test for on_rightclick before actually placing
2015-01-23 12:37:23 -05:00
Tim
0a0c558c3a
rewrite the node stacking/expansion code, preventing a crash building on unknown nodes, and reduce table lookups and overall code
2015-01-23 12:37:23 -05:00
Tim
b4b281d9ea
abstract most inventory handling code into a homedecor registration function
...
drawtype and param related defaults are being handled as well
for now we still leave the locked-node generation to locked.lua, due to its furnace-like node support
example:
homedecor.register("penbox", {
<common defs>
infotext=S("Penbox"),
inventory = {
size=8,
formspec=…
lockable=true -- will be supported later
},
})
2015-01-23 12:37:23 -05:00
Diego Martinez
2cdf6667dc
Set infotext to the book's title.
...
Also use `swap_node` to avoid losing metadata on (placed)
book open/close.
2015-01-23 14:25:01 -03:00
Diego Martinez
0c7dfa9ba6
Move register_on_player_receive_fields
out of the loop.
...
Avoids registering one `on_receive_fields` per book color,
which is wasteful.
Also, minor fixes mainly for conciseness' sake.
2015-01-23 14:16:40 -03:00
Diego Martinez
5bae438647
Keep metadata on book place/dig.
2015-01-23 14:05:53 -03:00
jp
365dc1c639
Improved Books
2015-01-22 13:01:04 -05:00
Tim
9a13728492
fix the medicine cabinet deleting inventory on punch
2015-01-21 13:42:20 +01:00
Tim
2cd99d6462
add the flower pots to the potting_group to make bushes_classic bushes regrow berries on them
2015-01-21 04:40:38 +01:00
Tim
be4ed12b6c
whitespace cleanup:
...
* remove all trailing whitespaces
* make inbox and computer use the prevalent indentation rules
* CRLF->LF where found
2015-01-21 00:44:23 +01:00
kilbith
29bf986ea8
Small sounds fix
2015-01-20 19:49:46 +01:00
jp
f136b92018
Cleaning cg72's code
2015-01-20 12:13:45 +01:00
Diego Martínez
3c765e3de7
Merge pull request #160 from t4im/master
...
various smaller enhancements
2015-01-19 21:37:53 -02:00
Tim
8fc6802730
make fake_fire buildable_to
2015-01-19 22:57:48 +01:00
Tim
3106b62945
update remaining node_box->collision_box for meshnodes
2015-01-19 22:57:48 +01:00
Tim
3aee04287e
register adobe and roofing of building_blocks with the circular saw as well
2015-01-19 22:57:48 +01:00
Tim
b88e756627
line ending (CRLF->LF) and whitespace cleanup for building_blocks
2015-01-19 22:57:40 +01:00
Vanessa Ezekowitz
5fb565cbd6
fixed a couple missing faces in wine rack mesh and optimized it a bit
2015-01-18 22:12:55 -05:00
Tim
16756150ac
make sure, that itemframes always remove their entities, even when worldediting
2015-01-15 13:23:42 +01:00
Vanessa Ezekowitz
88e5c28d39
use mesh nodes for standing lamp and "3dforniture" table lamp
...
rewrote the surrounding code a bit to clean it up
all new textures, got rid of related, obsolete files.
2015-01-03 01:52:39 -05:00
Vanessa Ezekowitz
8b14e599a1
fix sel/coll boxes on 4-bottle packs
2015-01-02 05:40:02 -05:00
Vanessa Ezekowitz
f8f595b3b9
add 4-packs of green and brown bottles, and a 4-pack with both colors
...
add recipe for wine rack using multiple 4-packs of brown bottles + wood
2015-01-02 05:29:42 -05:00
Vanessa Ezekowitz
b3cd8e45fb
shorten globe coll/sel box code a bit
2015-01-02 04:41:01 -05:00
Vanessa Ezekowitz
8cf3db8aae
better wine rack model
...
basically stacked the existing model 4x, scaled it down, and added more
bottles to fill the empty spaces.
2015-01-02 04:39:17 -05:00
Vanessa Ezekowitz
0051fe2ec6
delete 3d bookshelf blend file
...
(redundant, bloats modpack)
2015-01-02 01:27:49 -05:00
Vanessa Ezekowitz
ad79c1b7e4
use mesh node for brown and green bottles
2015-01-02 01:24:07 -05:00
Vanessa Ezekowitz
20ba8beaac
fix groups on globe and wine rack
2015-01-02 00:47:08 -05:00
Vanessa Ezekowitz
ca4fa4061d
Add wine rack
2015-01-02 00:44:38 -05:00
Vanessa Ezekowitz
05bca18407
get rid of blender model files
...
they're redundant and only serve to bloat up the repo.
2015-01-02 00:44:38 -05:00
Vanessa Ezekowitz
d41c35a067
Add desk globe, model by jp
2015-01-01 15:28:49 -05:00
Vanessa Ezekowitz
a14151accb
new inventory images for small round tables
2014-12-27 15:14:42 -05:00
Vanessa Ezekowitz
619d229157
adjust spacing of text entity on wall signs
...
(at some orientations at far map coords, the entity z-fights. Irrlicht
positioning rounding errors?)
2014-12-27 05:00:33 -05:00
Vanessa Ezekowitz
bb8b3eea20
use current intllib API
2014-12-27 01:13:05 -05:00
Vanessa Ezekowitz
6905c363eb
reduce small round table model to exactly 1 standard pixel in thickness
...
also remove some redundant .blend1/.blend2 files
2014-12-26 18:39:39 -05:00
Vanessa Ezekowitz
ca9949daf4
tone down brightness of glass streaks on large table
2014-12-26 18:28:42 -05:00
Vanessa Ezekowitz
6ed5fcb064
pixel tweak to glass table
2014-12-26 18:27:58 -05:00
Vanessa Ezekowitz
0457fc43ee
better model for small round tables
...
better texture for the glass one
2014-12-26 18:19:45 -05:00
cheapie
0a1eb1c83c
Added beeswax -> oil + yellow dye crafting recipe, using technic's centrifuge.
2014-12-26 12:48:18 -05:00
Vanessa Ezekowitz
258304569f
fix collision boxes on tables
2014-12-25 21:42:12 -05:00
kilbith
1e31d0e02a
Sticky cobwebs
...
Besides the realistic matter, it adds fun when players use it in PvP arenas, for making different kind of traps or amortize a fall.
2014-12-25 21:42:12 -05:00