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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-11-13 22:00:37 +01:00
Commit Graph

21 Commits

Author SHA1 Message Date
TenPlus1
0cd8bd7780 remove homedecor_i18n and merged into homedecor_common, fixed meseon global error 2019-04-21 16:25:21 +01:00
Foz
39984c356b Resolve itemframe entity duplication Fixes #405.
The ABM that replaces deleted entities in itemframes and pedestals can sometimes add multiple copies of each entity due to a race condition in which the ABM runs either before the server loads the entities or after they have been removed due to the map block being unloaded.  Due to limitations in determining when all entities have been loaded, this race condition cannot be fully avoided.  This commit converts the ABM, which ran every fifteen seconds, into and LBM that runs on every load and adds a check to the entities when they are loaded such that only the first loaded entity will be kept and any additional copies delete themselves during the loading process.
2018-05-13 09:34:18 -04:00
Oscar
5e6307ea3a Change sounds for the "Itemframe" and "Pedestal (#395) 2017-09-29 23:39:15 -04:00
frodon1
d18bee7fa0 Fix calls to check_player_privs with player name instead of player userdata
Fixes #357
2017-02-27 21:56:16 +01:00
Vanessa Ezekowitz
f4144817e2 fix a similar crash possibility in itemframes:frame 2017-02-22 17:48:11 -05:00
Vanessa Ezekowitz
0eee5f4959 it's possible for the player to be nil
in can_dig (e.g. if it's a technic quarry or something)
2017-02-22 17:28:48 -05:00
Diego Martínez
27e1175fb0 Add missing translations. 2017-01-29 21:57:15 -03:00
Foz
a14722eb98 Add support for protection_bypass priv.
Closes #330
2017-01-06 21:05:58 -08:00
Tim
436fdfac55 Prevent crashs in can_dig on nil-player. 2016-07-31 13:07:25 +02:00
tenplus1
7b9533fea4 Stop mesecon pistons pushing frame/pedestal
This pull checks for mesecons_mvps mod and adds the item frame and
pedestal items to the list of non-movable items so that players cannot
exploit the double-item glitch.

mesecons_mvps added to depends.txt file for this to work.
2016-04-14 22:11:19 -07:00
Auke Kok
16ae960520 Style updates.
There's no actual code changes here.
2016-04-12 10:09:45 -07:00
Tim
518d1432f6 change more recipes to use groups instead of nodenames 2015-08-16 19:41:26 +02:00
tenplus1
7266b230aa Drop item when dug, abm issue
A quick edit to drop items from an itemframe or pedestal when dug instead of removing them, also a fix for the abm to update pedestals properly...
2015-08-05 15:29:30 +01:00
kilbith
f1dca4e990 Fix screwdriver variables 2015-05-15 13:22:05 +02:00
kilbith
e374b83bc0 Disallow partially or entirely some items to rotate with the screwdriver 2015-05-14 12:41:11 +02:00
Vanessa Ezekowitz
a97bbbc23e OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 13:53:00 -05:00
Tim
be4ed12b6c whitespace cleanup:
* remove all trailing whitespaces
* make inbox and computer use the prevalent indentation rules
* CRLF->LF where found
2015-01-21 00:44:23 +01:00
Tim
16756150ac make sure, that itemframes always remove their entities, even when worldediting 2015-01-15 13:23:42 +01:00
Vanessa Ezekowitz
4de58abc31 minetest.env:* --> minetest.* 2014-11-30 12:21:28 -05:00
Vanessa Ezekowitz
71dad95d40 PNGCRUSH _ALL_ THE TEXTURES! "\_:D/ 2014-11-02 13:03:34 -05:00
Vanessa Ezekowitz
a5529dc6cc Import Zeg9's item_frames mod
with fixes by me, see
https://github.com/VanessaE/minetest-itemframes
2014-09-10 14:25:17 -04:00