fba875f474
allow turning 8 small lattice lamps into one large.
2018-10-18 07:20:36 -04:00
f983710899
reduce light output of small lattice cube lantern
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(especially if it comes from a darkage:lamp)
2018-10-18 07:17:32 -04:00
6a3c009276
if darkage is also installed,
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don't register large homedecor lattice lamp or the recipes to
create it or to split it into 8 small lamps. instead, add an
alias to darkage:lamp and a recipe to split that.
2018-10-18 06:54:26 -04:00
69e87419ea
add alternate recipe for green welcome mat
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(workaround for a moreblocks bug)
2018-10-16 15:06:07 -04:00
25fef974e3
add palette to wood banister
2018-09-13 22:32:46 -04:00
4980844320
use airbrush_replacement_node instead of ud_replacement_node in shutter
2018-09-13 10:31:29 -04:00
fc781daca0
get rid of old 89->256 color LBMs
2018-09-12 23:03:41 -04:00
5b631142aa
take colored banisted "pseudo nodes" out of creative inv
2018-09-12 22:43:05 -04:00
eb6089a03e
make wooden banister colorable via Unified Dyes
2018-09-12 20:34:11 -04:00
55fea4f6ca
make doors and gates respond to vertical mesecon two nodes below
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using pressure plate rules
2018-08-28 23:26:08 -04:00
a8729575ab
switch to colored itemstacks
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with full crafting recipes
(requires Unified Dyes commit 2a816534 or later)
known issues:
standing lamp bypasses vertical stack check
bed expansion changes the color of the first-placed bed
to match the second when creating a king bed.
2018-08-22 05:09:55 -04:00
54ce73b616
fix the fix ;)
2018-06-07 10:57:19 -04:00
8a5bc0e038
fix #2
2018-06-07 10:22:52 -04:00
d6ff137657
Add moreblocks:slab_wood for table_lamp ( #418 )
2018-05-20 00:49:02 -04:00
a4ca53cc05
fix players in bed count for multiplayer ( #404 )
2018-05-14 13:28:36 -04:00
017326dbed
replace print with verbose logging ( #409 )
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* remove debug log
2018-05-14 00:00:29 -04:00
31bf6b8c40
add translation for log message
2018-05-13 23:59:22 -04:00
b526ec1714
add disabled coin crafting logging
2018-05-13 23:59:22 -04:00
7e98534179
add prefix to settings key
2018-05-13 23:59:22 -04:00
8132cfc6f8
add setting disable_coin_crafting to make coins not available for crafting
2018-05-13 23:59:22 -04:00
eb2b3d7980
add optional support for skinsdb in wardrobe
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- All skins are registered in skinsdb, including skins format
- But the skins are not in inventory skins list, still available trough wardrobe only
- If selected, the skins metadata and preview is shown in inventory
- Use skinsdb method to set the skin
- Note: skinsdb manages the 3d_armor if both mods found
2018-05-13 09:31:27 -04:00
5db791deb4
refactor code
2018-05-11 09:02:45 -04:00
8ccbe6abc4
add skin_updates table (somehow got lost)
2018-05-11 09:02:45 -04:00
cafba3bc53
load skin when player has joined the game
2018-05-11 09:02:45 -04:00
ac10702849
prepare code to be reused later
2018-05-11 09:02:45 -04:00
fe2acaaa1e
replace player_set_textures with new API (fallback to old API)
2018-05-11 09:02:45 -04:00
bfda7c49fd
fix ceiling lamp recipes ( #403 )
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There is no homedecor:glowlight_small, homedecor:glowlight_small_cube only
2018-02-13 13:31:01 -05:00
1471a0cba9
depend on mt_game 'creative' mod
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as some of its functions are used to check if players have creative mode
2017-12-15 20:10:42 -05:00
9d4ac9bd9a
Fix books: enforce book ownership, strict access checking.
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Fixes #399
2017-12-06 21:15:58 -08:00
4eaf265e65
allow sleeping in beds!
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fixed by using some code from mt_game, with changes
2017-09-29 01:03:05 -04:00
48be7ddef1
brain-o in banister placement. fixes #388
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there was no reason to explicitly check whether to place a horizontal
next to another horizontal after all the other checks were done.
2017-09-25 23:53:18 -04:00
57b988c185
clarify desc for "large" shrubbery
2017-08-13 14:33:45 -04:00
d6f660b72a
clarify desc for "striped" deck chair
2017-08-13 14:33:45 -04:00
7b4db2fc5a
clarify desc for "open" curtains
2017-08-13 14:33:45 -04:00
d7a4054dda
fix take-coin handling for soda machine
2017-08-12 18:00:09 -04:00
f03e71397a
get rid of last vestages of "infinite stacks" special handling
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just checks for creative mode/priv directly instead, as needed.
2017-08-12 17:52:29 -04:00
6349c53824
update recipes for stained glass
2017-08-12 17:07:51 -04:00
78ec2119f6
give unique (if generic) descriptions to picture frames
2017-08-12 16:43:42 -04:00
9693d9dd46
Disable sleeping in beds (again)
2017-06-25 03:12:23 -04:00
23d1365939
fix wrongly-colored plasma ball base
2017-06-25 03:12:18 -04:00
790557f6ce
Make the white glowlight overlays more subtle
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(they're too bright against the darker colors e.g. green)
2017-06-25 03:12:08 -04:00
c9c4214bff
use static hardware coloring for books,
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use soft overlays for cover trim,
2017-06-25 03:12:03 -04:00
914aee41fe
fix book models
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(get rid of redundant overlay polys)
2017-06-25 03:11:58 -04:00
ec83040d10
use soft overlays for bathroom tiles instead of the two-layer mesh node
2017-06-25 03:11:52 -04:00
9bb4222aa5
use soft overlays to re-create the subtle white glow that glowlights used to have
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before param2 coloring went in.
2017-06-25 03:11:46 -04:00
67ddc87d2c
Re-enable sleeping in beds
2017-06-25 03:11:41 -04:00
970636571e
missed an alias for open books
2017-06-25 03:11:37 -04:00
4ee5b6b87f
revert a599b041d4
(param2 colorization of books)
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The intention of this is to fix books in peoples' inventories that are
now inaccessible. They can be placed, viewed, edited like normal now.
Side effect: all books that were already in-world and that have already
been converted to the param2 colorization before will be grey now, and
most will end up turned some wierd direction, but that can be fixed with
the screwdriver.
If you need to re-color one of the now-grey books, you'll need to craft
one of the desired color, place it, and copy and paste your text from
the grey book.
Newly-placed colored books will behave normally.
2017-06-25 03:11:31 -04:00
1f2676b8f6
use mesh node for cubical plasma lamp
2017-06-25 03:11:25 -04:00
7925897748
Replace deprecated methods:
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- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-06-25 03:11:12 -04:00