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37 Commits

Author SHA1 Message Date
c118b43711 use signs_lib's custom pole check callback feature
requires signs_lib from commit dcdee22 or later, if present
2019-09-22 03:23:50 -04:00
f6da0f7329 fix the 'fix' 2019-09-19 20:55:56 -04:00
e84a184946 only try to process a light message if it's a string 2019-09-19 19:24:42 -04:00
0c9d883f28 Merge branch 'patch-1' into 'master'
Fix fg/bg texture setting in register_furnace

See merge request VanessaE/homedecor_modpack!7
2019-09-19 18:06:48 +00:00
97e7a31830 Fix fg/bg texture setting in register_furnace
If a custom fire_bg texture had been provided (not currently done
within the modpack itself), fire_fg would have been set to that instead
of the provided fire_fg or default.
2019-09-19 12:50:01 +00:00
d897e6d97c update to use new signs_lib API -- requires signs_lib commit 4ff54c9a and above 2019-09-11 12:29:32 -04:00
8532dee8ed Merge branch 'cobweb_typo' into 'master'
Fix a typo in homedecor_cobweb/init.lua

See merge request VanessaE/homedecor_modpack!6
2019-08-27 12:38:49 +00:00
356f872327 Fix a typo in homedecor_cobweb/init.lua
This typo made the server crash when placing a centered cobweb
2019-08-27 14:33:21 +02:00
6c07a31857 fix #20 (undeclared globals) 2019-08-21 17:44:58 -04:00
daef49a255 Merge branch 'beer-fix' into 'master'
Use API to replace beer mug

Closes #18

See merge request VanessaE/homedecor_modpack!5
2019-08-21 21:33:30 +00:00
1072598701 use Unified Dyes colorwallmounted mode
so that the spool of filament can be colorized.
2019-08-21 08:30:23 -04:00
60be4a6320 Add 3d printer (Prussa i3/"bedflinger" style) 2019-08-21 07:19:28 -04:00
67f2065408 split printer into separate file 2019-08-21 06:36:19 -04:00
f90834ff06 make "computer" mod depend on basic_materials 2019-08-21 06:34:37 -04:00
c871e0d388 Use API to replace beer mug
Mods overriding minetest.do_item_eat can ensure that an empty glass
is given only if the item was actually used.

Fixes #18.
2019-08-17 22:23:13 -04:00
d17ec1d978 fix recipes for mahogany and white french doors 2019-08-14 14:16:09 -04:00
9dcc6c2b4d use Unified Dyes on_dig where needed - requires Unified Dyes commit 9ff40a7f or later 2019-07-18 02:16:46 -04:00
80352d69e1 prevent crash if receiving a null message string or channel 2019-07-16 06:45:04 -04:00
1d59c2258d depends fixes
make sure player_api and 3d_armor load before wardrobe
2019-06-25 16:06:49 -04:00
11e6b5d92a fix door recipes
(all still pointed to old node names)
2019-06-20 17:15:38 -04:00
7e7b2bcabb use table.copy instead of own clone node 2019-06-18 15:04:08 -04:00
b28f1314da add aliases for rope lights (on/14, off/0)
make right-click handler work properly for plain "on"/"off" items
2019-06-15 06:52:58 -04:00
17ea2040e2 fix groups on "floor" rope lights
if mesecons, put "off" rope lights in creative inv, and drop them as "off" as
well.  else, put "on" in creative inv and drop "on"

allow right-click on rope lights only if no mesecons

also cache minetest.get_modpath("mesecons")
2019-06-15 06:45:41 -04:00
ed9fb6a34d allow player to open/close curtains without a curtainrod
also remove "closed" curtain from creative inv
change recipe to give the "open" one
2019-06-07 05:41:16 -04:00
13862c1a48 missing chandelier alias 2019-06-07 00:50:06 -04:00
e289e79aea add intllib as optdepend in homedecor_common
should fix #17 ?
2019-06-07 00:36:05 -04:00
80ab12710b add "light" to a couple of descriptions, for easier searching 2019-06-06 04:38:13 -04:00
1b94c940d7 fix wrong light value on standing lamps 2019-06-06 04:37:26 -04:00
df44dd3dad remove some bogus aliases, fix plasma ball 2019-06-06 01:48:44 -04:00
bff90189fc fixed french door conversions, for real now. :P
bumped LBM version
2019-06-06 01:17:43 -04:00
b407f06dc4 fix wall lantern aliases, for real this time :P 2019-06-06 01:03:57 -04:00
e6dc2c5508 bump doors LBM name to force it to run again 2019-06-05 06:16:33 -04:00
bde2bf2bf6 fix some missing door LBM entries 2019-06-05 04:26:22 -04:00
ea160a6519 simplify mesecons/digilines rules
replaced all "xz" and "toponly" with "alldir"
made on-floor rope lights use "alldir"
2019-06-04 01:37:02 -04:00
631813bb2d make all dimmable lights fully dimmable to any level 0-14
for backward compat, they'll resond to the usual strings, too:

"off" -> 0
"min" -> 3
"med" -> 7
"hi"  -> 11
"max"/"on" -> 14

all dimmable nodes have been renamed to bear the light value in their
names, and aliased.

the non-dimmable lights still respond as before
("off" or n < 4; "on" or n > 3)
2019-06-04 00:56:00 -04:00
f33636d473 move wall lamp and torch models to the correct dir 2019-06-03 07:17:12 -04:00
cbb41f7d98 give most doors more meaningful, distinct node names
to avoid confusion

doors:wood_glass_{oak,white,mahogany}_{a,b} --> doors:homedecor_french_{oak,white,mahogany}_{a,b}
doors:woodglass2_{a,b}                      --> doors:homedecor_carolina_{a,b}
doors:bedroom_{a,b}                         --> doors:homedecor_basic_panel_{a,b}

All others:
doors:$foo_{a,b}                            --> doors:homedecor_$foo_{a,b}
2019-06-03 03:42:06 -04:00
43 changed files with 10737 additions and 958 deletions

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@ -258,33 +258,6 @@ minetest.register_node("computer:tower", {
minetest.register_alias("computer:tower_on", "computer:tower")
-- Printer/scaner combo
minetest.register_node("computer:printer", {
description = S("Printer-Scanner Combo"),
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.125, 0.4375, -0.4375, 0.375},
{-0.4375, -0.5, -0.125, -0.25, -0.0625, 0.375},
{0.25, -0.5, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.0625, 0.4375, -0.0625, 0.375},
{-0.375, -0.4375, 0.25, 0.375, -0.0625, 0.4375},
{-0.25, -0.25, 0.4375, 0.25, 0.0625, 0.5},
{-0.25, -0.481132, -0.3125, 0.25, -0.4375, 0}
},
},
})
--Rack Server
minetest.register_node("computer:server", {
drawtype = "nodebox",

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@ -1,2 +1,4 @@
default
homedecor_common
basic_materials
unifieddyes

View File

@ -94,6 +94,6 @@ end
local MODPATH = minetest.get_modpath("computer")
dofile(MODPATH.."/computers.lua")
dofile(MODPATH.."/miscitems.lua")
dofile(MODPATH.."/printers.lua")
dofile(MODPATH.."/recipes.lua")
dofile(MODPATH.."/tetris.lua")

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@ -1,68 +0,0 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
-- This file defines some items in order to not have to depend on other mods.
local S = homedecor.gettext
if (not minetest.get_modpath("homedecor")) then
minetest.register_craftitem(":basic_materials:plastic_sheet", {
description = S("Plastic sheet"),
inventory_image = "homedecor_plastic_sheeting.png",
})
minetest.register_craftitem(":homedecor:plastic_base", {
description = S("Unprocessed Plastic base"),
wield_image = "homedecor_plastic_base.png",
inventory_image = "homedecor_plastic_base_inv.png",
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 6',
recipe = { "default:junglegrass",
"default:junglegrass",
"default:junglegrass"
}
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 3',
recipe = { "default:dry_shrub",
"default:dry_shrub",
"default:dry_shrub"
},
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 4',
recipe = { "default:leaves",
"default:leaves",
"default:leaves",
"default:leaves",
"default:leaves",
"default:leaves"
}
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:plastic_sheet",
recipe = "homedecor:plastic_base",
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:plastic_base',
burntime = 30,
})
minetest.register_craft({
type = 'fuel',
recipe = 'basic_materials:plastic_sheet',
burntime = 30,
})
end -- not homedecor

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61
computer/printers.lua Normal file
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@ -0,0 +1,61 @@
-- Printers of some kind or another
local S = homedecor.gettext
minetest.register_node("computer:printer", {
description = S("Printer-Scanner Combo"),
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.125, 0.4375, -0.4375, 0.375},
{-0.4375, -0.5, -0.125, -0.25, -0.0625, 0.375},
{0.25, -0.5, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.0625, 0.4375, -0.0625, 0.375},
{-0.375, -0.4375, 0.25, 0.375, -0.0625, 0.4375},
{-0.25, -0.25, 0.4375, 0.25, 0.0625, 0.5},
{-0.25, -0.481132, -0.3125, 0.25, -0.4375, 0}
},
},
})
-- "bedflinger" style 3D Printer (Prusa i3 or equivalent)
local cbox = {
type = "fixed",
fixed = {-0.25, -0.25, -0.5, 0.3, 0.3, 0.25 }
}
minetest.register_node("computer:3dprinter_bedflinger", {
description = S('3D Printer ("bedflinger")'),
inventory_image = "computer_3dprinter_bedflinger_inv.png",
tiles = {
{ name = "computer_3dprinter_bedflinger.png", color = 0xffffffff },
"computer_3dprinter_filament.png"
},
paramtype = "light",
walkable = true,
groups = {snappy=3, ud_param2_colorable = 1},
sound = default.node_sound_wood_defaults(),
drawtype = "mesh",
mesh = "computer_3dprinter_bedflinger.obj",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = cbox,
collision_box = cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
end,
on_dig = unifieddyes.on_dig,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
})

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@ -89,28 +89,19 @@ end
-- 3d-ify default mtg wood and steel doors and trap doors
if minetest.get_modpath("doors") then
local function clone_node(name)
local node2 = {}
local node = minetest.registered_nodes[name]
for k,v in pairs(node) do
node2[k]=v
end
return node2
end
local def
for _,mat in ipairs({"wood", "steel"}) do
def = clone_node("doors:door_"..mat.."_a")
def = table.copy(minetest.registered_nodes["doors:door_"..mat.."_a"])
def.mesh = "homedecor_3d_door_"..mat.."_a.obj"
minetest.register_node(":doors:door_"..mat.."_a", def)
def = clone_node("doors:door_"..mat.."_b")
def = table.copy(minetest.registered_nodes["doors:door_"..mat.."_b"])
def.mesh = "homedecor_3d_door_"..mat.."_b.obj"
minetest.register_node(":doors:door_"..mat.."_b", def)
end
for _,mat in ipairs({"", "_steel"}) do
def = clone_node("doors:trapdoor"..mat)
def = table.copy(minetest.registered_nodes["doors:trapdoor"..mat])
def.drawtype = "mesh"
def.mesh = "homedecor_3d_trapdoor"..mat..".obj"
def.tiles = {
@ -119,7 +110,7 @@ if minetest.get_modpath("doors") then
}
minetest.register_node(":doors:trapdoor"..mat, def)
def = clone_node("doors:trapdoor"..mat.."_open")
def = table.copy(minetest.registered_nodes["doors:trapdoor"..mat.."_open"])
def.mesh = "homedecor_3d_trapdoor"..mat.."_open.obj"
def.drawtype = "mesh"
def.tiles = {

View File

@ -15,6 +15,7 @@ minetest.register_node(":homedecor:bathroom_tiles_dark", {
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.register_node(":homedecor:bathroom_tiles_medium", {
@ -31,6 +32,7 @@ minetest.register_node(":homedecor:bathroom_tiles_medium", {
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.register_node(":homedecor:bathroom_tiles_light", {
@ -47,6 +49,7 @@ minetest.register_node(":homedecor:bathroom_tiles_light", {
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
local tr_cbox = {

View File

@ -59,6 +59,7 @@ homedecor.register("bed_regular", {
after_dig_node = function(pos, oldnode, oldmetadata, digger)
homedecor.unextend_bed(pos)
end,
on_dig = unifieddyes.on_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local itemname = itemstack:get_name()
if itemname == "homedecor:bed_regular" then
@ -92,6 +93,7 @@ homedecor.register("bed_extended", {
after_dig_node = function(pos, oldnode, oldmetadata, digger)
homedecor.unextend_bed(pos)
end,
on_dig = unifieddyes.on_dig,
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- homedecor.beds_on_rightclick(pos, node, clicker)
-- return itemstack
@ -128,6 +130,7 @@ homedecor.register("bed_kingsize", {
inv:add_item("main", "homedecor:bed_regular 2")
end
end,
on_dig = unifieddyes.on_dig,
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- homedecor.beds_on_rightclick(pos, node, clicker)
-- return itemstack

View File

@ -25,7 +25,7 @@ minetest.register_node(":homedecor:cobweb_corner", {
end
})
minetest.register_node(":Lhomedecor:cobweb_centered", {
minetest.register_node(":homedecor:cobweb_centered", {
description = S("Cobweb"),
drawtype = "nodebox",
tiles = { "homedecor_cobweb.png" },

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@ -1,3 +1,3 @@
default
creative
intllib?

View File

@ -80,7 +80,7 @@ local furnace_can_dig = function(pos,player)
end
function homedecor.register_furnace(name, furnacedef)
furnacedef.fire_fg = furnacedef.fire_bg or "default_furnace_fire_fg.png"
furnacedef.fire_fg = furnacedef.fire_fg or "default_furnace_fire_fg.png"
furnacedef.fire_bg = furnacedef.fire_bg or "default_furnace_fire_bg.png"
furnacedef.output_slots = furnacedef.output_slots or 4

View File

@ -3,17 +3,6 @@
local S = homedecor.gettext
local mesecons_mp = minetest.get_modpath("mesecons")
-- clone node
function hd_doors_clone_node(name)
local node2 = {}
local node = minetest.registered_nodes[name]
for k,v in pairs(node) do
node2[k]=v
end
return node2
end
-- new doors using minetest_game doors API
local door_list = {
@ -40,41 +29,41 @@ local door_list = {
custom_model = "homedecor_door_fancy"
},
{ name = "wood_glass_oak",
description = "Glass and Wood, Oak-colored",
{ name = "french_oak",
description = "French door, Oak-colored",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_glass_defaults(),
},
backface = true,
alpha = true,
custom_model = "homedecor_door_wood_glass"
custom_model = "homedecor_door_french"
},
{ name = "wood_glass_mahogany",
description = "Glass and Wood, Mahogany-colored",
{ name = "french_mahogany",
description = "French door, Mahogany-colored",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_glass_defaults(),
},
backface = true,
alpha = true,
custom_model = "homedecor_door_wood_glass"
custom_model = "homedecor_door_french"
},
{ name = "wood_glass_white",
description = "Glass and Wood, White",
{ name = "french_white",
description = "French door, White",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_glass_defaults(),
},
backface = true,
alpha = true,
custom_model = "homedecor_door_wood_glass"
custom_model = "homedecor_door_french"
},
{ name = "bedroom",
description = "White Bedroom Door",
{ name = "basic_panel",
description = "Basic white panel Door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
@ -95,8 +84,8 @@ local door_list = {
custom_model = "homedecor_door_wrought_iron"
},
{ name = "woodglass2",
description = "Wooden door with glass insert, type 2",
{ name = "carolina",
description = "Wooden Carolina door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
@ -166,7 +155,7 @@ end
local hd_3d = minetest.get_modpath("homedecor_3d_extras")
for _, door in ipairs(door_list) do
doors.register(door.name, {
doors.register("homedecor_"..door.name, {
tiles = {{ name = "homedecor_door_"..door.name..".png", backface_culling = door.backface }},
description = door.description,
inventory_image = "homedecor_door_"..door.name.."_inv.png",
@ -177,33 +166,35 @@ for _, door in ipairs(door_list) do
mesecons = mesecons
})
local nn_a = "doors:"..door.name.."_a"
local nn_b = "doors:"..door.name.."_b"
local nn_a = "doors:homedecor_"..door.name.."_a"
local nn_b = "doors:homedecor_"..door.name.."_b"
if door.alpha then
local def = hd_doors_clone_node(nn_a)
local def = table.copy(minetest.registered_nodes[nn_a])
def.use_texture_alpha = true
def.mesh = "door_a.obj" -- leaving this out will break the _a model
minetest.register_node(":"..nn_a, def) -- assignment when the override takes place
def = hd_doors_clone_node(nn_b)
def = table.copy(minetest.registered_nodes[nn_b])
def.use_texture_alpha = true
minetest.register_node(":"..nn_b, def)
end
if door.custom_model and hd_3d then
def = hd_doors_clone_node(nn_a)
def = table.copy(minetest.registered_nodes[nn_a])
def.mesh = door.custom_model.."_a.obj"
minetest.register_node(":"..nn_a, def)
def = hd_doors_clone_node(nn_b)
def = table.copy(minetest.registered_nodes[nn_b])
def.mesh = door.custom_model.."_b.obj"
minetest.register_node(":"..nn_b, def)
end
old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_left"
old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_right"
minetest.register_alias("doors:"..door.name.."_a", "doors:homedecor_"..door.name.."_a")
minetest.register_alias("doors:"..door.name.."_b", "doors:homedecor_"..door.name.."_b")
end
-- Gates
@ -466,8 +457,8 @@ minetest.register_craft( {
type = "shapeless",
output = "homedecor:gate_half_door_closed 4",
recipe = {
"homedecor:door_wood_plain_a",
"homedecor:door_wood_plain_a"
"doors:homedecor_wood_plain_a",
"doors:homedecor_wood_plain_a"
},
})
@ -475,8 +466,8 @@ minetest.register_craft( {
type = "shapeless",
output = "homedecor:gate_half_door_white_closed 4",
recipe = {
"homedecor:door_bedroom_a",
"homedecor:door_bedroom_a"
"doors:homedecor_bedroom_a",
"doors:homedecor_bedroom_a"
},
})
@ -551,7 +542,7 @@ minetest.register_craft( {
-- plain wood, non-windowed
minetest.register_craft( {
output = "homedecor:door_wood_plain_a 2",
output = "doors:homedecor_wood_plain 2",
recipe = {
{ "group:wood", "group:wood", "" },
{ "group:wood", "group:wood", "default:steel_ingot" },
@ -562,7 +553,7 @@ minetest.register_craft( {
-- fancy exterior
minetest.register_craft( {
output = "homedecor:door_exterior_fancy_a 2",
output = "doors:homedecor_exterior_fancy 2",
recipe = {
{ "group:wood", "default:glass" },
{ "group:wood", "group:wood" },
@ -570,12 +561,10 @@ minetest.register_craft( {
},
})
-- wood and glass (grid style)
-- bare
-- French style wood/glass
minetest.register_craft( {
output = "homedecor:door_wood_glass_oak_a 2",
output = "doors:homedecor_french_oak 2",
recipe = {
{ "default:glass", "group:wood" },
{ "group:wood", "default:glass" },
@ -584,7 +573,7 @@ minetest.register_craft( {
})
minetest.register_craft( {
output = "homedecor:door_wood_glass_oak_a 2",
output = "doors:homedecor_french_oak 2",
recipe = {
{ "group:wood", "default:glass" },
{ "default:glass", "group:wood" },
@ -592,27 +581,23 @@ minetest.register_craft( {
},
})
-- mahogany
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_mahogany_a 2",
output = "doors:homedecor_french_mahogany 2",
recipe = {
"dye:brown",
"homedecor:door_wood_glass_oak_a",
"homedecor:door_wood_glass_oak_a"
"doors:homedecor_french_oak",
"doors:homedecor_french_oak"
},
})
-- white
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_white_a 2",
output = "doors:homedecor_french_white 2",
recipe = {
"dye:white",
"homedecor:door_wood_glass_oak_a",
"homedecor:door_wood_glass_oak_a"
"doors:homedecor_french_oak",
"doors:homedecor_french_oak"
},
})
@ -621,7 +606,7 @@ minetest.register_craft( {
-- oak
minetest.register_craft( {
output = "homedecor:door_closet_oak_a 2",
output = "doors:homedecor_closet_oak 2",
recipe = {
{ "", "group:stick", "group:stick" },
{ "default:steel_ingot", "group:stick", "group:stick" },
@ -633,18 +618,18 @@ minetest.register_craft( {
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_closet_mahogany_a 2",
output = "doors:homedecor_closet_mahogany 2",
recipe = {
"homedecor:door_closet_oak_a",
"homedecor:door_closet_oak_a",
"doors:homedecor_closet_oak_a",
"doors:homedecor_closet_oak_a",
"dye:brown"
},
})
-- wrought fence-like door
-- wrought iron fence-like door
minetest.register_craft( {
output = "homedecor:door_wrought_iron_a 2",
output = "doors:homedecor_wrought_iron 2",
recipe = {
{ "homedecor:pole_wrought_iron", "default:iron_lump" },
{ "homedecor:pole_wrought_iron", "default:iron_lump" },
@ -652,21 +637,21 @@ minetest.register_craft( {
},
})
-- bedroom door
-- bedroom/panel door
minetest.register_craft( {
output = "homedecor:door_bedroom_a",
output = "doors:homedecor_basic_panel",
recipe = {
{ "dye:white", "dye:white", "" },
{ "homedecor:door_wood_plain_a", "basic_materials:brass_ingot", "" },
{ "doors:homedecor_wood_plain_a", "basic_materials:brass_ingot", "" },
{ "", "", "" },
},
})
-- woodglass door
-- basic wood/glass single-lite door
minetest.register_craft( {
output = "homedecor:door_woodglass_a",
output = "doors:homedecor_woodglass",
recipe = {
{ "group:wood", "default:glass", "" },
{ "group:wood", "default:glass", "basic_materials:brass_ingot" },
@ -674,10 +659,10 @@ minetest.register_craft( {
},
})
-- woodglass door type 2
-- "Carolina" door
minetest.register_craft( {
output = "homedecor:door_woodglass2_a",
output = "doors:homedecor_carolina",
recipe = {
{ "default:glass", "default:glass", "" },
{ "group:wood", "group:wood", "default:iron_lump" },
@ -696,19 +681,64 @@ minetest.register_craft({
-- aliases
minetest.register_alias("homedecor:jpn_door_top", "air")
minetest.register_alias("homedecor:jpn_door_bottom", "homedecor:door_japanese_closed")
minetest.register_alias("homedecor:jpn_door_top", "air")
minetest.register_alias("homedecor:jpn_door_top_open", "air")
minetest.register_alias("homedecor:jpn_door_top_open", "air")
minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japanese_open")
minetest.register_alias("homedecor:jpn_door_bottom", "homedecor:door_japanese_closed")
minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japanese_open")
minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b")
minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a")
minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b")
minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a")
minetest.register_alias("doors:wood_glass_oak_a", "doors:homedecor_french_oak_a")
minetest.register_alias("doors:wood_glass_oak_b", "doors:homedecor_french_oak_b")
minetest.register_alias("doors:wood_glass_white_a", "doors:homedecor_french_white_a")
minetest.register_alias("doors:wood_glass_white_b", "doors:homedecor_french_white_b")
minetest.register_alias("doors:wood_glass_mahogany_a", "doors:homedecor_french_mahogany_a")
minetest.register_alias("doors:wood_glass_mahogany_b", "doors:homedecor_french_mahogany_b")
minetest.register_alias("doors:homedecor_wood_glass_oak_a", "doors:homedecor_french_oak_a")
minetest.register_alias("doors:homedecor_wood_glass_oak_b", "doors:homedecor_french_oak_b")
minetest.register_alias("doors:homedecor_wood_glass_white_a", "doors:homedecor_french_white_a")
minetest.register_alias("doors:homedecor_wood_glass_white_b", "doors:homedecor_french_white_b")
minetest.register_alias("doors:homedecor_wood_glass_mahogany_a", "doors:homedecor_french_mahogany_a")
minetest.register_alias("doors:homedecor_wood_glass_mahogany_b", "doors:homedecor_french_mahogany_b")
minetest.register_alias("doors:homedecor_woodglass2_a", "doors:homedecor_carolina_a")
minetest.register_alias("doors:homedecor_woodglass2_b", "doors:homedecor_carolina_b")
minetest.register_alias("doors:woodglass2_a", "doors:homedecor_carolina_a")
minetest.register_alias("doors:woodglass2_b", "doors:homedecor_carolina_b")
minetest.register_alias("doors:homedecor_bedroom_a", "doors:homedecor_basic_panel_a")
minetest.register_alias("doors:homedecor_bedroom_b", "doors:homedecor_basic_panel_b")
minetest.register_alias("doors:bedroom_a", "doors:homedecor_basic_panel_a")
minetest.register_alias("doors:bedroom_b", "doors:homedecor_basic_panel_b")
-- flip old homedecor doors around, since they use minetest_game doors API now
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_oak_left"
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_oak_right"
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_white_left"
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_white_right"
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_mahogany_left"
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_mahogany_right"
old_doors[#old_doors + 1] = "homedecor:door_woodglass2_left"
old_doors[#old_doors + 1] = "homedecor:door_woodglass2_right"
old_doors[#old_doors + 1] = "homedecor:door_bedroom_left"
old_doors[#old_doors + 1] = "homedecor:door_bedroom_right"
minetest.register_lbm({
name = ":homedecor:convert_doors",
name = ":homedecor:convert_doors_3",
label = "Convert Homedecor doors to mtg doors API",
nodenames = old_doors,
run_at_every_load = false,
@ -717,10 +747,12 @@ minetest.register_lbm({
local newparam2 = (node.param2 + 2) % 4
local e = string.find(node.name, "_", -7)
local dir = string.sub(node.name, e+1)
local newname = "doors:"..string.sub(node.name, 16, e-1)
local newname = "doors:homedecor_"..string.sub(node.name, 16, e-1)
if dir == "right" then
print("Want to replace "..node.name.." with "..newname.."_a")
minetest.set_node(pos, {name = newname.."_a", param2 = newparam2 })
else
print("Want to replace "..node.name.." with "..newname.."_b")
minetest.set_node(pos, {name = newname.."_b", param2 = newparam2 })
end
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name = "doors:hidden"})

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@ -16,8 +16,6 @@ function homedecor.toggle_switch(pos, node, clicker, itemstack, pointed_thing)
end
local on_rc
local switch_receptor
if minetest.get_modpath("mesecons") then
on_rc = function(pos, node, clicker, itemstack, pointed_thing)
local t = homedecor.toggle_switch(pos, node, clicker, itemstack, pointed_thing)
@ -28,12 +26,6 @@ if minetest.get_modpath("mesecons") then
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
end
end
switch_receptor = {
receptor = {
state = mesecon.state[onoff],
rules = mesecon.rules.buttonlike_get
}
}
end
homedecor.register("power_outlet", {
@ -65,6 +57,16 @@ homedecor.register("power_outlet", {
for _, onoff in ipairs ({"on", "off"}) do
local switch_receptor
if minetest.get_modpath("mesecons") then
switch_receptor = {
receptor = {
state = mesecon.state[onoff],
rules = mesecon.rules.buttonlike_get
}
}
end
local model = {
{ -0.125, -0.1875, 0.4375, 0.125, 0.125, 0.5 },
{ -0.03125, 0, 0.40625, 0.03125, 0.0625, 0.5 },

View File

@ -1,19 +1,5 @@
-- This file adds fences of various types
local signs_modpath = minetest.get_modpath("signs_lib")
local sign_post_model = {
type = "fixed",
fixed = {
{-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
}
}
if signs_modpath then
sign_post_model = signs_lib.sign_post_model.nodebox
end
local S = homedecor.gettext
local materials = {
@ -23,43 +9,17 @@ local materials = {
for _, m in ipairs(materials) do
local desc, name = unpack(m)
local desc, name = unpack(m)
homedecor.register("fence_"..name, {
description = S("Fence/railing (@1)", desc),
drawtype = "fencelike",
tiles = {"homedecor_generic_metal_"..name..".png"},
inventory_image = "homedecor_fence_"..name..".png",
selection_box = homedecor.nodebox.bar_y(1/7),
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
})
-- brass/wrought iron with signs:
homedecor.register("fence_"..name.."_with_sign", {
description = S("Fence/railing with sign (@1)", desc),
tiles = {
"homedecor_sign_"..name.."_post_top.png",
"homedecor_sign_"..name.."_post_bottom.png",
"homedecor_sign_"..name.."_post_side.png",
"homedecor_sign_"..name.."_post_side.png",
"homedecor_sign_"..name.."_post_back.png",
"homedecor_sign_"..name.."_post_front.png",
},
wield_image = "homedecor_sign_"..name.."_post.png",
node_box = sign_post_model,
groups = {snappy=3,not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
sunlight_propagates = true,
drop = {
max_items = 2,
items = {
{ items = { "default:sign_wall" }},
{ items = { "homedecor:fence_"..name }},
},
},
})
homedecor.register("fence_"..name, {
description = S("Fence/railing (@1)", desc),
drawtype = "fencelike",
tiles = {"homedecor_generic_metal_"..name..".png"},
inventory_image = "homedecor_fence_"..name..".png",
selection_box = homedecor.nodebox.bar_y(1/7),
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
})
end
@ -303,9 +263,15 @@ homedecor.register("fence_wrought_iron_2_corner", {
},
})
if signs_modpath then
signs_lib.register_fence_with_sign("homedecor:fence_brass", "homedecor:fence_brass_with_sign")
signs_lib.register_fence_with_sign("homedecor:fence_wrought_iron", "homedecor:fence_wrought_iron_with_sign")
-- insert the old wood signs-on-metal-fences into signs_lib's conversion LBM
if minetest.get_modpath("signs_lib") then
table.insert(signs_lib.old_fenceposts_with_signs, "homedecor:fence_brass_with_sign")
signs_lib.old_fenceposts["homedecor:fence_brass_with_sign"] = "homedecor:fence_brass"
signs_lib.old_fenceposts_replacement_signs["homedecor:fence_brass_with_sign"] = "default:sign_wall_wood_onpole"
table.insert(signs_lib.old_fenceposts_with_signs, "homedecor:fence_wrought_iron_with_sign")
signs_lib.old_fenceposts["homedecor:fence_wrought_iron_with_sign"] = "homedecor:fence_wrought_iron"
signs_lib.old_fenceposts_replacement_signs["homedecor:fence_wrought_iron_with_sign"] = "default:sign_wall_wood_onpole"
end
-- crafting

View File

@ -164,18 +164,7 @@ homedecor.register("beer_mug", {
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
if not creative.is_enabled_for(user:get_player_name()) then
if inv:room_for_item("main", "vessels:drinking_glass 1") then
inv:add_item("main", "vessels:drinking_glass 1")
else
local pos = user:get_pos()
local dir = user:get_look_dir()
local fdir = minetest.dir_to_facedir(dir)
local pos_fwd = { x = pos.x + homedecor.fdir_to_fwd[fdir+1][1],
y = pos.y + 1,
z = pos.z + homedecor.fdir_to_fwd[fdir+1][2] }
minetest.add_item(pos_fwd, "vessels:drinking_glass 1")
end
minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
minetest.do_item_eat(2, "vessels:drinking_glass 1", itemstack, user, pointed_thing)
return itemstack
end
end

File diff suppressed because it is too large Load Diff

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@ -5,3 +5,4 @@ unifieddyes
building_blocks?
technic?
bucket?
signs_lib?

View File

@ -130,21 +130,22 @@ for _, f in ipairs(flowers_list) do
end
homedecor.register("pole_brass", {
description = S("Brass Pole"),
description = S("Brass Pole"),
mesh = "homedecor_round_pole.obj",
tiles = {"homedecor_generic_metal_brass.png^homedecor_generic_metal_lines_overlay.png",},
inventory_image = "homedecor_pole_brass_inv.png",
wield_image = "homedecor_pole_brass_inv.png",
selection_box = {
type = "fixed",
fixed = { -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 },
},
collision_box = {
type = "fixed",
fixed = { -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 },
},
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
tiles = {"homedecor_generic_metal_brass.png^homedecor_generic_metal_lines_overlay.png",},
inventory_image = "homedecor_pole_brass_inv.png",
wield_image = "homedecor_pole_brass_inv.png",
selection_box = {
type = "fixed",
fixed = { -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 },
},
collision_box = {
type = "fixed",
fixed = { -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 },
},
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
check_for_pole = true
})
homedecor.register("pole_wrought_iron", {
@ -478,6 +479,7 @@ for _, side in ipairs({"diagonal_left", "diagonal_right", "horizontal"}) do
def.airbrush_replacement_node = "homedecor:banister_wood_"..side.."_grey"
def.groups.ud_param2_colorable = 1
def.paramtype2 = "colorfacedir"
def.on_dig = unifieddyes.on_dig
end
homedecor.register(nodename, def)

View File

@ -26,6 +26,7 @@ minetest.register_node(":lrfurn:armchair", {
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
end,
on_dig = unifieddyes.on_dig,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not clicker:is_player() then
@ -51,10 +52,11 @@ homedecor.register("armchair", {
palette = "unifieddyes_palette_colorwallmounted.png",
groups = {snappy=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
node_box = ac_cbox,
node_box = armchair_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
end,
on_dig = unifieddyes.on_dig,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
})

View File

@ -41,6 +41,7 @@ minetest.register_node(":lrfurn:longsofa", {
end
return itemstack
end,
on_dig = unifieddyes.on_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not clicker:is_player() then
return itemstack

View File

@ -153,6 +153,7 @@ homedecor.register("kitchen_chair_padded", {
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
end,
on_dig = unifieddyes.on_dig,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y+0 -- where do I put my ass ?

View File

@ -41,6 +41,7 @@ minetest.register_node(":lrfurn:sofa", {
end
return itemstack
end,
on_dig = unifieddyes.on_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not clicker:is_player() then
return itemstack

View File

@ -1,5 +1,7 @@
homedecor_common
default
player_api
homedecor_kitchen?
homedecor_misc?
3d_armor?
skinsdb?

View File

@ -106,7 +106,7 @@ minetest.register_node(":homedecor:curtain_closed", {
drawtype = 'signlike',
use_texture_alpha = true,
walkable = false,
groups = { snappy = 3, ud_param2_colorable = 1 },
groups = { snappy = 3, ud_param2_colorable = 1, not_in_creative_inventory=1 },
sounds = default.node_sound_leaves_defaults(),
paramtype = "light",
paramtype2 = "colorwallmounted",
@ -115,13 +115,9 @@ minetest.register_node(":homedecor:curtain_closed", {
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
on_dig = unifieddyes.on_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
if string.find(topnode.name, "homedecor:curtainrod") then
-- Open the curtains
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:curtain_open", param2 = fdir })
end
minetest.set_node(pos, { name = "homedecor:curtain_open", param2 = node.param2 })
return itemstack
end
})
@ -142,13 +138,9 @@ minetest.register_node(":homedecor:curtain_open", {
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
on_dig = unifieddyes.on_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
if string.find(topnode.name, "homedecor:curtainrod") then
-- Close the curtains
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:curtain_closed", param2 = fdir })
end
minetest.set_node(pos, { name = "homedecor:curtain_closed", param2 = node.param2 })
return itemstack
end
})
@ -253,6 +245,7 @@ homedecor.register("shutter", {
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
on_dig = unifieddyes.on_dig,
})
homedecor.register("shutter_colored", {
@ -270,6 +263,7 @@ homedecor.register("shutter_colored", {
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
on_dig = unifieddyes.on_dig,
})
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")
@ -390,7 +384,7 @@ minetest.register_craft({
minetest.register_craft( {
output = "homedecor:curtain_closed 4",
output = "homedecor:curtain_open 4",
recipe = {
{ "wool:white", "", ""},
{ "wool:white", "", ""},
@ -399,7 +393,7 @@ minetest.register_craft( {
})
minetest.register_craft( {
output = "homedecor:curtain_closed 4",
output = "homedecor:curtain_open 4",
recipe = {
{ "cottages:wool", "", ""},
{ "cottages:wool", "", ""},

View File

@ -38,6 +38,7 @@ minetest.register_node("lavalamp:lavalamp", {
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "lavalamp:lavalamp_off"
minetest.swap_node(pos, node)