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name: luacheck
on: [push, pull_request]
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- uses: Roang-zero1/factorio-mod-luacheck@master
with:
luacheckrc_url: ""

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@ -1,45 +1,28 @@
unused_args = false
globals = {
"homedecor",
"homedecor_lighting",
"homedecor_windows_and_treatments",
"homedecor_roofing",
"homedecor_misc",
"homedecor_exterior",
"homedecor_electrical",
"homedecor_cobweb",
"lavalamp",
"lrfurn",
"signs_lib",
"homedecor_doors_and_gates",
-- mod-deps
"armor",
xcompat = {fields = {"player"}},
}
allow_defined_top = true
read_globals = {
"DIR_DELIM",
"minetest", "core",
"vector", "ItemStack",
"dump",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"intllib",
"default",
"stairsplus",
"signs_lib",
"beds",
"technic",
"mesecon",
"unifieddyes",
"creative",
"homedecor_i18n",
}
-- Stdlib
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn"}},
globals = {
"armor",
}
-- mod-deps
"default",
"unifieddyes",
"player_api",
"screwdriver",
"hopper",
"mesecon",
"skins",
"stairsplus",
"creative",
"doors",
"i3",
"xcompat",
"player_monoids"
}

8
README Normal file
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@ -0,0 +1,8 @@
This is what I consider to be a fairly feature-filled home decor modpack.
See the forum thread at
https://forum.minetest.net/viewtopic.php?f=11&t=2041 for details about
this modpack.
Dependencies: unifieddyes and a Minetest engine build newer than 2017-01-23.
Recommends: signs_lib, windmill, moreblocks, unified_inventory.

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@ -1,28 +0,0 @@
# Minetest Homedecor Modpack
[![ContentDB](https://content.minetest.net/packages/VanessaE/homedecor_modpack/shields/downloads/)](https://content.minetest.net/packages/VanessaE/homedecor_modpack/)
A fairly feature-filled home decor modpack that is game agnostic.
## About
first class support for:
* Minetest Game
* Farlands Reloaded
* Hades
* Mineclone2, Mineclone5
## Links
* [Github](https://github.com/mt-mods/homedecor_modpack)
* [Contentdb](https://content.minetest.net/packages/VanessaE/homedecor_modpack/)
* [Forums](https://forum.minetest.net/viewtopic.php?f=11&t=2041)
# Setup
required:
* [Unifieddyes](https://github.com/mt-mods/unifieddyes)
* [Basic Materials](https://github.com/mt-mods/basic_materials)
* [xcompat](https://github.com/mt-mods/xcompat)

19
bower.json Normal file
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{
"name": "homedecor_modpack",
"description": "This mod adds a whole bunch of new items to Minetest suitable for decorating inside and outside a home.",
"keywords": [
"building",
"cosmetic",
"homedecor modpack",
"homedecor_modpack"
],
"homepage": "http://daconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html",
"project": "https://github.com/minetest-mods/homedecor_modpack",
"forum": "http://forum.minetest.net/viewtopic.php?f=11&t=2041",
"screenshots": [
"http://daconcepts.com/vanessa/hobbies/minetest/screenshots/homedecor1.png"
],
"authors": [
"VanessaE"
]
}

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@ -1,4 +1,4 @@
local S = minetest.get_translator("building_blocks")
local S = homedecor.gettext
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
minetest.register_alias("building_blocks:slab_tar", "stairs:slab_Tar")
@ -8,9 +8,16 @@ if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
end
if minetest.get_modpath("moreblocks") then
minetest.register_alias_force("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_alias_all("building_blocks", "tar", "building_blocks", "Tar")
stairsplus:register_alias_all("building_blocks", "marble", "building_blocks", "Marble")
for _, i in ipairs(stairsplus.shapes_list) do
local class = i[1]
local cut = i[2]
minetest.unregister_item("moreblocks:"..class.."tar"..cut)
minetest.register_alias("moreblocks:"..class.."tar"..cut, "building_blocks:"..class.."tar"..cut)
end
minetest.unregister_item("moreblocks:tar")
minetest.register_alias("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_alias_all("moreblocks", "tar", "building_blocks", "Tar")
if minetest.get_modpath("gloopblocks") then
@ -33,11 +40,8 @@ if not minetest.get_modpath("technic") then
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1, dig_stone=2, pickaxey=5},
_mcl_hardness=1.6,
_sound_def = {
key = "node_sound_stone_defaults",
},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "technic:granite 9",

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@ -0,0 +1,5 @@
default
homedecor_common
moreblocks?
gloopblocks?
stairs?

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@ -1,3 +1,4 @@
local S = homedecor.gettext
local modpath = minetest.get_modpath("building_blocks")
dofile(modpath.."/alias.lua")

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@ -1,20 +0,0 @@
# textdomain: building_blocks
Granite=Granit
Grate=Rost
Streak Free Glass=Schlierenfreies Glas
Wood Framed Glass=Holzrahmenglas
Adobe=Adobe
Fake Grass=Falsches Gras
Hardwood=Hartholz
Roof block=Dachblock
Tar=Teer
Marble=Marmor
Brobble Spread=Ziesterboden
Gravel Spread=Kiesboden
Tarmac Spread=Asphaltboden
Terrycloth towel=Frottiertuch
Chess board tiling=Schachbrettkacheln
Fireplace=Kamin
Small bundle of sticks=Kleines Bündel Stöcke
Tar base=Teerbase
Tar Knife=Teermesser

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@ -1,20 +0,0 @@
# textdomain: building_blocks
Granite=Granito
Grate=Reja
Streak Free Glass=Vídrio sin rayas
Wood Framed Glass=Vídrio enmarcado en madera
Adobe=Adobe
Fake Grass=Hierba falsa
Hardwood=Madera dura
Roof block=Bloque de techo
Tar=Alquitrán
Marble=Mármol
Brobble Spread=Mezcla de Ladroquines
Gravel Spread=Mezcla de gravilla
Tarmac Spread=Mezcla de asfalto
Terrycloth towel=Toalla
Chess board tiling=Azulejos de ajedrez
Fireplace=Chimenea
Small bundle of sticks=Manojo de palitos
Tar base=Base de alquitrán
Tar Knife=Cuchillo de alquitrán

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@ -1,20 +0,0 @@
# textdomain: building_blocks
Granite=Granit
Grate=Grille
Streak Free Glass=Verre anti-rayures
Wood Framed Glass=Verre encadré de bois
Adobe=Pisé
Fake Grass=Herbe synthétique
Hardwood=Bois dur (feuillu)
Roof block=Bloc de toit
Tar=Goudron
Marble=Marbre
Brobble Spread=Tapis rouge
Gravel Spread=Tapis de gravier
Tarmac Spread=Tapis de goudron
Terrycloth towel=Serviette éponge
Chess board tiling=Pavage en échiquier
Fireplace=Cheminée
Small bundle of sticks=Petit fagot de brindilles
Tar base=Pâte de goudron
Tar Knife=Couteau à goudron

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@ -1,20 +0,0 @@
# textdomain: building_blocks
Granite=Granit
Grate=Jeriji
Streak Free Glass=Kaca Bebas Calar
Wood Framed Glass=Kaca Berbingkai Kayu
Adobe=Adob
Fake Grass=Rumput Tiruan
Hardwood=Kayu Keras
Roof block=Blok Bumbung
Tar=Tar
Marble=Marmar
Brobble Spread=Sebaran Batu Merah
Gravel Spread=Sebaran Kelikir
Tarmac Spread=Sebaran Tar
Terrycloth towel=Kain Tuala
Chess board tiling=Jubin Papan Catur
Fireplace=Pendiangan
Small bundle of sticks=Seberkas Kecil Serpihan Kayu
Tar base=Campuran Tar
Tar Knife=Pisau Tar

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@ -1,20 +0,0 @@
# textdomain: building_blocks
Granite=Granito
Grate=Grelha
Streak Free Glass=Vidro Sem Riscos
Wood Framed Glass=Vidro com Bordas de Madeira
Adobe=Argila
Fake Grass=Grama Falsa
Hardwood=Madeira
Roof block=Bloco de telhado
Tar=Alcatrão
Marble=Mármore
Brobble Spread=Calçado
Gravel Spread=Espalhamento de Cascalho
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Chess board tiling=Revestimento de xadrez
Fireplace=Lareira
Small bundle of sticks=Pequeno amontoado de gravetos
Tar base=Base para alcatrão
Tar Knife=Faca de Alcatrão

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@ -1,20 +0,0 @@
# textdomain: building_blocks
Granite=Granito
Grate=Grelha
Streak Free Glass=Vidro Sem Riscos
Wood Framed Glass=Vidro com Bordas de Madeira
Adobe=Argila
Fake Grass=Grama Falsa
Hardwood=Madeira
Roof block=Bloco de telhado
Tar=Alcatrão
Marble=Mármore
Brobble Spread=Calçado
Gravel Spread=Espalhamento de Cascalho
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Chess board tiling=Revestimento de xadrez
Fireplace=Lareira
Small bundle of sticks=Pequeno amontoado de gravetos
Tar base=Base para alcatrão
Tar Knife=Faca de Alcatrão

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@ -1,20 +0,0 @@
# textdomain: building_blocks
Granite=Гранит
Grate=Каминная решётка
Streak Free Glass=Стекло без стыков
Wood Framed Glass=Деревянное окно
Adobe=Саман
Fake Grass=Псевдо трава
Hardwood=Твёрдая древесина
Roof block=Кровельный блок
Tar=Смола
Marble=Мрамор
Brobble Spread=Настил кирпичного булыжника
Gravel Spread=Настил гравия
Tarmac Spread=Покрытие гудронной смолой
Terrycloth towel=Махровое полотенце
Chess board tiling=Шахматная плитка
Fireplace=Камин
Small bundle of sticks=Небольшая связка палок
Tar base=Смоляная основа
Tar Knife=Смоляной нож

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@ -1,20 +0,0 @@
# textdomain: building_blocks
Granite=花岗岩
Grate=磨碎
Streak Free Glass=无条纹玻璃
Wood Framed Glass=木框玻璃
Adobe=土砖
Fake Grass=塑料草
Hardwood=硬木
Roof block=天台
Tar=焦油
Marble=大理石
Brobble Spread=石砖路面
Gravel Spread=碎石路面
Tarmac Spread=柏油路面
Terrycloth towel=毛巾
Chess board tiling=棋盘铺贴
Fireplace=壁炉
Small bundle of sticks=小捆棍子
Tar base=焦油基
Tar Knife=焦油刀

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@ -1,20 +0,0 @@
# textdomain: building_blocks
Granite=
Grate=
Streak Free Glass=
Wood Framed Glass=
Adobe=
Fake Grass=
Hardwood=
Roof block=
Tar=
Marble=
Brobble Spread=
Gravel Spread=
Tarmac Spread=
Terrycloth towel=
Chess board tiling=
Fireplace=
Small bundle of sticks=
Tar base=
Tar Knife=

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@ -1,3 +0,0 @@
name = building_blocks
depends = homedecor_common
optional_depends = moreblocks, gloopblocks, stairs, default

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@ -1,29 +1,39 @@
local S = minetest.get_translator("building_blocks")
local S = homedecor.gettext
local stairs_groups_names = {"cracky","choppy","flammable","crumbly","snappy"}
local function building_blocks_stairs(nodename, def)
if def.groups and (def.groups.crumbly or def.groups.oddly_breakable_by_hand) then
def.groups["handy"]=1
def._mcl_hardness=0.6
elseif def.groups and (def.groups.snappy or def.groups.choppy) then
def.groups["axey"]=5
def._mcl_hardness=1.6
elseif def.groups and (def.groups.cracky or def.groups.crumbly) then
def.groups["pickaxey"]=5
def._mcl_hardness=1.6
end
def.is_ground_content = def.is_ground_content == true
minetest.register_node(nodename, def)
if minetest.get_modpath("moreblocks") then
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
local mod, name = nodename:match("(.*):(.*)")
stairsplus:register_all(mod, name, nodename, def)
minetest.register_alias(mod .. ":slab_" .. name, "stairs:slab_" .. name)
minetest.register_alias(mod .. ":stair_" .. name, "stairs:stair_" .. name)
local stairs_groups = {}
for _, groupname in ipairs(stairs_groups_names) do
stairs_groups[groupname] = def.groups[groupname]
end
minetest.register_alias("stairs:slab_" .. name, mod .. ":slab_" .. name)
minetest.register_alias("stairs:stair_" .. name, mod .. ":stair_" .. name)
minetest.register_alias("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
minetest.register_alias("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
mod,
name,
nodename,
{
description = def.description,
tiles = def.tiles,
groups = stairs_groups,
sounds = def.sounds,
}
)
else
stairs.register_stair_and_slab(name,nodename,
stairs_groups,
def.tiles,
("%s Stair"):format(def.description),
("%s Slab"):format(def.description),
def.sounds
)
end
end
end
@ -33,12 +43,9 @@ building_blocks_stairs("building_blocks:grate", {
tiles = {"building_blocks_grate.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
use_texture_alpha = "clip",
groups = {cracky=1, dig_generic=3},
_sound_def = {
key = "node_sound_metal_defaults",
},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_metal_defaults(),
})
building_blocks_stairs("building_blocks:smoothglass", {
drawtype = "glasslike",
@ -46,12 +53,9 @@ building_blocks_stairs("building_blocks:smoothglass", {
tiles = {"building_blocks_sglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
use_texture_alpha = "clip",
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
_sound_def = {
key = "node_sound_glass_defaults",
},
sounds = default.node_sound_glass_defaults(),
})
building_blocks_stairs("building_blocks:woodglass", {
drawtype = "glasslike",
@ -59,72 +63,54 @@ building_blocks_stairs("building_blocks:woodglass", {
tiles = {"building_blocks_wglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
use_texture_alpha = "clip",
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
_sound_def = {
key = "node_sound_glass_defaults",
},
sounds = default.node_sound_glass_defaults(),
})
building_blocks_stairs("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"),
is_ground_content = false,
groups = {crumbly=3, dig_stone=2},
_sound_def = {
key = "node_sound_stone_defaults",
},
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
})
local grasstex = {
homedecor.textures.grass.top,
homedecor.textures.grass.dirt,
homedecor.textures.grass.side
}
building_blocks_stairs("building_blocks:fakegrass", {
tiles = grasstex,
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = S("Fake Grass"),
is_ground_content = false,
groups = {crumbly=3, dig_sand=3},
_sound_def = {
key = "node_sound_dirt_defaults",
},
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
building_blocks_stairs("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = false,
is_ground_content = true,
description = S("Hardwood"),
groups = {choppy=1,flammable=1, dig_tree=1},
_sound_def = {
key = "node_sound_wood_defaults",
},
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})
building_blocks_stairs("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = false,
is_ground_content = true,
description = S("Roof block"),
groups = {snappy=3, dig_generic=4},
_sound_def = {
key = "node_sound_stone_defaults",
},
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:Tar", {
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
is_ground_content = false,
groups = {crumbly=1, tar_block = 1, dig_generic=4},
_sound_def = {
key = "node_sound_stone_defaults",
},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:Marble", {
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
is_ground_content = false,
groups = {cracky=3, marble = 1, dig_stone=2},
_sound_def = {
key = "node_sound_stone_defaults",
},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:brobble_spread", {
@ -138,36 +124,34 @@ minetest.register_node("building_blocks:brobble_spread", {
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = false,
groups = {crumbly=3, dig_generic=4, handy=1},
_mcl_hardness=0.6
is_ground_content = true,
groups = {crumbly=3},
})
if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
local graveltex = homedecor.textures.gravel
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = S("Gravel Spread"),
tiles = {graveltex},
tiles = {"default_gravel.png"},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = false,
groups = {crumbly=2, dig_generic=4, handy=1},
_mcl_hardness=0.6,
_sound_def = {
key = "node_sound_dirt_defaults",
},
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
end
@ -180,16 +164,13 @@ minetest.register_node("building_blocks:Tarmac_spread", {
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky=3, dig_generic=4, pickaxey=5},
_mcl_hardness=1.6,
_sound_def = {
key = "node_sound_dirt_defaults",
},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
@ -200,13 +181,12 @@ minetest.register_node("building_blocks:terrycloth_towel", {
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = false,
groups = {crumbly=3, dig_generic=4, handy=1},
_mcl_hardness=0.6
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:BWtile", {
@ -228,9 +208,8 @@ minetest.register_node("building_blocks:BWtile", {
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = false,
groups = {crumbly=3, dig_generic=4, handy=1},
_mcl_hardness=0.6
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:Fireplace", {
@ -243,12 +222,9 @@ minetest.register_node("building_blocks:Fireplace", {
},
paramtype = "light",
paramtype2 = "facedir",
light_source = minetest.LIGHT_MAX,
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky=2, dig_generic=4, pickaxey=5},
_mcl_hardness=1.6,
_sound_def = {
key = "node_sound_stone_defaults",
},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})

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@ -1,4 +1,4 @@
local S = minetest.get_translator("building_blocks")
local S = homedecor.gettext
minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"),

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@ -1,4 +1,4 @@
local materials = homedecor.materials
local S = homedecor.gettext
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
@ -22,15 +22,15 @@ end
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{materials.sand},
{materials.clay_lump},
{"default:sand"},
{"default:clay"},
{"group:stick"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{materials.brick, materials.cobble, materials.brick},
{"default:brick", "default:cobble", "default:brick"},
}
})
minetest.register_craft({
@ -43,21 +43,21 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'group:leaves'},
{materials.dirt},
{'default:leaves'},
{"default:dirt"},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{materials.steel_ingot, "building_blocks:sticks", materials.steel_ingot},
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{materials.steel_ingot, materials.steel_ingot},
{materials.glass_block, materials.glass_block},
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
}
})
@ -65,27 +65,25 @@ if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopbloc
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{materials.gravel, materials.gravel, materials.gravel},
{"default:gravel", "default:gravel", "default:gravel"},
}
})
end
if minetest.get_modpath("default") then
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
end
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
@ -96,9 +94,9 @@ minetest.register_craft({
minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{materials.clay_lump, "group:tar_block", materials.clay_lump},
{"group:tar_block",materials.clay_lump, "group:tar_block"},
{materials.clay_lump, "group:tar_block",materials.clay_lump},
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
}
})
minetest.register_craft({
@ -117,15 +115,15 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{materials.coal_lump, materials.gravel},
{materials.gravel, materials.coal_lump}
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{materials.gravel, materials.coal_lump},
{materials.coal_lump, materials.gravel}
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
}
})
minetest.register_craft({
@ -143,15 +141,15 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"group:wood"},
{materials.glass_block},
{"default:wood"},
{"default:glass"},
}
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = materials.glass_block
recipe = "default:glass"
})
minetest.register_craft({
type = "cooking",

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38
computer/CHANGES.txt Normal file
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@ -0,0 +1,38 @@
version 0.2.3:
- Added animated router front
- Added all crafts for new items
version 0.2.2:
- Added printer
- Added server
version 0.2.1:
- Added modern tower pc
- Added wifi router
- Added flatscreen LCD and keyboard
Version 0.2.0:
- Added recipes.
- Partly re-written.
- Removed original baby tower (seemed out of place).
- You can now turn devices on and off by right-clicking.
- Mod is now on github.
Version 0.1.4:
- Added Admiral 64 & 128 (Commodore 64 & 128 lookalikes)
Version 0.1.3:
- Added SX Spectre (Sinclair ZX Spectrum lookalike)
- Added Pony SlayStation 2 (Sony PlayStation lookalike)
- Minor fixes to textures.
Version 0.1.2:
- Nodes now use the node box as selection box.
- Added Pony SlayStation (Sony PlayStation lookalike)
- Added Pony Vanio (Sony VAIO lookalike...err...just a generic laptop)
Version 0.1.1:
- Added SheFriend SOO (Amiga 500 lookalike)
Version 0.1.0:
- Initial Version only a baby tower.

43
computer/README.txt Normal file
View File

@ -0,0 +1,43 @@

Decorative Computers Mod for Minetest
by Diego Martínez <kaeza@users.sf.net>
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
For now just use creative mode or the `/give' or `/giveme' chat commands
to get the items.
These are the items currently defined by this mod:
computer:printer (printer scanner combo)
computer:server (rack server)
computer:tower (modern type)
computer:monitor (LCD with keyboard)
computer:router (wifi type)
computer:babytower
computer:shefriendSOO
computer:slaystation
computer:vanio
computer:spectre
computer:slaystation2
computer:admiral64
computer:admiral128
There's also a `computer:computer' alias to `computer:babytower'.
Thanks to all the people in the forums and the #minetest IRC channel for
their support and suggestions; in no particular order:
OldCoder, Josh, tonyka, VanessaE, davidpace, Jordach, and all the other
sirs/madammes that I forgot to mention (sorry, please remind me if it
was you ;) ).
See also:
http://minetest.net/

29
computer/TODO.txt Normal file
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@ -0,0 +1,29 @@
TO-DO List:
- New Nodes:
- Computers:
- Mainframe (well me have a rackserver now)
- My Computer :P
- Peripherals:
- Scanner ( well we have a printer/scanner combo now)
- Consoles:
- NES
- SNES
- DC
- Handhelds
- GB/C
- GBA
- Calculator
- Smartphone
- Animated screens
- Implement some kind of games (take code from `tetris' mod?). [It would be
nice if Minetest provided a "canvas" GUI widget :)].
- Get more suggestions :)

358
computer/computers.lua Normal file
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@ -0,0 +1,358 @@
local S = homedecor.gettext
-- Amiga 500 lookalike
computer.register("computer:shefriendSOO", {
description = "SheFriendSOO",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 17, 32, 32, 12 }, -- Monitor Screen
{ 3, 3, 29, 26, 26, 3 }, -- Monitor Tube
{ 0, 0, 0, 32, 4, 17 } -- Keyboard
})
})
-- Some generic laptop
minetest.register_node("computer:vanio", {
drawtype = "mesh",
mesh = "computer_laptop.obj",
description = "Pony Vanio",
inventory_image = "computer_laptop_inv.png",
tiles = {"computer_laptop.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 4,
groups = {snappy=3},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.35, 0.35, 0.05, 0.35},
},
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio_off"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node("computer:vanio_off", {
drawtype = "mesh",
mesh = "computer_laptop_closed.obj",
tiles = {"computer_laptop.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, not_in_creative_inventory=1},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.35, 0.35, -0.4, 0.25},
},
drop = "computer:vanio",
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio"
minetest.set_node(pos, node)
return itemstack
end
})
-- Sony PlayStation lookalike
computer.register("computer:slaystation", {
description = "Pony SlayStation",
inventory_image = "computer_ps1_inv.png",
tiles_off = { top=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 11, 32, 6, 21 }, -- Console
{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
{ 5, 0, 4, 5, 2, 5 }, -- Controller 1 Center
{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
{ 22, 0, 4, 5, 2, 5 } -- Controller 2 Center
})
})
-- Sony PlayStation 2 lookalike
computer.register("computer:slaystation2", {
description = "Pony SlayStation 2",
inventory_image = "computer_ps2_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 2, 2, 11, 28, 3, 19 }, -- Console (Upper part)
{ 2, 0, 11, 26, 2, 19 }, -- Console (Lower part)
{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
{ 5, 0, 1, 5, 2, 8 }, -- Controller 1 Center
{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
{ 22, 0, 1, 5, 2, 8 } -- Controller 2 Center
})
})
-- Sinclair ZX Spectrum lookalike
computer.register("computer:specter", {
description = "SX Specter",
inventory_image = "computer_specter_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 3, 0, 0, 26, 4, 17 }, -- Keyboard
{ 18, 0, 18, 12, 6, 14 } -- Tape Player
})
})
-- Nintendo Wii lookalike
computer.register("computer:wee", {
description = "Nientiendo Wee",
inventory_image = "computer_wii_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 11, 0, 3, 10, 6, 26 }, -- Base
{ 12, 6, 4, 8, 22, 24 } -- Top
})
})
-- Apple iPad lookalike
minetest.register_node("computer:piepad", {
description = "Snapple Piepad",
drawtype = "signlike",
tiles = {"computer_piepad_inv.png"},
inventory_image = "computer_piepad_inv.png",
wield_image = "computer_piepad_inv.png",
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 8,
walkable = false,
groups = {oddly_breakable_by_hand=2},
selection_box = {type = "wallmounted"},
sounds = default.node_sound_wood_defaults()
})
-- Commodore 64 lookalike
computer.register("computer:admiral64", {
description = "Admiral64",
inventory_image = "computer_ad64_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 0, 32, 4, 18 } -- Keyboard
})
})
-- Commodore 128 lookalike
computer.register("computer:admiral128", {
description = "Admiral128",
inventory_image = "computer_ad128_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 0, 32, 4, 27 } -- Keyboard
})
})
-- XBox lookalike
computer.register("computer:hueg_box", {
description = "HUEG Box",
tiles_off = { },
node_box = computer.pixelnodebox(16, {
-- X Y Z W H L
{ 0, 0, 7, 16, 6, 9 }, -- Console
{ 2, 0, 1, 11, 3, 6 }, -- Controller
{ 2, 0, 0, 2, 3, 1 },
{ 11, 0, 0, 2, 3, 1 },
})
})
-- Generic Flat Screen LCD (16x9) with keyboard
local mo_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.43, 0.5, 0.2, 0.25 }
}
minetest.register_node("computer:monitor", {
description = S("Monitor and keyboard"),
inventory_image = "computer_monitor_inv.png",
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"computer_black.png", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = {snappy=3},
selection_box = mo_sbox,
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor_on"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node("computer:monitor_on", {
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"monitor_display.png^[transformFX", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 9,
walkable = false,
groups = {snappy=3, not_in_creative_inventory=1},
selection_box = mo_sbox,
drop = "computer:monitor",
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_alias("computer:monitor_bios", "computer:monitor")
minetest.register_alias("computer:monitor_loading", "computer:monitor")
minetest.register_alias("computer:monitor_login", "computer:monitor")
minetest.register_alias("computer:monitor_desktop", "computer:monitor")
--WIFI Router (linksys look-a-like)
minetest.register_node("computer:router", {
description = S("WIFI Router"),
inventory_image = "computer_router_inv.png",
tiles = {"computer_router_t.png","computer_router_bt.png","computer_router_l.png","computer_router_r.png","computer_router_b.png",
{name="computer_router_f_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}},}, --"computer_router_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.0625, 0.25, -0.375, 0.3125},
{-0.1875, -0.4375, 0.3125, -0.125, -0.1875, 0.375},
{0.125, -0.4375, 0.3125, 0.1875, -0.1875, 0.375},
{-0.0625, -0.4375, 0.3125, 0.0625, -0.25, 0.375}
}
}
})
local pct_cbox = {
type = "fixed",
fixed = { -0.1875, -0.5, -0.36, 0.1875, 0.34, 0.46 }
}
--Modern PC Tower
minetest.register_node("computer:tower", {
description = S("Computer Tower"),
inventory_image = "computer_tower_inv.png",
drawtype = "mesh",
mesh = "computer_tower.obj",
tiles = {"computer_tower.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
selection_box = pct_cbox,
collision_box = pct_cbox
})
minetest.register_alias("computer:tower_on", "computer:tower")
-- Printer/scaner combo
minetest.register_node("computer:printer", {
description = S("Printer-Scanner Combo"),
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.125, 0.4375, -0.4375, 0.375},
{-0.4375, -0.5, -0.125, -0.25, -0.0625, 0.375},
{0.25, -0.5, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.0625, 0.4375, -0.0625, 0.375},
{-0.375, -0.4375, 0.25, 0.375, -0.0625, 0.4375},
{-0.25, -0.25, 0.4375, 0.25, 0.0625, 0.5},
{-0.25, -0.481132, -0.3125, 0.25, -0.4375, 0}
},
},
})
--Rack Server
minetest.register_node("computer:server", {
drawtype = "nodebox",
description = S("Rack Server"),
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
'computer_server_l.png',
'computer_server_r.png',
'computer_server_bt.png',
'computer_server_f_off.png'
},
inventory_image = "computer_server_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server_on"
minetest.set_node(pos, node)
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(),
S("Not enough vertical space to place a server!" ))
return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
})
minetest.register_node("computer:server_on", {
drawtype = "nodebox",
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
'computer_server_l.png',
'computer_server_r.png',
'computer_server_bt.png',
'computer_server_f_on.png',
},
inventory_image = "computer_server_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3,not_in_creative_inventory=1},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
sounds = default.node_sound_wood_defaults(),
drop = 'computer:server',
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server"
minetest.set_node(pos, node)
return itemstack
end
})

2
computer/depends.txt Normal file
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@ -0,0 +1,2 @@
default
homedecor_common

99
computer/init.lua Normal file
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@ -0,0 +1,99 @@
computer = {}
screwdriver = screwdriver or {}
computer.register = function (name, def)
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_"
local ONSTATE = modname..":"..basename
local OFFSTATE = modname..":"..basename.."_off"
local cdef = table.copy(def)
minetest.register_node(ONSTATE, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
description = cdef.description,
inventory_image = cdef.inventory_image,
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
tiles = {
TEXPFX.."tp.png",
TEXPFX.."bt.png",
TEXPFX.."rt.png",
TEXPFX.."lt.png",
TEXPFX.."bk.png",
TEXPFX.."ft.png"
},
node_box = cdef.node_box,
selection_box = cdef.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if cdef.on_turn_off and cdef.on_turn_off(pos, node, clicker, itemstack) then
return itemstack
end
node.name = OFFSTATE
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node(OFFSTATE, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
tiles = {
(TEXPFX.."tp"..(cdef.tiles_off.top and "_off" or "")..".png"),
(TEXPFX.."bt"..(cdef.tiles_off.bottom and "_off" or "")..".png"),
(TEXPFX.."rt"..(cdef.tiles_off.right and "_off" or "")..".png"),
(TEXPFX.."lt"..(cdef.tiles_off.left and "_off" or "")..".png"),
(TEXPFX.."bk"..(cdef.tiles_off.back and "_off" or "")..".png"),
(TEXPFX.."ft"..(cdef.tiles_off.front and "_off" or "")..".png")
},
node_box = cdef.node_box_off or cdef.node_box,
selection_box = cdef.node_box_off or cdef.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if cdef.on_turn_on and cdef.on_turn_on(pos, node, clicker, itemstack) then
return itemstack
end
node.name = ONSTATE
minetest.set_node(pos, node)
return itemstack
end,
drop = ONSTATE
})
end
computer.register_handheld = function (name, def)
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_inv"
local ONSTATE = modname..":"..basename
minetest.register_craftitem(ONSTATE, {
description = def.description,
inventory_image = TEXPFX..".png",
wield_image = TEXPFX..".png"
})
end
computer.pixelnodebox = function (size, boxes)
local fixed = { }
for _, box in ipairs(boxes) do
local x, y, z, w, h, l = unpack(box)
fixed[#fixed + 1] = {
(x / size) - 0.5,
(y / size) - 0.5,
(z / size) - 0.5,
((x + w) / size) - 0.5,
((y + h) / size) - 0.5,
((z + l) / size) - 0.5
}
end
return {
type = "fixed",
fixed = fixed
}
end
local MODPATH = minetest.get_modpath("computer")
dofile(MODPATH.."/computers.lua")
dofile(MODPATH.."/miscitems.lua")
dofile(MODPATH.."/recipes.lua")
dofile(MODPATH.."/tetris.lua")

68
computer/miscitems.lua Normal file
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@ -0,0 +1,68 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
-- This file defines some items in order to not have to depend on other mods.
local S = homedecor.gettext
if (not minetest.get_modpath("homedecor")) then
minetest.register_craftitem(":basic_materials:plastic_sheet", {
description = S("Plastic sheet"),
inventory_image = "homedecor_plastic_sheeting.png",
})
minetest.register_craftitem(":homedecor:plastic_base", {
description = S("Unprocessed Plastic base"),
wield_image = "homedecor_plastic_base.png",
inventory_image = "homedecor_plastic_base_inv.png",
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 6',
recipe = { "default:junglegrass",
"default:junglegrass",
"default:junglegrass"
}
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 3',
recipe = { "default:dry_shrub",
"default:dry_shrub",
"default:dry_shrub"
},
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 4',
recipe = { "default:leaves",
"default:leaves",
"default:leaves",
"default:leaves",
"default:leaves",
"default:leaves"
}
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:plastic_sheet",
recipe = "homedecor:plastic_base",
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:plastic_base',
burntime = 30,
})
minetest.register_craft({
type = 'fuel',
recipe = 'basic_materials:plastic_sheet',
burntime = 30,
})
end -- not homedecor

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@ -0,0 +1,124 @@
# Blender v2.69 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_laptop.mtl
o Cube.001
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usemtl Material.001
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@ -0,0 +1,138 @@
# Blender v2.69 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_laptop_closed.mtl
o Cube.001
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# Blender v2.72 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_tower.mtl
o Cube.001
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@ -0,0 +1,143 @@
# Blender v2.66 (sub 1) OBJ File: ''
# www.blender.org
mtllib tetris_arcade.mtl
o Cube.001
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f 22/63 28/64 27/65 23/66

141
computer/recipes.lua Normal file
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@ -0,0 +1,141 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
minetest.register_craft({
output = "computer:shefriendSOO",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "group:wood", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:slaystation",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "group:wood", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:vanio",
recipe = {
{ "basic_materials:plastic_sheet", "", "" },
{ "default:glass", "", "" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:specter",
recipe = {
{ "", "", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:slaystation2",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:admiral64",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "group:wood", "group:wood", "group:wood" }
}
})
minetest.register_craft({
output = "computer:admiral128",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
}
})
minetest.register_craft({
output = "computer:wee",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:copper_ingot", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:piepad",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet" }
}
})
--new stuff
minetest.register_craft({
output = "computer:monitor",
recipe = {
{ "basic_materials:plastic_sheet", "default:glass","" },
{ "basic_materials:plastic_sheet", "default:glass","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal_fragment", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:router",
recipe = {
{ "default:steel_ingot","","" },
{ "default:steel_ingot" ,"basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "default:mese_crystal_fragment","basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:tower",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:coal_lump", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "dye:black", "basic_materials:plastic_sheet", }
}
})
minetest.register_craft({
output = "computer:server",
recipe = {
{ "computer:tower", "computer:tower", "computer:tower", },
{ "computer:tower", "computer:tower", "computer:tower" },
{ "computer:tower", "computer:tower", "computer:tower" }
}
})
minetest.register_craft({
output = "computer:tetris_arcade",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal", "basic_materials:plastic_sheet", },
{ "dye:black", "default:glass", "dye:black" },
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal", "basic_materials:plastic_sheet" }
}
})

291
computer/tetris.lua Normal file
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local S = homedecor.gettext
local shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
{ { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
{ x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
{ { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
{ x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
{ { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
{ x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
{ { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
{ x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
{ x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
{ { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
{ x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
{ x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
{ { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
{ x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
{ x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
{ x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png",
"computer_blue.png", "computer_green.png", "computer_orange.png", "computer_yellow.png" }
local background = "image[0,0;3.55,6.66;computer_black.png]"
local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[3.6,4.5;0.6,0.6;rotateleft;"..minetest.formspec_escape(S("L")).."]"
.."button[4.2,4.5;0.6,0.6;down;v]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;"..minetest.formspec_escape(S("R")).."]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
local formsize = "size[5.9,5.7]"
local boardx, boardy = 0, 0
local sizex, sizey, size = 0.29, 0.29, 0.31
local comma = ","
local semi = ";"
local close = "]"
local concat = table.concat
local insert = table.insert
local draw_shape = function(id, x, y, rot, posx, posy)
local d = shapes[id][rot]
local scr = {}
local ins = #scr
for i=1,4 do
local tmp = { "image[",
(d.x[i]+x)*sizex+posx, comma,
(d.y[i]+y)*sizey+posy, semi,
size, comma, size, semi,
colors[id], close }
ins = ins + 1
scr[ins] = concat(tmp)
end
return concat(scr)
end
local function step(pos, fields)
local meta = minetest.get_meta(pos)
local t = minetest.deserialize(meta:get_string("tetris"))
local function new_game(p)
local nex = math.random(7)
t = {
board = {},
boardstring = "",
previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
score = 0,
cur = math.random(7),
nex = nex,
x=4, y=0, rot=1
}
local timer = minetest.get_node_timer(p)
timer:set(0.3, 0)
end
local function update_boardstring()
local scr = {}
local ins = #scr
for i, line in pairs(t.board) do
for _, tile in pairs(line) do
local tmp = { "image[",
tile[1]*sizex+boardx, comma,
i*sizey+boardy, semi,
size, comma, size, semi,
colors[tile[2]], close }
ins = ins + 1
scr[ins] = concat(tmp)
end
end
t.boardstring = concat(scr)
end
local function add()
local d = shapes[t.cur][t.rot]
for i=1,4 do
local l = d.y[i] + t.y
if not t.board[l] then t.board[l] = {} end
insert(t.board[l], {d.x[i] + t.x, t.cur})
end
end
local function scroll(l)
for i=l, 1, -1 do
t.board[i] = t.board[i-1] or {}
end
end
local function check_lines()
for i, line in pairs(t.board) do
if #line >= 10 then
scroll(i)
t.score = t.score + 20
end
end
end
local function check_position(x, y, rot)
local d = shapes[t.cur][rot]
for i=1,4 do
local cx, cy = d.x[i]+x, d.y[i]+y
if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
return false
end
for _, tile in pairs(t.board[ cy ] or {}) do
if tile[1] == cx then return false end
end
end
return true
end
local function stuck()
if check_position(t.x, t.y+1, t.rot) then return false end
return true
end
local function tick()
if stuck() then
if t.y <= 0 then
return false end
add()
check_lines()
update_boardstring()
t.cur, t.nex = t.nex, math.random(7)
t.x, t.y, t.rot = 4, 0, 1
t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
else
t.y = t.y + 1
end
return true
end
local function move(dx, dy)
local newx, newy = t.x+dx, t.y+dy
if not check_position(newx, newy, t.rot) then return end
t.x, t.y = newx, newy
end
local function rotate(dr)
local no = #(shapes[t.cur])
local newrot = (t.rot+dr) % no
if newrot<1 then newrot = newrot+no end
if not check_position(t.x, t.y, newrot) then return end
t.rot = newrot
end
local function key()
if fields.left then
move(-1, 0)
end
if fields.rotateleft then
rotate(-1)
end
if fields.down then
t.score = t.score + 1
move(0, 1)
end
if fields.drop then
while not stuck() do
t.score = t.score + 2
move(0, 1)
end
end
if fields.rotateright then
rotate(1)
end
if fields.right then
move(1, 0)
end
end
local run = true
if fields then
if fields.new then
new_game(pos)
else
key(fields)
end
else
run = tick()
end
if t then
local scr = { formsize, background,
t.boardstring, t.previewstring,
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
t.score, close, buttons }
meta:set_string("formspec", concat(scr)
..default.gui_bg..default.gui_bg_img..default.gui_slots)
meta:set_string("tetris", minetest.serialize(t))
end
return run
end
minetest.register_node("computer:tetris_arcade", {
description=S("Tetris Arcade"),
drawtype = "mesh",
mesh = "tetris_arcade.obj",
tiles = {"tetris_arcade.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
on_rotate = screwdriver.rotate_simple,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formsize
.."button[2,2.5;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
..default.gui_bg..default.gui_bg_img..default.gui_slots)
end,
on_timer = function(pos)
return step(pos, nil)
end,
on_receive_fields = function(pos, formanme, fields, sender)
step(pos, fields)
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.is_protected(pos, placer:get_player_name()) or
minetest.is_protected({x=pos.x, y=pos.y+1, z=pos.z}, placer:get_player_name()) then
return itemstack
end
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player(placer:get_player_name(), S("No room for place the Arcade!"))
return itemstack
end
local dir = placer:get_look_dir()
local node = {name="computer:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
minetest.set_node(pos, node)
itemstack:take_item()
return itemstack
end
})

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