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homedecor_modpack/ownership.lua
kaeza 10cef3dda1 Use a single `intllib.Getter' for all the texts.
Just a minimal code reduction, but big reduction in code
duplication. This could help if in the future, support for
different "internationalization" mods will be added, or in
case Minetest supports I18N/L10N internally in the engine.
2013-10-21 22:31:54 -02:00

36 lines
1.1 KiB
Lua

local S = homedecor.gettext
function homedecor:node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = S("someone")
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end