mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-12-22 16:10:18 +01:00
135 lines
3.9 KiB
Lua
135 lines
3.9 KiB
Lua
-- Home Decor mod by VanessaE
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--
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-- Mostly my own code, with bits and pieces lifted from Minetest's default
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-- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster
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-- for helping me figure out the inventories used in the nightstands/dressers.
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--
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-- The code for ovens, nightstands, refrigerators are basically modified
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-- copies of the code for chests and furnaces.
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local modpath = minetest.get_modpath("homedecor")
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homedecor = {
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modpath = modpath,
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-- Boilerplate to support localized strings if intllib mod is installed.
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gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end,
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-- infinite stacks
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expect_infinite_stacks = minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory")
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}
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-- Determine if the item being pointed at is the underside of a node (e.g a ceiling)
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function homedecor.find_ceiling(itemstack, placer, pointed_thing)
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-- most of this is copied from the rotate-and-place function in builtin
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local unode = core.get_node_or_nil(pointed_thing.under)
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if not unode then
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return
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end
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local undef = core.registered_nodes[unode.name]
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if undef and undef.on_rightclick then
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undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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return
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end
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local pitch = placer:get_look_pitch()
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local fdir = core.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local iswall = (above.y == under.y)
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local isceiling = not iswall and (above.y < under.y)
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local anode = core.get_node_or_nil(above)
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if not anode then
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return
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end
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local pos = pointed_thing.above
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local node = anode
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if undef and undef.buildable_to then
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pos = pointed_thing.under
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node = unode
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iswall = false
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end
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if core.is_protected(pos, placer:get_player_name()) then
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core.record_protection_violation(pos,
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placer:get_player_name())
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return
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end
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local ndef = core.registered_nodes[node.name]
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if not ndef or not ndef.buildable_to then
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return
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end
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return isceiling, pos
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end
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screwdriver = screwdriver or {}
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homedecor.plain_wood = "homedecor_generic_wood_plain.png^"..
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"(homedecor_generic_wood_boards_overlay.png^[colorize:#a7682020:100)"
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homedecor.mahogany_wood = "(homedecor_generic_wood_plain.png^[colorize:#401010:125)^"..
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"(homedecor_generic_wood_boards_overlay.png^[colorize:#66493880:200)"
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homedecor.white_wood = "(homedecor_generic_wood_plain.png^[colorize:#e0f0ff:200)^"..
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"(homedecor_generic_wood_boards_overlay.png^[colorize:#ffffff:200)"
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homedecor.dark_wood = "(homedecor_generic_wood_plain.png^[colorize:#140900:200)^"..
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"(homedecor_generic_wood_boards_overlay.png^[colorize:#21110180:180)"
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-- load different handler subsystems
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dofile(modpath.."/handlers/init.lua")
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-- load various other components
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dofile(modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes
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dofile(modpath.."/tables.lua")
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dofile(modpath.."/electronics.lua")
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dofile(modpath.."/shutters.lua")
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dofile(modpath.."/roofing.lua")
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dofile(modpath.."/foyer.lua")
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dofile(modpath.."/doors_and_gates.lua")
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dofile(modpath.."/fences.lua")
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dofile(modpath.."/lighting.lua")
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dofile(modpath.."/kitchen_appliances.lua")
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dofile(modpath.."/kitchen_furniture.lua")
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dofile(modpath.."/gastronomy.lua")
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dofile(modpath.."/bathroom_furniture.lua")
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dofile(modpath.."/bathroom_sanitation.lua")
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dofile(modpath.."/bedroom.lua")
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dofile(modpath.."/laundry.lua")
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dofile(modpath.."/office.lua")
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dofile(modpath.."/clocks.lua")
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dofile(modpath.."/electrics.lua")
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dofile(modpath.."/window_treatments.lua")
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dofile(modpath.."/furniture.lua")
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dofile(modpath.."/furniture_medieval.lua")
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dofile(modpath.."/furniture_recipes.lua")
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dofile(modpath.."/climate-control.lua")
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dofile(modpath.."/cobweb.lua")
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dofile(modpath.."/books.lua")
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dofile(modpath.."/exterior.lua")
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dofile(modpath.."/trash_cans.lua")
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dofile(modpath.."/wardrobe.lua")
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dofile(modpath.."/crafts.lua")
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print("[HomeDecor] " .. homedecor.gettext("Loaded!"))
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