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7491fd4aa8
with right-click. Rework glowlight slab and cube textures, simplify, use overlays and compositing, so that the bulk of the light can switch between a dark, matte surface, and a bright surface with central glare gradient, and so that the surface and eging respond to param2 color. Tweak all other relevant nodes so that their light source changes to a darkened (or even translucent texture) when off. On/off switching doesn't affect things like oil lamps, candles, chandeliers, etc. Just basically the stuff that would be electric-powered in real life. If in a protected area, only that area's owner can turn the light on/off. |
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.. | ||
models | ||
textures | ||
depends.txt | ||
init.lua |