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html improvements
Improvements: -fix position bug -display position of mouse pointer -enable higher zoom in
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@ -1,7 +1,24 @@
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#map {
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#mapcontainer {
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width: 98%;
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height: 98%;
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margin: 1% 1% 1% 1%;
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image-rendering: -moz-crisp-edges; /* firefox */
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image-rendering: pixelated; /* hopefully everyone eventually */
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}
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#map {
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width: 100%;
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height: 100%;
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image-rendering: -moz-crisp-edges; /* firefox */
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image-rendering: pixelated; /* hopefully everyone eventually */
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}
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#info {
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background:#fff;
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position:absolute;
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top:calc(10px + 1%);
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right:calc(10px + 1%);
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padding:10px;
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z-index:100;
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border-radius:3px;
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}
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@ -7,7 +7,12 @@
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<script src="map.js"></script>
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</head>
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<body>
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<div id="map" style="">
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<div id="mapcontainer">
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<div id="info">
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Position: <code id='mousemove'></code>
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</div>
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<div id="map">
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</div>
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</div>
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</body>
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</html>
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@ -14,12 +14,12 @@ function loadmap(config) {
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var spawn = config.spawn;
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var zoommin = config.zoommin;
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var xb= 0-spawn.x+mapsize/2;
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var yb= 0-spawn.y-mapsize/2;
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var yb= 0-spawn.y-mapsize/2-256;
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var bnd = new L.LatLngBounds();
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bnd.extend(L.latLng([spawn.x-mapsize/2, spawn.y-mapsize/2]));
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bnd.extend(L.latLng([spawn.x+mapsize/2, spawn.y+mapsize/2]));
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var map = L.map('map', {
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maxZoom:24,
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maxZoom:26,
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minZoom:zoommin,
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maxNativeZoom:20,
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fullscreenControl: true,
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@ -42,11 +42,14 @@ function loadmap(config) {
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}).setView([0,0], 22);
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map.setView([spawn.x,spawn.y]);
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L.tileLayer('tiles/{z}/map_{x}_{y}.png', {
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maxZoom: 24,
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maxZoom: 26,
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maxNativeZoom: 20,
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tileSize: 256,
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continuousWorld: true
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}).addTo(map);
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map.on('mousemove click', function(e) {
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window.mousemove.innerHTML = e.latlng.lat.toFixed(1) + ', ' + e.latlng.lng.toFixed(1);
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});
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var hash = L.hash(map);
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}
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