basic support for the ISO-8859-1 character set
(sorry, no UTF-8 here, Lue doesn't do multi-byte too well in this situation) plus a bunch of symbols stuffed into the empty 128-159 range that should be useful on a marquee: 128,129: musical notes 130-140: box drawing glyphs 141-144: block shades 145-152: arrows 153-156: explosion/splat 157-159: smileys This commit changes the "all on" keyword to point to char(144), and "cursor" is moved to char(31).
30
init.lua
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@ -48,7 +48,7 @@ local padding = " "
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local allon = string.char(128)
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for i = 1, 64 do
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padding = padding.." "
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allon = allon..string.char(128)
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allon = allon..string.char(144)
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end
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local display_string = function(pos, channel, string)
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@ -72,7 +72,7 @@ local display_string = function(pos, channel, string)
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local setchan = meta:get_string("channel")
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if not string.match(node.name, "led_marquee:char_") or (setchan ~= nil and setchan ~= "" and setchan ~= channel) then break end
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local asc = string.byte(padded_string, i, i)
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if (node.param2 % 8) == fdir and asc > 31 and asc < 130 then
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if (node.param2 % 8) == fdir and asc > 30 and asc < 256 then
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minetest.swap_node(pos2, { name = "led_marquee:char_"..asc, param2 = (node.param2 % 8) + (lastcolor*8)})
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pos2.x = pos2.x + fdir_to_right[fdir+1][1]
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pos2.z = pos2.z + fdir_to_right[fdir+1][2]
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@ -104,15 +104,15 @@ local on_digiline_receive_string = function(pos, node, channel, msg)
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elseif msg == "del" then
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minetest.swap_node(pos, { name = "led_marquee:char_127", param2 = (node.param2 % 8) + (lastcolor*8)})
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elseif msg == "allon" then
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minetest.swap_node(pos, { name = "led_marquee:char_128", param2 = (node.param2 % 8) + (lastcolor*8)})
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minetest.swap_node(pos, { name = "led_marquee:char_144", param2 = (node.param2 % 8) + (lastcolor*8)})
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elseif msg == "cursor" then
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minetest.swap_node(pos, { name = "led_marquee:char_129", param2 = (node.param2 % 8) + (lastcolor*8)})
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minetest.swap_node(pos, { name = "led_marquee:char_31", param2 = (node.param2 % 8) + (lastcolor*8)})
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else
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display_string(pos, channel, msg)
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end
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else
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local asc = string.byte(msg)
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if asc > 31 and asc < 130 then
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if asc > 30 and asc < 256 then
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minetest.swap_node(pos, { name = "led_marquee:char_"..asc, param2 = (node.param2 % 8) + (lastcolor*8)})
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elseif asc < 31 then
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lastcolor = asc
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@ -126,13 +126,13 @@ local on_digiline_receive_string = function(pos, node, channel, msg)
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elseif msg and type(msg) == "number" then
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if msg == 0 then
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minetest.swap_node(pos, { name = "led_marquee:char_32", param2 = (node.param2 % 8) + (lastcolor*8)})
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elseif msg > 31 and alnum_chars[msg - 31] ~= nil then
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elseif msg > 30 then
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minetest.swap_node(pos, { name = "led_marquee:char_"..tostring(msg), param2 = (node.param2 % 8) + (lastcolor*8)})
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end
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end
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end
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for i = 32, 129 do
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for i = 31, 255 do
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local groups = { cracky = 2, not_in_creative_inventory = 1}
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local light = LIGHT_MAX-2
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local description = S("Alphanumeric LED marquee panel ("..i..")")
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@ -142,23 +142,23 @@ for i = 32, 129 do
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"led_marquee_char_"..i..".png",
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}
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if i == 32 then
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groups = {cracky = 2}
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light = nil
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description = S("Alphanumeric LED marquee panel")
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end
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if i == 129 then
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if i == 31 then
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tiles = {
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{ name="led_marquee_base.png", color="white"},
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{ name="led_marquee_leds_off.png", color="white"},
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{
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name = "led_marquee_char_129.png",
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name = "led_marquee_char_31.png",
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animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.75}
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}
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}
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end
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if i == 32 then
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groups = {cracky = 2}
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light = nil
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description = S("Alphanumeric LED marquee panel")
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end
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minetest.register_node("led_marquee:char_"..i, {
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description = description,
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drawtype = "mesh",
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Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 348 B |
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textures/led_marquee_char_130.png
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textures/led_marquee_char_143.png
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textures/led_marquee_char_144.png
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textures/led_marquee_char_145.png
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