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Shad MOrdre 2019-08-30 15:57:55 -07:00 committed by GitHub
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6 changed files with 713 additions and 56 deletions

113
init.lua
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@ -89,68 +89,69 @@ end
minetest.log(S("[MOD] lib_materials: Loading..."))
lib_materials.read_csv = dofile(lib_materials.path .. "/csv.lua")
lib_materials.read_csv = dofile(lib_materials.path .. "/csv.lua")
dofile(lib_materials.path.."/lib_materials_sound_defaults.lua")
dofile(lib_materials.path.."/lib_materials_sound_defaults.lua")
--dofile(lib_materials.path.."/type_fluids.lua")
--dofile(lib_materials.path.."/type_stone.lua")
dofile(lib_materials.path.."/lib_materials_nodeio.lua")
dofile(lib_materials.path.."/lib_materials_fluid_lib.lua")
--dofile(lib_materials.path.."/lib_materials_toolcap_modifier.lua")
--dofile(lib_materials.path.."/lib_materials_tool_ranks.lua")
dofile(lib_materials.path.."/lib_materials_node_registration.lua")
dofile(lib_materials.path.."/lib_materials_node_registration.lua")
--game.lib.node.register_csv("|", lib_materials.path.."/nodes.csv")
--game.lib.node.register_csv("|", lib_materials.path.."/nodes.csv")
--dofile(lib_materials.path.."/type_stone_deco.lua")
--dofile(lib_materials.path.."/type_dirt.lua")
--dofile(lib_materials.path.."/type_sand.lua")
--dofile(lib_materials.path.."/type_ice_snow.lua")
--dofile(lib_materials.path.."/type_ore.lua")
--dofile(lib_materials.path.."/type_glass.lua")
--dofile(lib_materials.path.."/type_stone_deco.lua")
--dofile(lib_materials.path.."/type_dirt.lua")
--dofile(lib_materials.path.."/type_sand.lua")
--dofile(lib_materials.path.."/type_ice_snow.lua")
--dofile(lib_materials.path.."/type_ore.lua")
--dofile(lib_materials.path.."/type_glass.lua")
dofile(lib_materials.path.."/lib_materials_liquid_containers.lua")
dofile(lib_materials.path.."/lib_materials_liquid_containers.lua")
dofile(lib_materials.path.."/lib_materials_vessels.lua")
dofile(lib_materials.path.."/lib_materials_vessels.lua")
dofile(lib_materials.path.."/lib_materials_water_dynamics.lua")
dofile(lib_materials.path.."/lib_materials_fire.lua")
dofile(lib_materials.path.."/lib_materials_water_dynamics.lua")
dofile(lib_materials.path.."/lib_materials_craftitems.lua")
--dofile(lib_materials.path.."/lib_materials_tools.lua")
dofile(lib_materials.path.."/lib_materials_fire.lua")
--dofile(lib_materials.path.."/lib_materials_craftfire.lua")
dofile(lib_materials.path.."/lib_materials_craftitems.lua")
dofile(lib_materials.path.."/lib_materials_craftrecipes.lua")
--dofile(lib_materials.path.."/lib_materials_tools.lua")
--dofile(lib_materials.path.."/lib_materials_craftfire.lua")
dofile(lib_materials.path.."/lib_materials_craftrecipes.lua")
dofile(lib_materials.path.."/lib_materials_schematics.lua")
dofile(lib_materials.path.."/lib_materials_schematics.lua")
dofile(lib_materials.path.."/lib_materials_biomes.lua")
dofile(lib_materials.path.."/lib_materials_biomes.lua")
--game.lib.biomes.register_csv("|", lib_materials.path.."/biomes.csv")
--dofile(lib_materials.path.."/lib_materials_ore_defs_ORIG.lua")
dofile(lib_materials.path.."/lib_materials_ore_defs.lua")
dofile(lib_materials.path.."/lib_materials_ecosystems.lua")
dofile(lib_materials.path.."/lib_materials_lakes.lua")
----dofile(lib_materials.path.."/lib_materials_ore_defs_ORIG.lua")
----dofile(lib_materials.path.."/lib_materials_ecosystems.lua")
--dofile(lib_materials.path.."/lvm_voxel.lua")
--dofile(lib_materials.path.."/burli_voxel.lua")
--dofile(lib_materials.path.."/lib_materials_lakes.lua")
dofile(lib_materials.path.."/lib_materials_utils.lua")
--game.lib.biomes.register_csv("|", lib_materials.path.."/biomes.csv")
--dofile(lib_materials.path.."/lib_materials_ore_defs_ORIG.lua")
dofile(lib_materials.path.."/lib_materials_ore_defs.lua")
dofile(lib_materials.path.."/lib_materials_ecosystems.lua")
dofile(lib_materials.path.."/lib_materials_lakes.lua")
----dofile(lib_materials.path.."/lib_materials_ore_defs_ORIG.lua")
----dofile(lib_materials.path.."/lib_materials_ecosystems.lua")
--dofile(lib_materials.path.."/lvm_voxel.lua")
--dofile(lib_materials.path.."/burli_voxel.lua")
--dofile(lib_materials.path.."/lib_materials_lakes.lua")
dofile(lib_materials.path.."/lib_materials_utils.lua")
dofile(lib_materials.path.."/lib_materials_rivers.lua")
dofile(lib_materials.path.."/lib_materials_rivers.lua")
dofile(lib_materials.path.."/lib_materials_abms.lua")
dofile(lib_materials.path.."/lib_materials_abms.lua")
dofile(lib_materials.path.."/lib_materials_chatcommands.lua")
dofile(lib_materials.path.."/lib_materials_chatcommands.lua")
@ -159,26 +160,26 @@ dofile(lib_materials.path.."/lib_materials_chatcommands.lua")
minetest.register_alias("mapgen_stone", "lib_materials:stone")
minetest.register_alias("mapgen_water_source", "lib_materials:liquid_water_source")
minetest.register_alias("mapgen_river_water_source", "lib_materials:liquid_water_river_source")
minetest.register_alias("mapgen_lava_source", "lib_materials:liquid_lava_source")
minetest.register_alias("mapgen_stone", "lib_materials:stone")
minetest.register_alias("mapgen_water_source", "lib_materials:liquid_water_source")
minetest.register_alias("mapgen_river_water_source", "lib_materials:liquid_water_river_source")
minetest.register_alias("mapgen_lava_source", "lib_materials:liquid_lava_source")
default.node_sound_stone_defaults = lib_materials.node_sound_stone_defaults
default.node_sound_dirt_defaults = lib_materials.node_sound_dirt_defaults
default.node_sound_gravel_defaults = lib_materials.node_sound_gravel_defaults
default.node_sound_sand_defaults = lib_materials.node_sound_sand_defaults
default.node_sound_stone_defaults = lib_materials.node_sound_stone_defaults
default.node_sound_dirt_defaults = lib_materials.node_sound_dirt_defaults
default.node_sound_gravel_defaults = lib_materials.node_sound_gravel_defaults
default.node_sound_sand_defaults = lib_materials.node_sound_sand_defaults
default.node_sound_snow_defaults = lib_materials.node_sound_snow_defaults
default.node_sound_snow_defaults = lib_materials.node_sound_snow_defaults
default.node_sound_leaves_defaults = lib_materials.node_sound_leaves_defaults
default.node_sound_wood_defaults = lib_materials.node_sound_wood_defaults
default.node_sound_leaves_defaults = lib_materials.node_sound_leaves_defaults
default.node_sound_wood_defaults = lib_materials.node_sound_wood_defaults
default.node_sound_metal_defaults = lib_materials.node_sound_metal_defaults
default.node_sound_glass_defaults = lib_materials.node_sound_glass_defaults
default.node_sound_water_defaults = lib_materials.node_sound_water_defaults
default.node_sound_metal_defaults = lib_materials.node_sound_metal_defaults
default.node_sound_glass_defaults = lib_materials.node_sound_glass_defaults
default.node_sound_water_defaults = lib_materials.node_sound_water_defaults

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@ -0,0 +1,47 @@
-- Universal Fluid API implementation
-- Copyright (c) 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
local modpath = minetest.get_modpath(minetest.get_current_modname())
fluid_lib = rawget(_G, "fluid_lib") or {}
fluid_lib.modpath = modpath
fluid_lib.unit = "mB"
fluid_lib.unit_description = "milli-bucket"
fluid_lib.fluid_name_cache = {}
fluid_lib.fluid_description_cache = {}
function fluid_lib.cleanse_node_name(node)
if fluid_lib.fluid_name_cache[node] then
return fluid_lib.fluid_name_cache[node]
end
local no_mod = node:gsub("^([%w_]+:)", "")
local no_source = no_mod:gsub("(_?source_?)", "")
fluid_lib.fluid_name_cache[node] = no_source
return no_source
end
function fluid_lib.cleanse_node_description(node)
if fluid_lib.fluid_description_cache[node] then
return fluid_lib.fluid_description_cache[node]
end
local ndef = minetest.registered_nodes[node]
if not ndef then return nil end
local no_source = ndef.description:gsub("(%s?Source%s?)", "")
fluid_lib.fluid_description_cache[node] = no_source
return no_source
end
function fluid_lib.comma_value(n) -- credit http://richard.warburton.it
local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$')
return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right
end
dofile(modpath.."/lib_materials_fluid_lib_buffer.lua")
dofile(modpath.."/lib_materials_fluid_lib_nodeio.lua")

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@ -0,0 +1,152 @@
-- Fluid buffer support functions.
local function node_data(pos)
local node = minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
return node, nodedef
end
function fluid_lib.get_node_buffers(pos)
local node, nodedef = node_data(pos)
if not nodedef['fluid_buffers'] then
return nil
end
return nodedef['fluid_buffers']
end
function fluid_lib.get_buffer_data(pos, buffer)
local node, nodedef = node_data(pos)
local buffers = fluid_lib.get_node_buffers(pos)
if not buffers[buffer] then
return nil
end
local meta = minetest.get_meta(pos)
local fluid = meta:get_string(buffer .. "_fluid")
local amount = meta:get_int(buffer .. "_fluid_storage")
local capacity = buffers[buffer].capacity
local accepts = buffers[buffer].accepts
local drainable = buffers[buffer].drainable
if drainable == nil then
drainable = true
end
return {
fluid = fluid,
amount = amount,
accepts = accepts,
capacity = capacity,
drainable = drainable,
}
end
function fluid_lib.buffer_accepts_fluid(pos, buffer, fluid)
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
if not bfdata then return false end
if bfdata.fluid ~= "" and bfdata.fluid ~= fluid then
return false
end
if bfdata.accepts == true or bfdata.accepts == fluid then
return true
end
if type(bfdata.accepts) ~= "table" then
bfdata.accepts = { bfdata.accepts }
end
for _,pf in pairs(bfdata.accepts) do
if pf == fluid then
return true
elseif pf:match("^group") and ele.helpers.get_item_group(fluid, pf:gsub("group:", "")) then
return true
end
end
return false
end
function fluid_lib.can_insert_into_buffer(pos, buffer, fluid, count)
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
if not bfdata then return 0 end
if not fluid_lib.buffer_accepts_fluid(pos, buffer, fluid) then return 0 end
local can_put = 0
if bfdata.amount + count > bfdata.capacity then
can_put = bfdata.capacity - bfdata.amount
else
can_put = count
end
return can_put
end
function fluid_lib.insert_into_buffer(pos, buffer, fluid, count)
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
if not bfdata then return count end
if bfdata.fluid ~= fluid and bfdata.fluid ~= "" then return count end
local can_put = fluid_lib.can_insert_into_buffer(pos, buffer, fluid, count)
if can_put == 0 then return count end
local meta = minetest.get_meta(pos)
meta:set_int(buffer .. "_fluid_storage", bfdata.amount + can_put)
meta:set_string(buffer .. "_fluid", fluid)
return 0
end
function fluid_lib.can_take_from_buffer(pos, buffer, count)
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
if not bfdata or not bfdata.drainable then return 0 end
local amount = bfdata.amount
local take_count = 0
if amount < count then
take_count = amount
else
take_count = count
end
return take_count
end
function fluid_lib.take_from_buffer(pos, buffer, count)
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
if not bfdata then return nil end
local fluid = bfdata.fluid
local amount = bfdata.amount
local take_count = fluid_lib.can_take_from_buffer(pos, buffer, count)
local new_storage = amount - take_count
if new_storage == 0 then
fluid = ""
end
local meta = minetest.get_meta(pos)
meta:set_int(buffer .. "_fluid_storage", new_storage)
meta:set_string(buffer .. "_fluid", fluid)
return bfdata.fluid, take_count
end
function fluid_lib.buffer_to_string(buffer)
if not buffer then return "" end
local amount = fluid_lib.comma_value(buffer.amount)
local capacity = fluid_lib.comma_value(buffer.capacity)
local description = "Empty"
if buffer.fluid ~= "" then
description = fluid_lib.cleanse_node_description(buffer.fluid)
end
return ("%s (%s / %s %s)"):format(description, amount, capacity, fluid_lib.unit)
end

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@ -0,0 +1,100 @@
-- Node IO System
local nodeiodef = {
node_io_can_put_liquid = function (pos, node, side)
return minetest.get_item_group(node.name, 'fluid_container') > 0
end,
node_io_can_take_liquid = function (pos, node, side)
return minetest.get_item_group(node.name, 'fluid_container') > 0
end,
-- if false, transfer node should only put and take in 1000 increments
-- inventory nodes that don't accept milibuckets should:
-- return zero in node_io_room_for_liquid() if non-1000 increment
-- return millibuckets parameter in node_io_put_liquid() if non-1000 increment
-- only return upto a 1000 increment in node_io_take_liquid()
-- transfer nodes that can put non-1000 increments should always check this or the inventory node might pretend to be full
node_io_accepts_millibuckets = function(pos, node, side) return true end,
node_io_put_liquid = function(pos, node, side, putter, liquid, millibuckets)
local buffers = fluid_lib.get_node_buffers(pos)
local leftovers = 0
for buffer,data in pairs(buffers) do
if millibuckets == 0 then break end
local didnt_fit = fluid_lib.insert_into_buffer(pos, buffer, liquid, millibuckets)
millibuckets = millibuckets - (millibuckets - didnt_fit)
leftovers = leftovers + didnt_fit
end
return leftovers
end,
-- returns millibuckets if inventory can hold entire amount, else returns amount the inventory can hold
-- use millibuckets=1 to check if not full, then call put_liquid() with actual amount to transfer
-- use millibuckets=1000 with room_for_liquid() and put_liquid() to only insert full buckets
node_io_room_for_liquid = function(pos, node, side, liquid, millibuckets)
local buffers = fluid_lib.get_node_buffers(pos)
local insertable = 0
for buffer,data in pairs(buffers) do
local insert = fluid_lib.can_insert_into_buffer(pos, buffer, liquid, millibuckets)
if insert > 0 then
insertable = insert
break
end
end
return insertable
end,
-- returns {name:string, millibuckets:int} with <= want_millibuckets or nil if inventory is empty or doesn't have want_liquid
-- want_liquid should be the name of a source liquid (in bucket.liquids of bucket mod)
node_io_take_liquid = function(pos, node, side, taker, want_liquid, want_millibuckets)
local buffers = fluid_lib.get_node_buffers(pos)
local took = 0
local name = ""
for buffer,data in pairs(buffers) do
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
local storage = bfdata.amount
local fluid = bfdata.fluid
if (fluid == want_liquid or want_liquid == "") and storage >= want_millibuckets then
name, took = fluid_lib.take_from_buffer(pos, buffer, want_millibuckets)
if took > 0 then break end
end
end
return {name = name, millibuckets = took}
end,
node_io_get_liquid_size = function (pos, node, side)
-- this is always 1 unless inventory can hold multiple liquid types
local cnt = 0
local bfs = fluid_lib.get_node_buffers(pos)
for _ in pairs(bfs) do
cnt = cnt + 1
end
return cnt
end,
node_io_get_liquid_name = function(pos, node, side, index)
local cnt = {}
local bfs = fluid_lib.get_node_buffers(pos)
for buf in pairs(bfs) do
cnt[#cnt + 1] = buf
end
if not cnt[index] then return ItemStack(nil) end
local meta = minetest.get_meta(pos)
return meta:get_string(cnt[index] .. "_fluid")
end,
node_io_get_liquid_stack = function(pos, node, side, index)
local cnt = {}
local bfs = fluid_lib.get_node_buffers(pos)
for buf in pairs(bfs) do
cnt[#cnt + 1] = buf
end
if not cnt[index] then return ItemStack(nil) end
local meta = minetest.get_meta(pos)
return ItemStack(meta:get_string(cnt[index] .. "_fluid") .. " " ..
meta:get_int(cnt[index] .. "_fluid_storage"))
end,
}
function fluid_lib.register_node(nodename)
minetest.override_item(nodename, nodeiodef)
end

299
lib_materials_nodeio.lua Normal file
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@ -0,0 +1,299 @@
local MP = minetest.get_modpath(minetest.get_current_modname()).."/"
node_io = {}
-- get target side
node_io.get_target_side = function(pos, target_pos)
if pos.y > target_pos.y then return "U" end
if pos.y < target_pos.y then return "D" end
if pos.z > target_pos.z then return "N" end
if pos.z < target_pos.z then return "S" end
if pos.x > target_pos.x then return "E" end
return "W"
end
-- get pointed side
node_io.get_pointed_side = function(pointer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
if p0.y == p1.y then
if p0.z > p1.z then return "S" end
if p0.z < p1.z then return "N" end
if p0.x > p1.x then return "W" end
return "E"
elseif p0.y < p1.y then
return "U"
else
return "D"
end
end
-- notify all six neighbors of node changes (placed, dug, can_put, can_take)
node_io.update_neighbors = function(pos)
local p, n, d
p={x=pos.x+1, y=pos.y, z=pos.z} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"W") end
p={x=pos.x-1, y=pos.y, z=pos.z} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"E") end
p={x=pos.x, y=pos.y+1, z=pos.z} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"D") end
p={x=pos.x, y=pos.y-1, z=pos.z} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"U") end
p={x=pos.x, y=pos.y, z=pos.z+1} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"S") end
p={x=pos.x, y=pos.y, z=pos.z-1} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"N") end
end
-- query API
-- can_* functions should always be called first and return false if ndef isn't found (unknown node)
-- the other functions can safely skip the ndef check for performance
node_io.can_put_item = function(pos, node, side)
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.node_io_can_put_item then return false end
return ndef.node_io_can_put_item(pos, node, side)
end
node_io.can_put_liquid = function(pos, node, side)
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.node_io_can_put_liquid then return false end
return ndef.node_io_can_put_liquid(pos, node, side)
end
node_io.can_take_item = function(pos, node, side)
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.node_io_can_take_item then return false end
return ndef.node_io_can_take_item(pos, node, side)
end
node_io.can_take_liquid = function(pos, node, side)
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.node_io_can_take_liquid then return false end
return ndef.node_io_can_take_liquid(pos, node, side)
end
node_io.accepts_millibuckets = function(pos, node, side)
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.node_io_accepts_millibuckets then return false end
return ndef.node_io_accepts_millibuckets(pos, node, side)
end
node_io.room_for_item = function(pos, node, side, itemstack, count) -- returns non-negative number
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_room_for_item then return 0 end
return ndef.node_io_room_for_item(pos, node, side, itemstack, count)
end
node_io.room_for_liquid = function(pos, node, side, liquid, millibuckets) -- returns non-negative number
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_room_for_liquid then return 0 end
return ndef.node_io_room_for_liquid(pos, node, side, liquid, millibuckets)
end
node_io.get_item_size = function(pos, node, side) -- returns non-negative number
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_get_item_size then return 0 end
return ndef.node_io_get_item_size(pos, node, side)
end
node_io.get_liquid_size = function(pos, node, side) -- returns non-negative number
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_get_liquid_size then return 0 end
return ndef.node_io_get_liquid_size(pos, node, side)
end
node_io.get_item_name = function(pos, node, side, index) -- returns string or empty string
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_get_item_name then return "" end
return ndef.node_io_get_item_name(pos, node, side, index)
end
node_io.get_liquid_name = function(pos, node, side, index) -- returns string or empty string
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_get_liquid_name then return "" end
return ndef.node_io_get_liquid_name(pos, node, side, index)
end
node_io.get_item_stack = function(pos, node, side, index) -- returns itemstack or nil
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_get_item_stack then return nil end
return ndef.node_io_get_item_stack(pos, node, side, index)
end
node_io.get_liquid_stack = function(pos, node, side, index) -- returns itemstack or nil
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_get_liquid_stack then return nil end
return ndef.node_io_get_liquid_stack(pos, node, side, index)
end
-- access API
node_io.put_item = function(pos, node, side, putter, itemstack) -- returns itemstack with leftovers or a cleared itemstack
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_put_item then return itemstack end
return ndef.node_io_put_item(pos, node, side, putter, itemstack)
end
node_io.put_liquid = function(pos, node, side, putter, liquid, millibuckets) -- returns leftover millibuckets or zero
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_put_liquid then return millibuckets end
return ndef.node_io_put_liquid(pos, node, side, putter, liquid, millibuckets)
end
node_io.take_item = function(pos, node, side, taker, want_item, want_count) -- returns itemstack or nil
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_take_item then return nil end
return ndef.node_io_take_item(pos, node, side, taker, want_item, want_count)
end
node_io.take_liquid = function(pos, node, side, taker, want_liquid, want_count) -- returns {name:string, millibuckets:int} or nil
local ndef = minetest.registered_nodes[node.name]
if not ndef.node_io_take_liquid then return nil end
return ndef.node_io_take_liquid(pos, node, side, taker, want_liquid, want_count)
end
-- functions for mods with inventories to implement API
node_io.get_inventory = function(pos)
if pos.type then
-- {type="node", pos={x=<X>, y=<Y>, z=<Z>}}
-- {type="detached", name="<name>"}
-- {type="player", name="<name>"}
return minetest.get_inventory(pos)
else
-- {x=<X>, y=<Y>, z=<Z>}
return minetest.get_meta(pos):get_inventory()
end
end
node_io.compare_itemstack = function(itemstack1, itemstack2)
if itemstack1:get_name() ~= itemstack2:get_name() then return false end
if itemstack1:get_wear() ~= itemstack2:get_wear() then return false end
if itemstack1:get_meta() ~= itemstack2:get_meta() then return false end
return true
end
node_io.room_for_item_in_inventory = function(inv, inv_name, itemstack, count)
local max = itemstack:get_stack_max()
local put_count = max
if count < put_count then put_count = count end
local room = 0
for i = 1, inv:get_size(inv_name) do
local stack = inv:get_stack("main", i)
if stack:is_empty() then return put_count end
if node_io.compare_itemstack(stack, itemstack) then
if stack:get_count() < max then
room = room + max - stack:get_count()
if room >= put_count then return put_count end
end
end
end
return room
end
node_io.get_inventory_size = function(pos, inv_name)
local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details
if not inv then return 0 end
return inv:get_size(inv_name)
end
node_io.get_inventory_name = function(pos, inv_name, index)
local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details
if not inv or index < 1 or index > inv:get_size(inv_name) then return "" end
return inv:get_stack(inv_name, index):get_name()
end
node_io.get_inventory_stack = function(pos, inv_name, index)
local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details
if not inv or index < 1 or index > inv:get_size(inv_name) then return nil end
local stack = inv:get_stack(inv_name, index)
if stack:is_empty() then return nil end
stack:set_count(1)
return stack
end
node_io.put_item_in_inventory = function(pos, node, inv_name, putter, itemstack)
local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details
if not inv or itemstack:is_empty() then return itemstack end
local leftovers = inv:add_item(inv_name, itemstack)
local ndef = minetest.registered_nodes[node.name]
if ndef.on_metadata_inventory_put and putter then
ndef.on_metadata_inventory_put(pos, inv_name, 0, itemstack, putter)
-- TODO: 0 is index in inv_name
end
if leftovers then return leftovers end
itemstack:clear()
return itemstack
end
node_io.take_item_from_inventory = function(pos, node, inv_name, taker, want_item, want_count)
local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details
if not inv or inv:is_empty(inv_name) then return nil end
for i = 1, inv:get_size(inv_name) do
local stack = inv:get_stack(inv_name, i)
local stack_item = stack:get_name()
if stack_item ~= "" and (want_item == nil or (type(want_item) == "userdata" and node_io.compare_itemstack(stack, want_item)) or stack_item == want_item) then
local result_stack
if stack:get_count() > want_count then
-- stack is larger than wanted
result_stack = stack:take_item(want_count)
inv:set_stack(inv_name, i, stack)
else
inv:remove_item(inv_name, stack)
result_stack = stack
end
local ndef = minetest.registered_nodes[node.name]
if ndef.on_metadata_inventory_take and taker then
ndef.on_metadata_inventory_take(pos, inv_name, i, stack, taker)
end
return result_stack
end
end
end
node_io.init_main_inventory = function(node_name, allow_take)
local def = {}
def.node_io_can_put_item = function(pos, node, side) return true end
def.node_io_room_for_item = function(pos, node, side, itemstack, count)
local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details
if not inv then return 0 end
return node_io.room_for_item_in_inventory(inv, "main", itemstack, count)
end
def.node_io_put_item = function(pos, node, side, putter, itemstack)
return node_io.put_item_in_inventory(pos, node, "main", putter, itemstack)
end
if allow_take then
def.node_io_can_take_item = function(pos, node, side) return true end
def.node_io_get_item_size = function(pos, node, side)
return node_io.get_inventory_size(pos, "main")
end
def.node_io_get_item_name = function(pos, node, side, index)
return node_io.get_inventory_name(pos, "main", index)
end
def.node_io_get_item_stack = function(pos, node, side, index)
return node_io.get_inventory_stack(pos, "main", index)
end
def.node_io_take_item = function(pos, node, side, taker, want_item, want_count)
return node_io.take_item_from_inventory(pos, node, "main", taker, want_item, want_count)
end
end
minetest.override_item(node_name, def)
end
dofile(MP.."lib_materials_nodeio_support.lua")
print("[MOD] Node IO loaded")

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@ -0,0 +1,58 @@
-- add support for default mod
if minetest.get_modpath("default") then
print("[Node IO] default support enabled")
-- chest
node_io.init_main_inventory("default:chest", true)
node_io.init_main_inventory("default:chest_open", true)
-- locked chest
node_io.init_main_inventory("default:chest_locked", false)
node_io.init_main_inventory("default:chest_locked_open", false)
-- export function so pipeworks can use it to init its replacement furnace
node_io.init_default_furnace = function(node_name)
local def = {}
def.node_io_can_put_item = function(pos, node, side) return true end
def.node_io_room_for_item = function(pos, node, side, itemstack, count)
local inv = minetest.get_meta(pos):get_inventory()
if not inv then return 0 end
local inv_name
if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end
return node_io.room_for_item_in_inventory(inv, inv_name, itemstack, count)
end
def.node_io_put_item = function(pos, node, side, putter, itemstack)
local inv_name
if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end
return node_io.put_item_in_inventory(pos, node, inv_name, putter, itemstack)
end
def.node_io_can_take_item = function(pos, node, side) return true end
def.node_io_get_item_size = function(pos, node, side)
local inv_name
if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end
return node_io.get_inventory_size(pos, inv_name)
end
def.node_io_get_item_name = function(pos, node, side, index)
local inv_name
if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end
return node_io.get_inventory_name(pos, inv_name, index)
end
def.node_io_get_item_stack = function(pos, node, side, index)
local inv_name
if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end
return node_io.get_inventory_stack(pos, inv_name, index)
end
def.node_io_take_item = function(pos, node, side, taker, want_item, want_count)
local inv_name
if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end
return node_io.take_item_from_inventory(pos, node, inv_name, taker, want_item, want_count)
end
minetest.override_item(node_name, def)
end
-- furnace
node_io.init_default_furnace("default:furnace")
node_io.init_default_furnace("default:furnace_active")
end