Update init.lua

This commit is contained in:
Shad MOrdre 2019-08-30 16:12:59 -07:00 committed by GitHub
parent 1df1dffebe
commit 5404ba9276
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228
init.lua
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@ -1,19 +1,19 @@
lib_materials = {} lib_materials = {}
lib_materials.name = "lib_materials" lib_materials.name = "lib_materials"
lib_materials.ver_max = 5 lib_materials.ver_max = 5
lib_materials.ver_min = 0 lib_materials.ver_min = 0
lib_materials.ver_rev = 2 lib_materials.ver_rev = 2
lib_materials.path_mod = minetest.get_modpath(minetest.get_current_modname()) lib_materials.path_mod = minetest.get_modpath(minetest.get_current_modname())
lib_materials.path_world = minetest.get_worldpath() lib_materials.path_world = minetest.get_worldpath()
lib_materials.path = lib_materials.path_mod lib_materials.path = lib_materials.path_mod
-- Intllib -- Intllib
--local S = minetest.get_translator(lib_materials.name) --local S = minetest.get_translator(lib_materials.name)
local S local S
local NS local NS
if minetest.get_modpath("game") then if minetest.get_modpath("game") then
S = game.intllib S = game.intllib
@ -24,28 +24,28 @@ else
S, NS = dofile(lib_materials.path.."/intllib.lua") S, NS = dofile(lib_materials.path.."/intllib.lua")
end end
end end
lib_materials.intllib = S or minetest.get_translator(lib_materials.name) lib_materials.intllib = S or minetest.get_translator(lib_materials.name)
lib_materials.mgv7_mapgen_scale_factor = minetest.setting_get("lib_materials_mgv7_mapgen_scale_factor") or 8 lib_materials.mgv7_mapgen_scale_factor = minetest.setting_get("lib_materials_mgv7_mapgen_scale_factor") or 8
lib_materials.biome_altitude_range = minetest.setting_get("lib_materials_biome_altitude_range") or 40 lib_materials.biome_altitude_range = minetest.setting_get("lib_materials_biome_altitude_range") or 40
lib_materials.clear_biomes = minetest.setting_get("lib_materials_clear_biomes") or true lib_materials.clear_biomes = minetest.setting_get("lib_materials_clear_biomes") or true
lib_materials.clear_decos = minetest.setting_get("lib_materials_clear_decos") or true lib_materials.clear_decos = minetest.setting_get("lib_materials_clear_decos") or true
lib_materials.clear_ores = minetest.setting_get("lib_materials_clear_ores") or true lib_materials.clear_ores = minetest.setting_get("lib_materials_clear_ores") or true
lib_materials.color_grass_reg = minetest.setting_get("lib_materials_color_grass_reg") or false lib_materials.color_grass_reg = minetest.setting_get("lib_materials_color_grass_reg") or false
lib_materials.color_grass_use = minetest.setting_get("lib_materials_color_grass_use") or false lib_materials.color_grass_use = minetest.setting_get("lib_materials_color_grass_use") or false
lib_materials.mg_params = minetest.get_mapgen_params() lib_materials.mg_params = minetest.get_mapgen_params()
lib_materials.mg_seed = lib_materials.mg_params.seed lib_materials.mg_seed = lib_materials.mg_params.seed
--DEFAULTS --DEFAULTS
-- -192, -4, 0, 4, 30, 60, 90, 120, 150, 285, 485, 1250 -- -192, -4, 0, 4, 30, 60, 90, 120, 150, 285, 485, 1250
-- -192, -4, 0, 4, 40, 80, 120, 160, 200, 380, 780, 1800 -- -192, -4, 0, 4, 40, 80, 120, 160, 200, 380, 780, 1800
lib_materials.ocean_depth = -192 lib_materials.ocean_depth = -192
lib_materials.beach_depth = -4 lib_materials.beach_depth = -4
lib_materials.sea_level = 0 lib_materials.sea_level = 0
lib_materials.maxheight_beach = 4 lib_materials.maxheight_beach = 4
lib_materials.maxheight_coastal = lib_materials.sea_level + lib_materials.biome_altitude_range lib_materials.maxheight_coastal = lib_materials.sea_level + lib_materials.biome_altitude_range
lib_materials.maxheight_lowland = lib_materials.maxheight_coastal + lib_materials.biome_altitude_range lib_materials.maxheight_lowland = lib_materials.maxheight_coastal + lib_materials.biome_altitude_range
lib_materials.maxheight_shelf = lib_materials.maxheight_lowland + lib_materials.biome_altitude_range lib_materials.maxheight_shelf = lib_materials.maxheight_lowland + lib_materials.biome_altitude_range
@ -54,9 +54,9 @@ lib_materials.maxheight_mountain = lib_materials.maxheight_highland + lib_materi
lib_materials.minheight_snow = lib_materials.maxheight_mountain + lib_materials.biome_altitude_range lib_materials.minheight_snow = lib_materials.maxheight_mountain + lib_materials.biome_altitude_range
lib_materials.maxheight_snow = lib_materials.minheight_snow + (lib_materials.biome_altitude_range * 2) lib_materials.maxheight_snow = lib_materials.minheight_snow + (lib_materials.biome_altitude_range * 2)
lib_materials.maxheight_strato = lib_materials.maxheight_snow + (lib_materials.biome_altitude_range * (lib_materials.mgv7_mapgen_scale_factor / 2)) lib_materials.maxheight_strato = lib_materials.maxheight_snow + (lib_materials.biome_altitude_range * (lib_materials.mgv7_mapgen_scale_factor / 2))
-- 100, 75, 50, 25, 0 -- 100, 75, 50, 25, 0
-- 90, 75, 50, 25, 10 -- 90, 75, 50, 25, 10
-- 90, 70, 50, 30, 10 -- 90, 70, 50, 30, 10
lib_materials.temperature_hot = 100 lib_materials.temperature_hot = 100
lib_materials.temperature_warm = 75 lib_materials.temperature_warm = 75
@ -68,125 +68,125 @@ lib_materials.humidity_semihumid = 75
lib_materials.humidity_temperate = 50 lib_materials.humidity_temperate = 50
lib_materials.humidity_semiarid = 25 lib_materials.humidity_semiarid = 25
lib_materials.humidity_arid = 0 lib_materials.humidity_arid = 0
-- 8, 4 -- 8, 4
lib_materials.biome_vertical_blend = lib_materials.biome_altitude_range / 5 lib_materials.biome_vertical_blend = lib_materials.biome_altitude_range / 5
lib_materials.liquids = {} lib_materials.liquids = {}
if lib_materials.clear_biomes then if lib_materials.clear_biomes then
minetest.clear_registered_biomes() minetest.clear_registered_biomes()
end end
if lib_materials.clear_decos then if lib_materials.clear_decos then
minetest.clear_registered_decorations() minetest.clear_registered_decorations()
end end
if lib_materials.clear_ores then if lib_materials.clear_ores then
minetest.clear_registered_ores() minetest.clear_registered_ores()
end end
minetest.log(S("[MOD] lib_materials: Loading...")) minetest.log(S("[MOD] lib_materials: Loading..."))
lib_materials.read_csv = dofile(lib_materials.path .. "/csv.lua") lib_materials.read_csv = dofile(lib_materials.path .. "/csv.lua")
dofile(lib_materials.path.."/lib_materials_sound_defaults.lua") dofile(lib_materials.path.."/lib_materials_sound_defaults.lua")
dofile(lib_materials.path.."/lib_materials_nodeio.lua") dofile(lib_materials.path.."/lib_materials_nodeio.lua")
dofile(lib_materials.path.."/lib_materials_fluid_lib.lua") dofile(lib_materials.path.."/lib_materials_fluid_lib.lua")
--dofile(lib_materials.path.."/lib_materials_toolcap_modifier.lua") --dofile(lib_materials.path.."/lib_materials_toolcap_modifier.lua")
--dofile(lib_materials.path.."/lib_materials_tool_ranks.lua") --dofile(lib_materials.path.."/lib_materials_tool_ranks.lua")
dofile(lib_materials.path.."/lib_materials_node_registration.lua") dofile(lib_materials.path.."/lib_materials_node_registration.lua")
--game.lib.node.register_csv("|", lib_materials.path.."/nodes.csv") --game.lib.node.register_csv("|", lib_materials.path.."/nodes.csv")
--dofile(lib_materials.path.."/type_stone_deco.lua") --dofile(lib_materials.path.."/type_stone_deco.lua")
--dofile(lib_materials.path.."/type_dirt.lua") --dofile(lib_materials.path.."/type_dirt.lua")
--dofile(lib_materials.path.."/type_sand.lua") --dofile(lib_materials.path.."/type_sand.lua")
--dofile(lib_materials.path.."/type_ice_snow.lua") --dofile(lib_materials.path.."/type_ice_snow.lua")
--dofile(lib_materials.path.."/type_ore.lua") --dofile(lib_materials.path.."/type_ore.lua")
--dofile(lib_materials.path.."/type_glass.lua") --dofile(lib_materials.path.."/type_glass.lua")
dofile(lib_materials.path.."/lib_materials_liquid_containers.lua") dofile(lib_materials.path.."/lib_materials_liquid_containers.lua")
dofile(lib_materials.path.."/lib_materials_vessels.lua") dofile(lib_materials.path.."/lib_materials_vessels.lua")
dofile(lib_materials.path.."/lib_materials_water_dynamics.lua") dofile(lib_materials.path.."/lib_materials_water_dynamics.lua")
dofile(lib_materials.path.."/lib_materials_fire.lua") dofile(lib_materials.path.."/lib_materials_fire.lua")
dofile(lib_materials.path.."/lib_materials_craftitems.lua") dofile(lib_materials.path.."/lib_materials_craftitems.lua")
--dofile(lib_materials.path.."/lib_materials_tools.lua") --dofile(lib_materials.path.."/lib_materials_tools.lua")
--dofile(lib_materials.path.."/lib_materials_craftfire.lua") --dofile(lib_materials.path.."/lib_materials_craftfire.lua")
dofile(lib_materials.path.."/lib_materials_craftrecipes.lua") dofile(lib_materials.path.."/lib_materials_craftrecipes.lua")
dofile(lib_materials.path.."/lib_materials_schematics.lua") dofile(lib_materials.path.."/lib_materials_schematics.lua")
dofile(lib_materials.path.."/lib_materials_biomes.lua") dofile(lib_materials.path.."/lib_materials_biomes.lua")
--game.lib.biomes.register_csv("|", lib_materials.path.."/biomes.csv") --game.lib.biomes.register_csv("|", lib_materials.path.."/biomes.csv")
--dofile(lib_materials.path.."/lib_materials_ore_defs_ORIG.lua") --dofile(lib_materials.path.."/lib_materials_ore_defs_ORIG.lua")
dofile(lib_materials.path.."/lib_materials_ore_defs.lua") dofile(lib_materials.path.."/lib_materials_ore_defs.lua")
dofile(lib_materials.path.."/lib_materials_ecosystems.lua") dofile(lib_materials.path.."/lib_materials_ecosystems.lua")
dofile(lib_materials.path.."/lib_materials_lakes.lua") dofile(lib_materials.path.."/lib_materials_lakes.lua")
----dofile(lib_materials.path.."/lib_materials_ore_defs_ORIG.lua") ----dofile(lib_materials.path.."/lib_materials_ore_defs_ORIG.lua")
----dofile(lib_materials.path.."/lib_materials_ecosystems.lua") ----dofile(lib_materials.path.."/lib_materials_ecosystems.lua")
--dofile(lib_materials.path.."/lvm_voxel.lua") --dofile(lib_materials.path.."/lvm_voxel.lua")
--dofile(lib_materials.path.."/burli_voxel.lua") --dofile(lib_materials.path.."/burli_voxel.lua")
--dofile(lib_materials.path.."/lib_materials_lakes.lua") --dofile(lib_materials.path.."/lib_materials_lakes.lua")
dofile(lib_materials.path.."/lib_materials_utils.lua") dofile(lib_materials.path.."/lib_materials_utils.lua")
dofile(lib_materials.path.."/lib_materials_rivers.lua") --dofile(lib_materials.path.."/lib_materials_rivers.lua")
dofile(lib_materials.path.."/lib_materials_abms.lua") dofile(lib_materials.path.."/lib_materials_abms.lua")
dofile(lib_materials.path.."/lib_materials_chatcommands.lua") dofile(lib_materials.path.."/lib_materials_chatcommands.lua")
minetest.register_alias("mapgen_stone", "lib_materials:stone") minetest.register_alias("mapgen_stone", "lib_materials:stone")
minetest.register_alias("mapgen_water_source", "lib_materials:liquid_water_source") minetest.register_alias("mapgen_water_source", "lib_materials:liquid_water_source")
minetest.register_alias("mapgen_river_water_source", "lib_materials:liquid_water_river_source") minetest.register_alias("mapgen_river_water_source", "lib_materials:liquid_water_river_source")
minetest.register_alias("mapgen_lava_source", "lib_materials:liquid_lava_source") minetest.register_alias("mapgen_lava_source", "lib_materials:liquid_lava_source")
default.node_sound_stone_defaults = lib_materials.node_sound_stone_defaults default.node_sound_stone_defaults = lib_materials.node_sound_stone_defaults
default.node_sound_dirt_defaults = lib_materials.node_sound_dirt_defaults default.node_sound_dirt_defaults = lib_materials.node_sound_dirt_defaults
default.node_sound_gravel_defaults = lib_materials.node_sound_gravel_defaults default.node_sound_gravel_defaults = lib_materials.node_sound_gravel_defaults
default.node_sound_sand_defaults = lib_materials.node_sound_sand_defaults default.node_sound_sand_defaults = lib_materials.node_sound_sand_defaults
default.node_sound_snow_defaults = lib_materials.node_sound_snow_defaults default.node_sound_snow_defaults = lib_materials.node_sound_snow_defaults
default.node_sound_leaves_defaults = lib_materials.node_sound_leaves_defaults default.node_sound_leaves_defaults = lib_materials.node_sound_leaves_defaults
default.node_sound_wood_defaults = lib_materials.node_sound_wood_defaults default.node_sound_wood_defaults = lib_materials.node_sound_wood_defaults
default.node_sound_metal_defaults = lib_materials.node_sound_metal_defaults default.node_sound_metal_defaults = lib_materials.node_sound_metal_defaults
default.node_sound_glass_defaults = lib_materials.node_sound_glass_defaults default.node_sound_glass_defaults = lib_materials.node_sound_glass_defaults
default.node_sound_water_defaults = lib_materials.node_sound_water_defaults default.node_sound_water_defaults = lib_materials.node_sound_water_defaults
minetest.log(S("[MOD] lib_materials: Successfully loaded.")) minetest.log(S("[MOD] lib_materials: Successfully loaded."))