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init.lua
2
init.lua
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@ -145,6 +145,8 @@ minetest.log(S("[MOD] lib_materials: Loading..."))
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--dofile(lib_materials.path.."/burli_voxel.lua")
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--dofile(lib_materials.path.."/lib_materials_lakes.lua")
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dofile(lib_materials.path.."/lib_materials_caves.lua")
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dofile(lib_materials.path.."/lib_materials_utils.lua")
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--dofile(lib_materials.path.."/lib_materials_rivers.lua")
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145
lib_materials_caves.lua
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145
lib_materials_caves.lua
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@ -0,0 +1,145 @@
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-- What's a cave without speleothems?
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local spel = {
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{type1="stalactite", type2="stalagmite", tile="default_stone.png"},
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{type1="stalactite_slimy", type2="stalagmite_slimy", tile="lib_materials_stone_default.png^valc_algae.png"},
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{type1="stalactite_mossy", type2="stalagmite_mossy", tile="lib_materials_stone_default.png^valc_moss.png"},
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{type1="icicle_down", type2="icicle_up", desc="Icicle", tile="caverealms_thin_ice.png", drop="default:ice"},
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}
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for _, desc in pairs(spel) do
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minetest.register_node("lib_materials:"..desc.type1, {
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description = (desc.desc or "Stalactite"),
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tiles = {desc.tile},
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is_ground_content = true,
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walkable = false,
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paramtype = "light",
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--light_source = 14,
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drop = (desc.drop or "lib_ecology:stalactite"),
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.07, 0.0, -0.07, 0.07, 0.5, 0.07},
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{-0.04, -0.25, -0.04, 0.04, 0.0, 0.04},
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{-0.02, -0.5, -0.02, 0.02, 0.25, 0.02},
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} },
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groups = {rock=1, cracky=3},
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sounds = lib_materials.node_sound_stone_defaults(),
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})
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minetest.register_node("lib_materials:"..desc.type2, {
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description = (desc.desc or "Stalagmite"),
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tiles = {desc.tile},
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is_ground_content = true,
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walkable = false,
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paramtype = "light",
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--light_source = 14,
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drop = "lib_ecology:stalagmite",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.07, -0.5, -0.07, 0.07, 0.0, 0.07},
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{-0.04, 0.0, -0.04, 0.04, 0.25, 0.04},
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{-0.02, 0.25, -0.02, 0.02, 0.5, 0.02},
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} },
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groups = {rock=1, cracky=3},
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sounds = lib_materials.node_sound_stone_defaults(),
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})
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end
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-- They can be made into cobblestone, to get them out of inventory.
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minetest.register_craft({
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output = "lib_materials:stone_cobble",
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recipe = {
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{"", "", ""},
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{"lib_ecology:stalactite", "lib_ecology:stalactite", ""},
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{"lib_ecology:stalactite", "lib_ecology:stalactite", ""},
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},
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})
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minetest.register_craft({
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output = "lib_materials:stone_cobble",
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recipe = {
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{"", "", ""},
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{"lib_ecology:stalagmite", "lib_ecology:stalagmite", ""},
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{"lib_ecology:stalagmite", "lib_ecology:stalagmite", ""},
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},
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})
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minetest.register_node("lib_materials:stone_with_moss", {
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description = "Cave Stone with Moss",
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tiles = {"lib_materials_stone_default.png^valc_moss.png"},
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is_ground_content = true,
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light_source = 1,
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groups = {stone=1, crumbly=3},
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drop = 'default:cobble',
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sounds = lib_materials.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node("lib_materials:stone_with_lichen", {
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description = "Cave Stone with Lichen",
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tiles = {"lib_materials_stone_default.png^valc_lichen.png"},
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is_ground_content = true,
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light_source = 1,
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groups = {stone=1, crumbly=3},
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drop = 'default:cobble',
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sounds = lib_materials.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node("lib_materials:stone_with_algae", {
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description = "Cave Stone with Algae",
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tiles = {"lib_materials_stone_default.png^valc_algae.png"},
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is_ground_content = true,
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light_source = 1,
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groups = {stone=1, crumbly=3},
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drop = 'default:cobble',
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sounds = lib_materials.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node("lib_materials:stone_with_salt", {
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description = "Cave Stone with Salt",
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tiles = {"lib_materials_mineral_salt_block.png"},--{"caverealms_salty2.png^caverealms_salty.png", "caverealms_salty2.png", "caverealms_salty2.png^caverealms_salty_side.png"},
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light_source = 9,
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paramtype = "light",
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use_texture_alpha = true,
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drawtype = "glasslike",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {stone=1, crumbly=3},
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sounds = lib_materials.node_sound_glass_defaults(),
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})
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-- --Glow Obsidian
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minetest.register_node("lib_materials:glow_obsidian", {
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description = "Glowing Obsidian",
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tiles = {"caverealms_glow_obsidian.png"},
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is_ground_content = true,
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groups = {stone=2, crumbly=1},
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light_source = 7,
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sounds = lib_materials.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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-- --Glow Obsidian 2 - has traces of lava
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minetest.register_node("lib_materials:glow_obsidian_2", {
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description = "Hot Glow Obsidian",
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tiles = {"caverealms_glow_obsidian2.png"},
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is_ground_content = true,
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groups = {stone=2, crumbly=1, hot=1},
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damage_per_second = 1,
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light_source = 9,
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sounds = lib_materials.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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