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Delete type_ice_snow.lua
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local S = lib_materials.intllib
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-- Snow
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minetest.register_node("lib_materials:snow_brick", {
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description = S("Snow Brick"),
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tiles = {"lib_materials_snow_brick.png"},
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paramtype = "light",
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freezemelt = "default:water_source",
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is_ground_content = false,
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groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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dug = {name = "default_snow_footstep", gain = 0.2},
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dig = {name = "default_snow_footstep", gain = 0.2},
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}),
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})
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minetest.register_craft({
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output = 'lib_materials:snow_brick 4',
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recipe = {
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{'lib_materials:snow_block', 'lib_materials:snow_block'},
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{'lib_materials:snow_block', 'lib_materials:snow_block'},
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}
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})
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minetest.register_node("lib_materials:snowball", {
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description = "Snowball",
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tiles = {"lib_materials_snow.png"},
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inventory_image = "lib_materials_snowball.png",
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wield_image = "lib_materials_snowball.png",
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paramtype = "light",
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buildable_to = true,
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floodable = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -7 / 16, 0.5},
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},
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},
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groups = {crumbly = 3, falling_node = 1, snowy = 1},
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sounds = default.node_sound_snow_defaults(),
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on_construct = function(pos)
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pos.y = pos.y - 1
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--if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.set_node(pos, {name = "lib_materials:dirt_with_snow"})
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--end
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end,
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})
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minetest.register_node("lib_materials:snow", {
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description = "Snow",
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tiles = {"lib_materials_snow.png"},
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groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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dug = {name = "default_snow_footstep", gain = 0.2},
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dig = {name = "default_snow_footstep", gain = 0.2}
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}),
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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end
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end,
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})
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-- Ice
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minetest.register_node("lib_materials:ice", {
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description = "Ice",
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tiles = {"lib_materials_ice.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:ice_2", {
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description = "Ice 2",
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tiles = {"lib_materials_ice2.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:ice_block", {
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description = "Ice - Block",
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tiles = {"lib_materials_ice_block.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:ice_brick", {
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description = S("Ice Brick"),
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tiles = {"lib_materials_ice_brick.png"},
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paramtype = "light",
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freezemelt = "default:water_source",
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is_ground_content = false,
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groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = 'lib_materials:ice_brick 4',
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recipe = {
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{'lib_materials:ice_default', 'lib_materials:ice_default'},
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{'lib_materials:ice_default', 'lib_materials:ice_default'},
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}
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})
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minetest.register_node("lib_materials:ice_thin", {
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description = "Ice - Thin",
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tiles = {"lib_materials_ice_thin.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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