Delete type_glass.lua

This commit is contained in:
Shad MOrdre 2019-08-30 14:07:34 -07:00 committed by GitHub
parent 0aeceaa401
commit 42171b4bb0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 0 additions and 168 deletions

View File

@ -1,168 +0,0 @@
local S = lib_materials.intllib
--GLASS
--[[
minetest.register_node("lib_materials:glass_clean", {
description = S("Glass - Clean"),
tiles = {"moreblocks_clean_glass.png"},
drawtype = "glasslike_framed",
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
drop = 'lib_materials:clean_glass',
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:glass_coal", {
description = S("Glass - Coal"),
tiles = {"moreblocks_coal_glass.png"},
drawtype = "glasslike_framed",
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
drop = 'lib_materials:coal_glass',
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:glass_iron", {
description = S("Glass - Iron"),
tiles = {"moreblocks_iron_glass.png"},
drawtype = "glasslike_framed",
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
drop = 'lib_materials:iron_glass',
sounds = default.node_sound_glass_defaults(),
})
--]]
minetest.register_node("lib_materials:glass_framed_diamond", {
description = S("Glass - Framed Diamond"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_frame_diamond.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:glass_framed_round", {
description = S("Glass - Framed Round"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_frame_round.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:glass_framed_square", {
description = S("Glass - Framed Square"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_frame_square.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:glass_framed_steel_01", {
description = S("Glass - Framed Steel 01"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_frame_steel_01_nbea.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:glass_framed_steel_02", {
description = S("Glass - Framed Steel 02"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_frame_steel_02_nbea.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:glass_framed_wood_01", {
description = S("Glass - Framed Wood 01"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_frame_wood_01_nbea.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:glass_framed_wood_02", {
description = S("Glass - Framed Wood 02"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_frame_wood_02_nbea.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:glass_framed_wood_03", {
description = S("Glass - Framed Wood 03"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_frame_wood_darkage.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:frame_wood_rose", {
description = S("Frame - Wood Rose"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_frame_wood_medieval_rose.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:frame_wood_screen", {
description = S("Frame - Wood Screen"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_frame_wood_xdecor.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lib_materials:glass_stained", {
description = S("Glass - Stained"),
drawtype = "glasslike_framed",
tiles = {"lib_materials_glass_stained_nbea.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})