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# lib_materials
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# lib_materials
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Materials library provides new stone types, and attempts to define materials for existing nodes
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lib_materials is a massive collection of stone, dirt, sand, clay, liquid, and "grass" ground cover types. A complete list can be found in the nodes.csv file, but be careful, as this file contains all the data necessary to load the node definitions.
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Please be patient, there are bugs, and other oddities, but otherwise, I thinks you'll be impressed.
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lib_materials includes code from default, valleys_c, ethereal, fluidity, buckets, and others. Where included, those licenses apply.
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Special thanks to Gael de Sailly, initially as inspiration from Valleys mg, but for the .csv code contribution that makes this run more efficiently.
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Also, thanks to e7e7, for the biome dirts code generation.
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Many thanks to all the other code contributors, whose code guided or has been included in this mod.
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Included are the following mods and or games: (in whole or in part)
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default (where appropriate)
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moreores
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moreblocks
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ethereal
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darkage
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xdecor
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rocks
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minerals
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cement
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real_minerals
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fluidity
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buckets
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vessels
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technic
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australia
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aoteara
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forest
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30biomes
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valleys_c
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finite_water
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Farlands
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Skytest
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