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updated version and comments and removed surplus blanks
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64
init.lua
64
init.lua
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@ -1,6 +1,3 @@
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--[[
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Shared locked objects (Mod for MineTest)
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Allows to restrict usage of blocks to a certain player or a group of
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@ -21,9 +18,12 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-- Version 1.20
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-- Version 2.00
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-- Changelog:
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-- Changelog:
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-- 30.07.2018 * Fixed bug with pipeworks.
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-- * Repaired password.
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-- * Converted back to unix file format.
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-- 08.05.2014 * Changed animation of shared locked furnace (removed pipeworks overlay on front, changed to new animation type)
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-- 10.01.2013 * Added command to toggle for pipeworks output
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-- * Added pipeworks support for chests and furnace.
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@ -89,7 +89,7 @@ function locks:get_lockdata( pos )
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if( pos == nil ) then
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return;
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end
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local meta = minetest.env:get_meta(pos);
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if( meta == nil) then
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return;
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@ -110,12 +110,12 @@ function locks:set_lockdata( pos, data )
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if( pos == nil ) then
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return;
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end
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local meta = minetest.env:get_meta(pos);
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if( meta == nil) then
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return;
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end
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meta:set_string("infotext", (data.infotext or ""));
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meta:set_string("owner", (data.owner or ""));
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meta:set_string("allowed_users",(data.allowed_users or ""));
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@ -138,7 +138,7 @@ function locks:lock_set_owner( pos, player_or_name, description )
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print( "Error: [locks] Missing/wrong parameters to lock_set_owner");
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return false;
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end
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local meta = minetest.env:get_meta(pos);
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if( meta == nil ) then
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print( "Error: [locks] lock_set_owner: unable to get meta data");
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@ -156,7 +156,7 @@ function locks:lock_set_owner( pos, player_or_name, description )
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end
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-- The locked object can only be digged by the owner OR by people with the diglocks priv
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-- Call this in can_dig in register_node. Example:
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-- can_dig = function(pos,player)
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@ -181,7 +181,7 @@ function locks:lock_allow_dig( pos, player )
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if( player:get_player_name() == meta:get_string("owner")) then
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return true;
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end
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-- players with diglocks priv can dig up locked objects as well
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if( minetest.check_player_privs(player:get_player_name(), {diglocks=true})) then
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return true;
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@ -189,7 +189,7 @@ function locks:lock_allow_dig( pos, player )
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return false; -- fallback
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end
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-- The locked object can only be used (i.e. opened, stuff taken out, changed, ... - depends on object) if this
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-- function returns true. Call it wherever appropriate (usually in on_punch in register_node). Example:
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@ -221,7 +221,7 @@ function locks:lock_allow_use( pos, player )
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end
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-- the player has to have a key or a keychain to open his own shared locked objects
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if( name == meta:get_string("owner")) then
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if( name == meta:get_string("owner")) then
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if( not( player:get_inventory():contains_item("main","locks:keychain 1"))
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and not( player:get_inventory():contains_item("main","locks:key 1"))) then
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@ -230,14 +230,14 @@ function locks:lock_allow_use( pos, player )
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end
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-- the player has to have a keychain to open shared locked objects of other players
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else
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else
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if( not( player:get_inventory():contains_item("main","locks:keychain 1"))) then
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minetest.chat_send_player(name, "You do not have a keychain. Without that you can't open shared locked objects of other players!");
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return false;
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end
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end
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-- if the user would even be allowed to dig this node up, using the node is allowed as well
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if( locks:lock_allow_dig( pos, player )) then
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return true;
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@ -249,7 +249,7 @@ function locks:lock_allow_use( pos, player )
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return false;
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end
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-- players with openlocks priv can open locked objects
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-- players with openlocks priv can open locked objects
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if( minetest.check_player_privs(name, {openlocks=true})) then
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return true;
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end
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@ -257,7 +257,7 @@ function locks:lock_allow_use( pos, player )
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-- the player might be specificly allowed to use this object through allowed_users
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local liste = meta:get_string("allowed_users"):split( "," );
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for i in ipairs( liste ) do
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if( liste[i] == name ) then
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return true;
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end
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@ -349,18 +349,18 @@ function locks:lock_handle_input( pos, formname, fields, player )
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minetest.chat_send_player(name, "Input contains unsupported characters. Allowed: a-z, A-Z, 0-9, _, -, :.");
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return;
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end
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if( #fields.locks_sent_lock_command > 60) then
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minetest.chat_send_player(name, "Input too long. Only up to 80 characters supported.");
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return;
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end
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local password = meta:get_string("password");
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-- other players can only try to input the correct password
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if( name ~= meta:get_string( "owner" )
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or (password and password ~= "" and password==fields.locks_sent_lock_command)
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or (name==meta:get_string("pw_user"))) then
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or (name==meta:get_string("pw_user"))) then
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-- no need to bother with trying other PWs if none is set...
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if( meta:get_string("password")=="" ) then
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@ -386,7 +386,7 @@ function locks:lock_handle_input( pos, formname, fields, player )
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minetest.chat_send_player(name, "Password confirmed. Access granted.");
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return;
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end
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local txt = "";
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@ -437,11 +437,11 @@ function locks:lock_handle_input( pos, formname, fields, player )
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-- -- all other commands take exactly one parameter
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local help = fields.locks_sent_lock_command:split( " " );
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print( tostring( help[1] ));
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print( tostring( help[2] ));
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-- set/change a password
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if( help[1]=="/set" ) then
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@ -454,7 +454,7 @@ function locks:lock_handle_input( pos, formname, fields, player )
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"\"\n Changed to new password: \""..tostring( help[2]).."\".");
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meta:set_string( "password", help[2]);
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meta:set_string( "password", help[2]);
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-- reset the list of users who typed the right password
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meta:set_string("pw_users","");
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@ -476,7 +476,7 @@ function locks:lock_handle_input( pos, formname, fields, player )
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local liste = meta:get_string("allowed_users"):split( "," );
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for i in ipairs( liste ) do
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anz = anz + 1; -- count players
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anz = anz + 1; -- count players
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if( tostring( liste[i] ) == help[2] ) then
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found = true;
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end
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@ -487,7 +487,7 @@ function locks:lock_handle_input( pos, formname, fields, player )
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minetest.chat_send_player(name, "Player \""..tostring( help[2] ).."\" is already allowed to use this locked object. Nothing to do.");
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return;
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end
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if( help[1]=="/del" and found==false) then
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minetest.chat_send_player(name, "Player \""..tostring( help[2] ).."\" is not amongst the players allowed to use this locked object. Nothing to do.");
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return;
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@ -505,10 +505,10 @@ function locks:lock_handle_input( pos, formname, fields, player )
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minetest.chat_send_player(name, "You are already owner of this object.");
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return;
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end
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-- the player might try to add a playergroup
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if( help[2]:sub(1,1) == ":" ) then
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if( not( playergroups )) then
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minetest.chat_send_player(name, "Sorry, this server does not support playergroups.");
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return;
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@ -523,9 +523,9 @@ function locks:lock_handle_input( pos, formname, fields, player )
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minetest.chat_send_player(name, "You do not have a playergroup named \""..tostring( help[2]:sub(2)).."\".");
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return;
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end
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else
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-- check if the player exists
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local privs = minetest.get_player_privs( help[2] );
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if( not( privs ) or not( privs.interact )) then
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@ -533,7 +533,7 @@ function locks:lock_handle_input( pos, formname, fields, player )
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return;
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end
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end
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meta:set_string( "allowed_users", meta:get_string("allowed_users")..","..help[2] );
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if( help[2]:sub(1,1) == ":" ) then
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@ -549,7 +549,7 @@ function locks:lock_handle_input( pos, formname, fields, player )
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userlist = meta:get_string("allowed_users"):split( ","..help[2] );
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meta:set_string( "allowed_users", ( userlist[1] or "" )..(userlist[2] or "" ));
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minetest.chat_send_player(name, "Access for player \""..tostring(help[2]).."\" has been revoked.");
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return;
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end
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