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90
shared_locked_chest.lua
Normal file
90
shared_locked_chest.lua
Normal file
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minetest.register_node("locks:shared_locked_chest", {
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description = "Shared locked chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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-- prepare the lock of the chest
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locks:lock_init( pos,
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"size[8,10]"..
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-- "field[0.5,0.2;8,1.0;locks_sent_lock_command;Locked chest. Type password, command or /help for help:;]"..
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-- "button_exit[3,0.8;2,1.0;locks_sent_input;Proceed]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]"..
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"field[0.3,9.6;6,0.7;locks_sent_lock_command;Locked chest. Type /help for help:;]"..
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"button_exit[6.3,9.2;1.7,0.7;locks_sent_input;Proceed]" );
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-- "size[8,9]"..
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-- "list[current_name;main;0,0;8,4;]"..
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-- "list[current_player;main;0,5;8,4;]");
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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after_place_node = function(pos, placer)
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locks:lock_set_owner( pos, placer, "Shared locked chest" );
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end,
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can_dig = function(pos,player)
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if( not(locks:lock_allow_dig( pos, player ))) then
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return false;
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end
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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locks:lock_handle_input( pos, formname, fields, sender );
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if( not( locks:lock_allow_use( pos, player ))) then
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return 0;
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end
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return count;
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if( not( locks:lock_allow_use( pos, player ))) then
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return 0;
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if( not( locks:lock_allow_use( pos, player ))) then
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return 0;
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked shared chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked shared chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked shared chest at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_craft({
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output = 'locks:shared_locked_chest',
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recipe = {
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{ 'default:chest', 'locks:lock', '' },
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},
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})
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print( "[Mod] locks: loading locks:shared_locked_chest");
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