mirror of
https://github.com/Sokomine/locks.git
synced 2024-11-16 15:10:17 +01:00
Merge pull request #13 from CloudyProton/patch-1
Add default sound & light propogation to shared locked doors
This commit is contained in:
commit
66fe697c2f
|
@ -1,4 +1,4 @@
|
|||
-- xDoors² mod by xyz
|
||||
-- xDoors² mod by xyz
|
||||
-- modified by Sokomine to allow locked doors that can only be opened/closed/dig up by the player who placed them
|
||||
-- a little bit modified by addi to allow someone with the priv "opendoors" to open/close/dig all locked doors.
|
||||
-- Sokomine: modified again so that it uses the new locks-mod
|
||||
|
@ -33,8 +33,10 @@ local xdoors2_transform = function(pos, node, puncher)
|
|||
local p2 = 0
|
||||
if t == 2 then
|
||||
p2 = (node.param2 + 1) % 4
|
||||
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
else
|
||||
p2 = (node.param2 + 3) % 4
|
||||
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
|
||||
local olddata = locks:get_lockdata( pos );
|
||||
|
@ -137,6 +139,7 @@ minetest.register_node("locks:door", {
|
|||
inventory_image = 'locks_xdoors2_door.png',
|
||||
wield_image = 'xdoors2_door.png',
|
||||
stack_max = 1,
|
||||
sunlight_propogates = true,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local above = pointed_thing.above
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user