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https://github.com/tacigar/maidroid.git
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Update farming core
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6cd2b36b20
commit
05ef0ca2a3
@ -22,14 +22,16 @@ local target_plants = {
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"farming:wheat_8",
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}
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local VELOCITY = 3
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local SEARCHING_TIME_INTERVAL = 20
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local MOWING_TIME = 5
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local MOWING_TIME_INTERVAL = 20
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local PLANTING_TIME_INTERVAL = 5
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local TO_TARGET_DISTANCE = 1.25
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-- has_seed_item reports whether maidroid has seed items.
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local function has_seed_item(self)
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-- has_seeditem reports whether maidroid has seed items.
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local function has_seeditem(self)
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local inv = self:get_inventory()
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local stack_list = inv:get_list("main")
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local stacks = inv:get_list("main")
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for _, stack in ipairs(stacks) do
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local itemname = stack:get_name()
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@ -45,112 +47,187 @@ local function is_plantable_place(pos)
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local node = minetest.get_node(pos)
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local lpos = vector.sub(pos, {x = 0, y = -1, z = 0})
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local lnode = minetest.get_node(lpos)
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return node.name == "air"
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return node.name == "air"
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and minetest.get_item_group(lnode.name, "wet") > 0
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end
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-- is_mowable_place reports whether maidroid can mow.
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local function is_mowable_place(pos)
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local node = minetest.get_node(pos)
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for _, target in ipairs(target_plants) do
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if node.name == target then
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return true
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end
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end
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return false
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return maidroid_aux.table.find(target_plants, node.name)
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end
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-- search surrounding searchs maidroid surrounding.
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local function search_surrounding(self, pred)
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for x = -searching_range.x, searching_range.x do
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for y = -searching_range.y, searching_range.y do
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for z = -searching_range.z, searching_range.z do
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local pos = {x = x, y = y, z = z}
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if pred(self, pos) then
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return pos
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end
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end
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end
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end
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return nil
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-- does_move reports whether the maidroid move in 1 frame.
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local function does_move(self)
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local pos = self.object:getpos()
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return self.pre_position.x ~= pos.x or self.pre_position.z ~= pos.z
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end
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local function on_start(self)
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local function change_direction_randomly(self)
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local dir = {
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x = math.random(0, 5) * 2 - 5, -- -5.0 ~ 5.0
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y = 0,
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z = math.random(0, 5) * 2 - 5, -- -5.0 ~ 5.0
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}
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local vel = vector.multiply(vector.normalize(dir), VELOCITY)
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self.object:setvelocity(vel)
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self:set_yaw_by_direction(vel)
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end
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local function start_walk_randomly(self)
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self.state = state.WALK_RANDOMLY
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self.object:setacceleration{x = 0, y = -10, z = 0}
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.destination = nil
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self:set_animation(maidroid.animation_frames.WALK)
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self.time_counter = 0
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self:change_direction_randomly()
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end
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local function on_stop(self)
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self.state = nil
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end
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do -- register farming core
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local on_resume = on_start
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local function on_start(self)
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self.object:setacceleration{x = 0, y = -10, z = 0}
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.state = state.WALK_RANDOMLY
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self.pre_position = self.object:getpos()
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self.time_counter = 0
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self.destination = nil
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end
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local on_pause = on_stop
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local function on_stop(self)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.state = nil
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self.pre_position = nil
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self.time_counter = nil
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self.destination = nil
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end
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local function on_step(self, dtime)
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if self.state == state.WALK_RANDOMLY then
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if self.time_counter >= SEARCHING_TIME_INTERVAL then
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self.time_counter = 0 -- reset time_counter
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local function on_step(self, dtime)
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self:pickup_item() -- at first, pickup item dropped.
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if self:has_seed_item() then
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local d = search_surrounding(is_plantable_place)
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if d ~= nil then
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self.state = state.WALK_TO_PLANT
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self.destination = d
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if self.state == state.WALK_RANDOMLY then
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if self.time_counter >= SEARCHING_TIME_INTERVAL then
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self.time_counter = 0 -- reset time_counter
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if self:has_seeditem() then
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local dest = maidroid_core._aux.search_surrounding(is_plantable_place)
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if dest ~= nil then
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self.state = state.WALK_TO_PLANT
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self.destination = dest
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self.pre_position = self.object:getpos()
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return
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end
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end
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local dest = maidroid_core._aux.search_surrounding(is_mowable_place)
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if dest ~= nil then
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self.state = state.WALK_TO_MOW
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self.destination = dest
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self.pre_position = self.object:getpos()
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return
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end
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end
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local d = search_surrounding(is_mowable_place)
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if d ~= nil then
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self.state = state.WALK_TO_MOW
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self.destination = d
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else
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if not self:does_move() then -- if doesn't move change direction.
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self:change_direction_randomly()
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end
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self.time_counter = self.time_counter + 1
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self.pre_position = self.object:getpos()
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return
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end
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else
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self.time_counter = self.time_counter + 1
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end
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elseif self.state == state.MOW then
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elseif self.state == state.PLANT then
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elseif self.state == state.MOW then
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if self.time_counter >= MOWING_TIME_INTERVAL then
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self.time_counter = 0
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if is_mowable_place(self.destination) then
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local node = minetest.get_node(self.destination)
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local inv = self:get_inventory()
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local stacks = minetest.get_node_drops(node.name)
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elseif self.state == state.WALK_TO_MOW then
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local pos = self.object:getpos()
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if vector.distance(pos, self.destination) < TO_TARGET_DISTANCE then
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local destination_node = minetest.get_node(self.destination)
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if is_target_plant(destination_node.name) then
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self.state = state.MOW
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else
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end
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elseif hoge then
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end
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elseif self.state == state.WALK_TO_PLANT then
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local pos = self.object:getpos()
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if vector.distance(pos, self.destination) < TO_TARGET_DISTANCE then
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local destination_node = minetest.get_node(self.destiantion)
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if is_plantable_place(self.destination) then
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minetest.remove_node(self.destination)
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for _, stack in ipairs(stacks) do
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local leftover = inv:add_item("main", stack)
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minetest.add_item(self.destination, leftover)
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end
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end
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self:start_walk_randomly()
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self.pre_position = self.object:getpos()
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return
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else
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self.time_counter = self.time_counter + 1
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self.pre_position = self.object:getpos()
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return
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end
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elseif self.state == state.PLANT then
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if self.time_counter >= PLANTING_TIME_INTERVAL then
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self.time_counter = 0
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if is_plantable_place(self.destination) then
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local inv = self:get_inventory()
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local stack = inv:get_stack("wield_item", 1)
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local itemname = stack:get_name()
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minetest.add_node(self.destination, {name = item_name, param2 = 1})
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stack:take_item(1)
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inv:set_stack("wield_item", 1, stack)
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end
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self:start_walk_randomly()
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self.pre_position = self.object:getpos()
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else
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self.time_counter = self.time_counter + 1
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self.pre_position = self.object:getpos()
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return
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end
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elseif self.state == state.WALK_TO_MOW then
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local pos = self.object:getpos()
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if vector.distance(pos, self.destination) < TO_TARGET_DISTANCE then
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local destination_node = minetest.get_node(self.destination)
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if is_target_plant(destination_node.name) then
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self.state = state.MOW
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self:set_animation(maidroid.animation_frames.MINE)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.pre_position = self.object:getpos()
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return
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else
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self:start_walk_randomly()
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self.preposition = self.object:getpos()
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return
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end
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elseif not self:does_move() then
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self:start_walk_randomly()
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self.preposition = self.getpos()
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return
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end
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elseif self.state == state.WALK_TO_PLANT then
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local pos = self.object:getpos()
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if vector.distance(pos, self.destination) < TO_TARGET_DISTANCE then
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local destination_node = minetest.get_node(self.destiantion)
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if is_plantable_place(self.destination) then
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self.state = state.PLANT
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self:set_animation(maidroid.animation_frames.MINE)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.pre_position = self.object:getpos()
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else
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self:start_walk_randomly()
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self.preposition = self.object:getpos()
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return
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end
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elseif hoge then
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end
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elseif hoge then
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end
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end
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end
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maidroid.register_core("maidroid_core:farming", {
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description = "maidroid core : farming",
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inventory_image = "maidroid_core_farming.png",
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on_start = on_start,
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on_stop = on_stop,
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on_resume = on_resume,
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on_pause = on_pause,
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on_step = on_step,
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})
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maidroid.register_core("maidroid_core:farming", {
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description = "maidroid core : farming",
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inventory_image = "maidroid_core_farming.png",
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on_start = on_start,
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on_stop = on_stop,
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on_resume = on_start,
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on_pause = on_stop,
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on_step = on_step,
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})
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end -- register farming core
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