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[ADD] Add something, commit before debugging
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@ -81,6 +81,40 @@ function maidroid.maidroid.get_nearest_player(self, range_distance)
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return player
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end
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-- maidroid.maidroid.get_front_node returns a node that exists in front of the maidroid.
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function maidroid.maidroid.get_front_node(self)
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local direction = self.object:get_look_dir()
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direction.y = 0
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direction = vector.normalize(direction)
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if direction.x >= 0.5 then
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if direction.x > 0 then direction.x = 1 else direction.x = -1 end
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else
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direction.x = 0
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end
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if direction.z >= 0.5 then
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if direction.z > 0 then direction.z = 1 else direction.z = -1 end
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else
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direction.z = 0
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end
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local front = vector.add(vector.round(self.object:getpos()), direction)
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return minetest.get_node(front)
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end
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-- maidroid.maidroid.set_animation sets the maidroid's animation.
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-- this method is wrapper for self.object:set_animation.
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function maidroid.maidroid.set_animation(self, frame)
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self.object:set_animation(frame, 15, 0)
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end
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-- maidroid.maidroid.set_yaw_by_direction sets the maidroid's yaw
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-- by a direction vector.
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function maidroid.maidroid.set_yaw_by_direction(self, direction)
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self.object:setyaw(math.atan2(direction.z, direction.x) + math.pi / 2)
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end
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---------------------------------------------------------------------
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-- maidroid.manufacturing_data represents a table that contains manufacturing data.
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@ -298,6 +332,9 @@ function maidroid.register_maidroid(product_name, def)
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get_core = maidroid.maidroid.get_core,
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get_core_name = maidroid.maidroid.get_core_name,
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get_nearest_player = maidroid.maidroid.get_nearest_player,
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get_front_node = maidroid.maidroid.get_front_node,
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set_animation = maidroid.maidroid.set_animation,
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set_yaw_by_direction = maidroid.maidroid.set_yaw_by_direction,
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})
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-- register a spawner for debugging maidroid mods.
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@ -3,16 +3,56 @@
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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local function on_start(self)
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local state = {
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IDLE = 0,
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ACCOMPANY = 1,
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}
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local function on_start(self)
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self.state = state.IDLE
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self.object:setacceleration{x = 0, y = -10, z = 0}
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end
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local function on_stop(self)
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self.state = nil
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self.object:setvelocty{x = 0, y = 0, z = 0}
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end
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local function on_step(self, dtime)
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local player = self:get_nearest_player(10)
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if player == nil then
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self:set_animation(maidroid.animation_frames.STAND)
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return
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end
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local position = self.object:getpos()
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local player_position = player:getpos()
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local direction = vector.subtract(player_position, position)
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local velocity = self.object:getvelocity()
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if vector.length(dir) < 3 then
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if self.state == state.ACCOMPANY then
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self:set_animation(maidroid.animation_frames.STAND)
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self.state = state.idle
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self.object:setvelocity{x = 0, y = velocity.y, z = 0}
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end
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else
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if self.state == state.IDLE then
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self:set_animation(maidroid.animation_frames.WALK)
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self.state = state.ACCOMPANY
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end
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self.object:setvelocity{x = direction.x, y = velocity.y, z = direction.z} -- TODO
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end
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self:set_yaw_by_direction(direction)
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-- if maidroid is stoped by obstacle, the maidroid must jump.
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if velocity == 0 and self.state = state.ACCOMPANY then
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local front_node = self:get_front_node()
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if front_node.name ~= "air" then
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self.object:setvelocity{x = direction.x, y = 3, z = direction.z}
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end
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end
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end
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maidroid.register_core("maidroid_core_basic:core_basic", {
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