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Use farming.place_seed api for v0.4.15
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@ -241,7 +241,14 @@ plant = function(self, dtime)
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if is_plantable_place(self.destination) then
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local stack = self:get_wield_item_stack()
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local itemname = stack:get_name()
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minetest.add_node(self.destination, {name = itemname, param2 = 1})
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local pointed_thing = {
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type = "node",
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under = vector.add(self.destination, {x = 0, y = -1, z = 0}),
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above = self.destination,
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}
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farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, stack:get_name())
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stack:take_item(1)
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self:set_wield_item_stack(stack)
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end
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