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	Use farming.place_seed api for v0.4.15
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		@@ -241,7 +241,14 @@ plant = function(self, dtime)
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		if is_plantable_place(self.destination) then
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			local stack = self:get_wield_item_stack()
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			local itemname = stack:get_name()
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			minetest.add_node(self.destination, {name = itemname, param2 = 1})
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			local pointed_thing = {
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				type = "node",
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				under = vector.add(self.destination, {x = 0, y = -1, z = 0}),
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				above = self.destination,
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			}
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			farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, stack:get_name())
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			stack:take_item(1)
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			self:set_wield_item_stack(stack)
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		end
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