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https://github.com/tacigar/maidroid.git
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Update farming core
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@ -190,7 +190,7 @@ end
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-- maidroid.maidroid.change_direction change direction to destination and velocity vector.
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function maidroid.maidroid.change_direction(self, destination)
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local position = self.object:getpos()
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local direction = vector.subtract(destination, posistion)
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local direction = vector.subtract(destination, position)
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direction.y = 0
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local velocity = vector.multiply(vector.normalize(direction), 3)
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@ -5,13 +5,13 @@
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maidroid_core._aux = {}
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function maidroid_core._aux.search_surrounding(pred, searching_range)
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function maidroid_core._aux.search_surrounding(pos, pred, searching_range)
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for x = -searching_range.x, searching_range.x do
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for y = -searching_range.y, searching_range.y do
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for z = -searching_range.z, searching_range.z do
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local pos = {x = x, y = y, z = z}
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if pred(pos) then
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return pos
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local p = vector.add(pos, {x = x, y = y, z = z})
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if pred(p) then
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return p
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end
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end
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end
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@ -19,13 +19,13 @@ local target_plants = {
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local _aux = maidroid_core._aux
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local FIND_PATH_TIME_INTERVAL = 20
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local CHANGE_DIRECTION_TIME_INTERVAL = 20
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local CHANGE_DIRECTION_TIME_INTERVAL = 30
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local MAX_WALK_TIME = 120
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-- is_plantable_place reports whether maidroid can plant any seed.
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local function is_plantable_place(pos)
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local node = minetest.get_node(pos)
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local lpos = vector.sub(pos, {x = 0, y = -1, z = 0})
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local lpos = vector.add(pos, {x = 0, y = -1, z = 0})
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local lnode = minetest.get_node(lpos)
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return node.name == "air"
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and minetest.get_item_group(lnode.name, "wet") > 0
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@ -34,17 +34,26 @@ end
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-- is_mowable_place reports whether maidroid can mow.
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local function is_mowable_place(pos)
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local node = minetest.get_node(pos)
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return maidroid_aux.table.find(target_plants, node.name)
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for _, plant in ipairs(target_plants) do
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if plant == node.name then
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return true
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end
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end
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return false
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end
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do -- register farming core
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local walk_randomly, walk_to_plant_and_mow_common, plant, mow
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local to_walk_randomly, to_walk_to_plant, to_walk_to_mow, to_plant, to_mow
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local function on_start(self)
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self.object:setacceleration{x = 0, y = -10, z = 0}
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.state = state.WALK_RANDOMLY
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self.time_counters = {}
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self.path = nil
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to_walk_randomly(self)
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end
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local function on_stop(self)
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@ -53,15 +62,16 @@ do -- register farming core
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local searching_range = {x = 5, y = 2, z = 5}
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local function walk_randomly(self, dtime)
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walk_randomly = function(self, dtime)
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if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then
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self.time_counters[1] = 0
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self.time_counters[2] = self.time_counters[2] + 1
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if self:has_item_in_main(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0)) then
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local destination = _aux.search_surrounding(is_plantable_place, searching_range)
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if self:has_item_in_main(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
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local destination = _aux.search_surrounding(self.object:getpos(), is_plantable_place, searching_range)
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if destination ~= nil then
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local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1)
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local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1, "A*")
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if path ~= nil then -- to walk to plant state.
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to_walk_to_plant(self, path, destination)
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return
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@ -69,10 +79,14 @@ do -- register farming core
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end
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end
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-- if couldn't find path to plant, try to mow.
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local destination = _aux.search_surrounding(is_mowable_place, searching_range)
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local destination = _aux.search_surrounding(self.object:getpos(), is_mowable_place, searching_range)
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if destination ~= nil then
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local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1)
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local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1, "A*")
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if path ~= nil then -- to walk to mow state.
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for _, p in ipairs(path) do
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print(p.x, p.y, p.z)
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end
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to_walk_to_mow(self, path, destination)
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return
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end
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@ -92,36 +106,44 @@ do -- register farming core
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end
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end
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local function to_walk_randomly(self)
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to_walk_randomly = function(self)
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print("to walk randomly")
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self.state = state.WALK_RANDOMLY
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self.time_counters[1] = 0
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self.time_counters[2] = 0
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self:change_direction_randomly()
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self:set_animation(maidroid.animation_frames.WALK)
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end
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local function to_walk_to_plant(self, path, destination)
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to_walk_to_plant = function(self, path, destination)
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print("to walk to plant")
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self.state = state.WALK_TO_PLANT
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self.path = path
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self.destination = destination
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self.time_counters[1] = 0 -- find path interval
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self.time_counters[2] = 0
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self:change_direction(self.path[1])
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self:set_animation(maidroid.animation_frames.WALK)
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end
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local function to_walk_to_mow(self, path, destination)
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to_walk_to_mow = function(self, path, destination)
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print("to walk to mow")
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self.state = state.WALK_TO_MOW
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self.path = path
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self.destination = destination
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self.time_counters[1] = 0 -- find path interval
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self.time_counters[2] = 0
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self:change_direction(self.path[1])
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self:set_animation(maidroid.animation_frames.WALK)
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end
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local function to_plant(self)
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if self:move_main_to_wield(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0 end)) then
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to_plant = function(self)
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print("to plant")
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if self:move_main_to_wield(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
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self.state = state.PLANT
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self.time_counters[1] = 0
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self.object:set_velocity{x = 0, y = 0, z = 0}
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self:set_animation(maidroid.animation_frames.MINE)
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return
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else
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to_walk_randomly(self)
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@ -129,13 +151,25 @@ do -- register farming core
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end
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end
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local function to_mow(self)
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to_mow = function(self)
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print("to mow")
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self.state = state.MOW
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self.time_counters[1] = 0
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self.object:set_velocity{x = 0, y = 0, z = 0}
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self:set_animation(maidroid.animation_frames.MINE)
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end
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local function walk_to_plant_and_mow_common(self, dtime)
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walk_to_plant_and_mow_common = function(self, dtime)
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if vector.distance(self.object:getpos(), self.destination) < 1.0 then
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if self.state == state.WALK_TO_PLANT then
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to_plant(self)
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return
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elseif self.state == state.WALK_TO_MOW then
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to_mow(self)
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return
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end
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end
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if self.time_counters[2] >= MAX_WALK_TIME then -- time over.
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to_walk_randomly(self)
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return
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@ -144,7 +178,7 @@ do -- register farming core
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if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then
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self.time_counters[1] = 0
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self.time_counters[2] = self.time_counters[2] + 1
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local path = minetest.find_path(self.object:getpos(), self.destination, 10, 1, 1)
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local path = minetest.find_path(self.object:getpos(), self.destination, 10, 1, 1, "A*")
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if path == nil then
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to_walk_randomly(self)
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return
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@ -169,6 +203,7 @@ do -- register farming core
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end
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else
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-- self:change_direction(self.path[1])
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-- if maidroid is stopped by obstacles, the maidroid must jump.
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local velocity = self.object:getvelocity()
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if velocity.y == 0 then
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@ -180,23 +215,23 @@ do -- register farming core
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end
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end
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local function plant(self, dtime)
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if self.time_counters[1] >= 5 then
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plant = function(self, dtime)
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if self.time_counters[1] >= 15 then
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if is_plantable_place(self.destination) then
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local stack = self:get_wield_item_stack()
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stack:take_item(1)
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self:set_wield_item_stack(stack)
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return
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end
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to_walk_randomly()
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to_walk_randomly(self)
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return
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else
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self.time_counters[1] = self.time_counters[1] + 1
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end
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end
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local function mow(self, dtime)
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if self.time_counters[1] >= 5 then
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mow = function(self, dtime)
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if self.time_counters[1] >= 15 then
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if is_mowable_place(self.destination) then
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local destnode = minetest.get_node(self.destination)
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minetest.remove_node(self.destination)
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@ -207,45 +242,26 @@ do -- register farming core
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minetest.add_item(self.destination, leftover)
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end
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end
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to_walk_randomly()
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to_walk_randomly(self)
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return
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else
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self.time_counters[1] = self.time_counters[1] + 1
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end
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end
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local function plant_and_mow_common(self, dtime)
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if self.time_counters[1] >= 5 then
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if (self.state == state.PLANT and not is_plantable_place(self.destination)
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or (self.state == state.MOW and not is_mowable_place(self.destination)) then
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local inv = self:get_inventory()
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local stacks = inv:get_list("main")
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for idx, stack in ipairs(stacks) do
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local item_name = stack:get_name()
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if minetest.get_item_group(item_name, "seed") > 0 then
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minetest.add_node(self.destination, {name = item_name, param2 = 1})
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stack:take_item(1)
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inv:set_stack("main", idx, stack)
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break
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end
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end
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end
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to_walk(self)
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else
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self.time_count = self.time_count + 1
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end
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end
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local function on_step(self, dtime)
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if self.state == state.WALK_RANDOMLY then
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-- print("== now walk randomly")
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walk_randomly(self, dtime)
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elseif self.state == state.WALK_TO_PLANT or self.state == state.WALK_TO_MOW then
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-- print("== now walk to *")
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walk_to_plant_and_mow_common(self, dtime)
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elseif self.state == state.PLANT or self.state == state.MOW then
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plant_and_mow_common(self, dtime)
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elseif self.state == state.PLANT then
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-- print("== now plant")
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plant(self, dtime)
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elseif self.state == state.MOW then
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-- print("== now mow")
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mow(self, dtime)
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end
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end
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@ -8,6 +8,7 @@ maidroid_core = {}
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maidroid_core.modname = "maidroid_core"
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maidroid_core.modpath = minetest.get_modpath(maidroid_core.modname)
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dofile(maidroid_core.modpath .. "/cores/_aux.lua")
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dofile(maidroid_core.modpath .. "/cores/empty.lua")
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dofile(maidroid_core.modpath .. "/cores/basic.lua")
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dofile(maidroid_core.modpath .. "/cores/farming.lua")
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@ -7,6 +7,7 @@ do -- register core writer
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local dye_item_map = {
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["dye:red"] = "maidroid_core:basic",
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["dye:green"] = "maidroid_core:farming",
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}
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local node_box = {
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