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Merge pull request #11 from tacigar/tacigar/maidroid/maidroid_core_basic
[ADD] Add core basic
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commit
ecaa29c50f
@ -3,6 +3,8 @@
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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maidroid.debug_mode = true
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-- maidroid.animation_frames represents the animation frame data
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-- of "models/maidroid.b3d".
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maidroid.animation_frames = {
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@ -61,6 +63,64 @@ function maidroid.maidroid.get_core(self)
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return nil
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end
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-- maidroid.maidroid.get_nearest_player returns a player object who
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-- is the nearest to the maidroid.
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function maidroid.maidroid.get_nearest_player(self, range_distance)
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local player, min_distance = nil, range_distance
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local position = self.object:getpos()
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local all_objects = minetest.get_objects_inside_radius(position, range_distance)
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for _, object in pairs(all_objects) do
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if object:is_player() then
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local player_position = object:getpos()
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local distance = vector.distance(position, player_position)
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if distance < min_distance then
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player = object
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end
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end
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end
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return player
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end
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-- maidroid.maidroid.get_front_node returns a node that exists in front of the maidroid.
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function maidroid.maidroid.get_front_node(self)
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local direction = self:get_look_direction()
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if math.abs(direction.x) >= 0.5 then
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if direction.x > 0 then direction.x = 1 else direction.x = -1 end
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else
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direction.x = 0
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end
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if math.abs(direction.z) >= 0.5 then
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if direction.z > 0 then direction.z = 1 else direction.z = -1 end
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else
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direction.z = 0
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end
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local front = vector.add(vector.round(self.object:getpos()), direction)
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return minetest.get_node(front)
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end
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-- maidroid.maidroid.get_look_direction returns a normalized vector that is
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-- the maidroid's looking direction.
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function maidroid.maidroid.get_look_direction(self)
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local yaw = self.object:getyaw()
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return vector.normalize{x = math.sin(yaw), y = 0.0, z = -math.cos(yaw)}
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end
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-- maidroid.maidroid.set_animation sets the maidroid's animation.
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-- this method is wrapper for self.object:set_animation.
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function maidroid.maidroid.set_animation(self, frame)
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self.object:set_animation(frame, 15, 0)
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end
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-- maidroid.maidroid.set_yaw_by_direction sets the maidroid's yaw
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-- by a direction vector.
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function maidroid.maidroid.set_yaw_by_direction(self, direction)
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self.object:setyaw(math.atan2(direction.z, direction.x) + math.pi / 2)
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end
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---------------------------------------------------------------------
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-- maidroid.manufacturing_data represents a table that contains manufacturing data.
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@ -111,8 +171,8 @@ function maidroid.register_maidroid(product_name, def)
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on_put = function(inv, listname, index, stack, player)
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if listname == "core" then
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local core_name = stack:get_name()
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local core = registered_cores[core_name]
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core.initialize(self)
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local core = maidroid.registered_cores[core_name]
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core.on_start(self)
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self.core_name = core_name
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end
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end,
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@ -129,9 +189,9 @@ function maidroid.register_maidroid(product_name, def)
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on_take = function(inv, listname, index, stack, player)
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if listname == "core" then
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local core = registered_cores[self.core_name]
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local core = maidroid.registered_cores[self.core_name]
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self.core_name = ""
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core.finalize(self)
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core.on_stop(self)
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end
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end,
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})
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@ -157,7 +217,6 @@ function maidroid.register_maidroid(product_name, def)
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if staticdata == "" then
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self.product_name = product_name
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self.manufacturing_number = maidroid.manufacturing_data[product_name]
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print(self.manufacturing_number, "KOKO")
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maidroid.manufacturing_data[product_name] = maidroid.manufacturing_data[product_name] + 1
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create_inventory(self)
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else
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@ -186,6 +245,14 @@ function maidroid.register_maidroid(product_name, def)
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end
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self.formspec_string = create_formspec_string(self)
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local core = self:get_core()
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if core ~= nil then
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core.on_start(self)
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else
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.object:setacceleration{x = 0, y = -10, z = 0}
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end
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end
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-- get_staticdata is a callback function that is called when the object is destroyed.
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@ -214,7 +281,7 @@ function maidroid.register_maidroid(product_name, def)
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-- on_step is a callback function that is called every delta times.
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function on_step(self, dtime)
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if (not self.pause) and self.core_name ~= "" then
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local core = registered_cores[self.core_name]
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local core = maidroid.registered_cores[self.core_name]
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core.on_step(self, dtime)
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end
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end
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@ -230,17 +297,16 @@ function maidroid.register_maidroid(product_name, def)
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-- on_punch is a callback function that is called when a player punch then.
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function on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
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print(self.product_name .. tostring(self.manufacturing_number))
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if self.pause == true then
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self.pause = false
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if self.core_name ~= "" then
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local core = registered_cores[self.core_name]
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local core = maidroid.registered_cores[self.core_name]
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core.on_pause(self)
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end
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else
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self.pause = true
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if self.core_name ~= "" then
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local core = registered_cores[self.core_name]
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local core = maidroid.registered_cores[self.core_name]
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core.on_resume(self)
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end
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end
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@ -257,6 +323,7 @@ function maidroid.register_maidroid(product_name, def)
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physical = true,
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visual = "mesh",
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visual_size = {x = 10, y = 10},
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collisionbox = {-0.25, -0.5, -0.25, 0.25, 1.05, 0.25},
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is_visible = true,
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makes_footstep_sound = true,
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@ -277,6 +344,11 @@ function maidroid.register_maidroid(product_name, def)
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get_inventory = maidroid.maidroid.get_inventory,
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get_core = maidroid.maidroid.get_core,
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get_core_name = maidroid.maidroid.get_core_name,
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get_nearest_player = maidroid.maidroid.get_nearest_player,
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get_front_node = maidroid.maidroid.get_front_node,
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get_look_direction = maidroid.maidroid.get_look_direction,
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set_animation = maidroid.maidroid.set_animation,
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set_yaw_by_direction = maidroid.maidroid.set_yaw_by_direction,
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})
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-- register a spawner for debugging maidroid mods.
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1
maidroid_core_basic/depends.txt
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1
maidroid_core_basic/depends.txt
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@ -0,0 +1 @@
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maidroid
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11
maidroid_core_basic/init.lua
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11
maidroid_core_basic/init.lua
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@ -0,0 +1,11 @@
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar. All rights reserved.
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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maidroid_core_basic = {}
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maidroid_core_basic.modname = "maidroid_core_basic"
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maidroid_core_basic.modpath = minetest.get_modpath(maidroid_core_basic.modname)
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dofile(maidroid_core_basic.modpath .. "/register.lua")
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66
maidroid_core_basic/register.lua
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66
maidroid_core_basic/register.lua
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@ -0,0 +1,66 @@
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar. All rights reserved.
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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local state = {
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IDLE = 0,
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ACCOMPANY = 1,
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}
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local function on_start(self)
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self.state = state.IDLE
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self.object:setacceleration{x = 0, y = -10, z = 0}
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end
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local function on_stop(self)
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self.state = nil
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self.object:setvelocty{x = 0, y = 0, z = 0}
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end
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local function on_step(self, dtime)
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local player = self:get_nearest_player(10)
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if player == nil then
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self:set_animation(maidroid.animation_frames.STAND)
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return
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end
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local position = self.object:getpos()
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local player_position = player:getpos()
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local direction = vector.subtract(player_position, position)
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local velocity = self.object:getvelocity()
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if vector.length(direction) < 3 then
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if self.state == state.ACCOMPANY then
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self:set_animation(maidroid.animation_frames.STAND)
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self.state = state.IDLE
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self.object:setvelocity{x = 0, y = velocity.y, z = 0}
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end
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else
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if self.state == state.IDLE then
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self:set_animation(maidroid.animation_frames.WALK)
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self.state = state.ACCOMPANY
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end
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self.object:setvelocity{x = direction.x, y = velocity.y, z = direction.z} -- TODO
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end
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self:set_yaw_by_direction(direction)
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-- if maidroid is stoped by obstacle, the maidroid must jump.
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if velocity.y == 0 and self.state == state.ACCOMPANY then
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local front_node = self:get_front_node()
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if front_node.name ~= "air" then
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self.object:setvelocity{x = direction.x, y = 5, z = direction.z}
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end
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end
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end
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maidroid.register_core("maidroid_core_basic:core_basic", {
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description = "maidroid core : basic",
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inventory_image = "maidroid_core_basic.png",
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on_start = on_start,
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on_stop = on_stop,
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on_resume = on_start,
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on_pause = on_stop,
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on_step = on_step,
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})
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