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mirror of https://github.com/tacigar/maidroid.git synced 2025-03-14 00:00:31 +01:00

Merge branch 'master' into create_farming_core

This commit is contained in:
tacigar 2016-12-18 00:29:57 +09:00
commit f28b164d21
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@ -1,40 +1,57 @@
# Maidroid
# Overview
Maidroidは、Minecraft用のMOD `littleMaidMob` にインスパイアされて開発している、Minetestの世界にメイドロボットを追加するMOD(MOD Pack)です。
Maidroid MOD は, Minecraft のMOD `littleMaidMob` にインスパイアされて開発を始めた, 孤独な Minetest の世界にメイドのロボットを追加する MOD です。
# Usage
## Overview
Maidroid を作り出すには, まず空の卵と卵に命を吹き込むための, Maidroid-Egg Writer を作成しなければなりません.
それらのレシピを以下に示します.
- MaidroidはCoreと呼ばれるチップを埋め込まれると、そのチップに埋め込まれたプログラムを実行する
- CoreはCoreWriterと呼ばれるチップへの書き込みを行う機械を使うことで、様々なチップへ変換することができる
<img src="http://i.imgur.com/6ZGQF4J.png" />
<img src="http://i.imgur.com/Y5tzPGM.png" />
## Core
次に, Maidroid-Egg Writer 設置, 右クリックし, `Egg` と書かれたスロットに先ほど作成した空の卵を置きます.
また, `Fuel` と書かれたスロットには石炭を, `Dye` と書かれたスロットには染料を設置します.
この染料の色によって, 生成される卵の種類が変化します.
以下に染料と, 生成される卵の対応を示します.
Coreの種類とその機能の説明を以下に示す。
|Core|説明|
|染料|Egg|
|:--|:--|
|`maidroid_core:empty`|何もしない。CoreWriterで変換するための材料|
|`maidroid_core:basic`|プレーヤーの後ろを付いてくる。荷物持ちくらいにはなる|
|`dye:red`|`maidroid:maidroid_mk1_egg`|
## Crafting
しばらく待つと, 空の卵に命が吹き込まれ, 新しい卵に変換されます.
この卵を取り出し地面に投げつけると, Maidroid が誕生します.
```
"maidroid_tool:core_writer" : {
{"default:steel_ingot", "default:diamond", "default:steel_ingot"},
{ "default:cobble", "default:steel_ingot", "default:cobble"},
{ "default:cobble", "default:cobble", "default:cobble"},
}
```
この状態では, Maidroid は止まったままです.
Maidroid を動かすためには, Core, つまり Maidroid の脳を埋め込む必要があります.
Core を作り出す手順は Maidroid を作り出す手順と非常に似ています.
まず, 空の Core と Core に情報を書き込む為の Core Writer を作成します.
それらのレシピを以下に示します.
CoreWriterを用いてEmptyCoreへの書き込みを行う際には染料が必要であり、染料と生成されるCoreの種類は一対一に対応する。
その対応関係を以下に列挙する。
<img src="http://i.imgur.com/Sxnr38Y.png">
<img src="http://i.imgur.com/97VENIl.png">
|染料|生成されるCore|
|:--|:--|
||`maidroid_core:empty`|
|`dye:red`|`maidroid_core:basic`|
Core Writer を設置 & 右クリックし, `Core` スロットに空の Core, `Fuel` スロットに石炭, `Dye` スロットに染料を設置します.
Maidroid-Egg Writer 同様, 設置される染料の種類によって, 生成される Core の種類が変化します.
以下に染料と, 生成される Core の対応を示します.
|染料|Core|説明|
|:--|:--|:--|
|`dye:red`|`maidroid_core:basic`|プレーヤーを追いかけてくる. |
Core が生成されたら早速 Maidroid に埋め込みましょう.
Maidroid を右クリックし, Core と書かれたスロットに先ほど作成した Core を設置します.
すると, Maidroid が動き始めるでしょう.
# Dependencies
- bucket
- default
- dye
# Lisense
- Source Code : [GPLv3](https://www.gnu.org/licenses/gpl-3.0.html) or later
- Resources : [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) or later
# Contributers

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@ -1,26 +1,63 @@
# Maidroid
Maidroid is a mod for Minetest which adds maid robots that can perform common tasks such as farming and cutting down trees.
![A screenshot of maid robots from the Maidroid mod](screenshot_readme.png)
## Overview
Maidroid MOD is a MOD for Minetest which adds maid robots, inspired by littleMaidMob.
## Usage
First, in order to create a maidroid, you have to craft an empty egg and an egg writer that convert eggs.
Those recipe is as follows.
<img src="http://i.imgur.com/6ZGQF4J.png" />
<img src="http://i.imgur.com/Y5tzPGM.png" />
After you place an egg writer node, and rightclick it, you have to place an empty egg to the slot labeled `Egg`, a coal to the slot labeled `Fuel`, and a dye to the slot labeled `Dye`.
The kind of the dye placed decides a egg produced.
The correspondences are as follows.
|Dye|Egg|
|:--|:--|
|`dye:red`|`maidroid:maidroid_mk1_egg`|
After a while, the empty egg will be converted to an new egg.
If you take and use it, a new maidroid will be born.
The maidroid, however, doesn't move now.
In order to have them move, you have to put a Core that is their brain.
You can create a core in a similar way to a maidroid egg.
First, you have to create an empty core and a core writer.
Those recipe is as follows.
<img src="http://i.imgur.com/Sxnr38Y.png">
<img src="http://i.imgur.com/97VENIl.png">
After you place a core writer node, rightclick it, and place a empty core to the slot labeled `Core`, a coal to the slot labeled `Fuel`, and a dye to the slot labeled `Dye`.
The correspondences of dyes and cores are as follows.
|Dye|Core|Description|
|:--|:--|:--|
|`dye:red`|`maidroid_core:basic`|Following the player.|
When a new core is created, put it to the maidroid.
Rightclick it, and put the core to the slot labeled `Core`.
The maidroid will start.
## Dependencies
* default
* dye
- bucket
- default
- dye
## Forum Topic
The forum topic for this mod on the Minetest Forums is located at:
* https://forum.minetest.net/viewtopic.php?f=9&t=14808
## License
The source code of Maidroid is available under the [GPLv3](https://www.gnu.org/licenses/gpl-3.0.html) or later license.
The resouces included in Maidroid are available under the [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) or later license.
- The source code of Maidroid is available under the [GPLv3](https://www.gnu.org/licenses/gpl-3.0.html) or later license.
- The resouces included in Maidroid are available under the [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) or later license.
---
## `maidroid/maidroid_tool`
### Core Writer
![Core Writer](core_writer.gif)
## Contributers

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@ -22,6 +22,10 @@ maidroid.registered_maidroids = {}
-- definitions of core registered by maidroid.register_core.
maidroid.registered_cores = {}
-- maidroid.registered_eggs represents a table that contains
-- definition of egg registered by maidroid.register_egg.
maidroid.registered_eggs = {}
-- maidroid.is_core reports whether a item is a core item by the name.
function maidroid.is_core(item_name)
if maidroid.registered_cores[item_name] then
@ -139,7 +143,7 @@ end
function maidroid.maidroid.move_main_to_wield(self, itemname)
local inv = self:get_inventory()
local main_size = inv:get_size("main")
for i = 1, main_size do
local stack = inv:get_stack("main", i)
if stack:get_name() == itemname then
@ -209,7 +213,7 @@ end)
minetest.register_craftitem("maidroid:dummy_empty_craftitem", {
wield_image = "maidroid_dummy_empty_craftitem.png",
})
local function on_activate(self, staticdata)
-- attach to the nearest maidroid.
local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 0.1)
@ -246,15 +250,15 @@ end)
end
minetest.register_entity("maidroid:dummy_item", {
hp_max = 1,
visual = "wielditem",
visual_size = {x = 0.025, y = 0.025},
hp_max = 1,
visual = "wielditem",
visual_size = {x = 0.025, y = 0.025},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
textures = {"air"},
on_activate = on_activate,
on_step = on_step,
itemname = "",
physical = false,
textures = {"air"},
on_activate = on_activate,
on_step = on_step,
itemname = "",
})
end) ()
@ -271,10 +275,29 @@ function maidroid.register_core(core_name, def)
})
end
-- maidroid.register_egg registers a definition of a new egg.
function maidroid.register_egg(egg_name, def)
maidroid.registered_eggs[egg_name] = def
minetest.register_craftitem(egg_name, {
description = def.description,
inventory_image = def.inventory_image,
stack_max = 1,
on_use = function(item_stack, user, pointed_thing)
if pointed_thing.above ~= nil and def.product_name ~= nil then
minetest.add_entity(pointed_thing.above, def.product_name)
return itemstack
end
return nil
end,
})
end
-- maidroid.register_maidroid registers a definition of a new maidroid.
function maidroid.register_maidroid(product_name, def)
maidroid.registered_maidroids[product_name] = def
-- initialize manufacturing number of a new maidroid.
if maidroid.manufacturing_data[product_name] == nil then
maidroid.manufacturing_data[product_name] = 0
@ -523,18 +546,10 @@ function maidroid.register_maidroid(product_name, def)
move_main_to_wield = maidroid.maidroid.move_main_to_wield,
})
-- register a spawner for debugging maidroid mods.
minetest.register_craftitem(product_name .. "_spawner", {
description = product_name .. " spawner",
inventory_image = def.inventory_image,
stack_max = 1,
on_use = function(item_stack, user, pointed_thing)
if pointed_thing.above ~= nil then
minetest.add_entity(pointed_thing.above, product_name)
return itemstack
end
return nil
end,
-- register maidroid egg.
maidroid.register_egg(product_name .. "_egg", {
description = product_name .. " egg",
inventory_image = def.egg_image,
product_name = product_name,
})
end

13
maidroid/crafting.lua Normal file
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@ -0,0 +1,13 @@
------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
minetest.register_craft{
output = "maidroid:empty_egg",
recipe = {
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
{"default:bronze_ingot", "default:steel_ingot", "default:bronze_ingot"},
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
},
}

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@ -10,3 +10,4 @@ maidroid.modpath = minetest.get_modpath(maidroid.modname)
dofile(maidroid.modpath .. "/api.lua")
dofile(maidroid.modpath .. "/register.lua")
dofile(maidroid.modpath .. "/crafting.lua")

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@ -3,26 +3,33 @@
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
maidroid.register_maidroid("maidroid:maidroid_mk1", {
hp_max = 10,
weight = 20,
mesh = "maidroid.b3d",
textures = {"maidroid_mk1.png"},
inventory_image = "maidroid_mk1_spawner.png",
maidroid.register_egg("maidroid:empty_egg", {
description = "Empty Egg",
inventory_image = "maidroid_empty_egg.png",
})
maidroid.register_maidroid("maidroid:maidroid_mk1", {
hp_max = 10,
weight = 20,
mesh = "maidroid.b3d",
textures = {"maidroid_mk1.png"},
egg_image = "maidroid_maidroid_mk1_egg.png",
})
--[[
maidroid.register_maidroid("maidroid:maidroid_mk2", {
hp_max = 10,
weight = 20,
mesh = "maidroid.b3d",
textures = {"maidroid_mk2.png"},
inventory_image = "maidroid_mk2_spawner.png",
hp_max = 10,
weight = 20,
mesh = "maidroid.b3d",
textures = {"maidroid_mk2.png"},
egg_image = "maidroid_mk2_egg.png",
})
maidroid.register_maidroid("maidroid:maidroid_mk3", {
hp_max = 10,
weight = 20,
mesh = "maidroid.b3d",
textures = {"maidroid_mk3.png"},
inventory_image = "maidroid_mk3_spawner.png",
hp_max = 10,
weight = 20,
mesh = "maidroid.b3d",
textures = {"maidroid_mk3.png"},
egg_image = "maidroid_mk3_egg.png",
})
]]--

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------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
maidroid_tool.shared = {}
-- maidroid_tool.shared.generate_writer is a shared
-- function called for registering egg writer and core writer.
function maidroid_tool.register_writer(nodename, options)
local description = options.description
local formspec = options.formspec
local tiles = options.tiles
local node_box = options.node_box
local selection_box = options.selection_box
local duration = options.duration
local on_activate = options.on_activate
local on_deactivate = options.on_deactivate
local empty_itemname = options.empty_itemname
local dye_item_map = options.dye_item_map
local is_mainitem = options.is_mainitem
local on_metadata_inventory_put_to_main = options.on_metadata_inventory_put_to_main
local on_metadata_inventory_take_from_main = options.on_metadata_inventory_take_from_main
-- can_dig is a common callback.
local function can_dig(pos, player)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
return (
inventory:is_empty("main") and
inventory:is_empty("fuel") and
inventory:is_empty("dye")
)
end
-- swap_node is a helper function that swap two nodes.
local function swap_node(pos, name)
local node = minetest.get_node(pos)
node.name = name
minetest.swap_node(pos, node)
end
-- on_timer is a common callback.
local function on_timer(pos, elapsed)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local main_list = inventory:get_list("main")
local fuel_list = inventory:get_list("fuel")
local dye_list = inventory:get_list("dye")
local time = meta:get_float("time")
local output = meta:get_string("output")
-- if time is positive, this node is active.
if time >= 0 then
if time <= duration then
meta:set_float("time", time + 1)
meta:set_string("formspec", formspec.active(time))
else
meta:set_float("time", -1)
meta:set_string("output", "")
meta:set_string("formspec", formspec.inactive)
inventory:set_stack("main", 1, ItemStack(output))
swap_node(pos, nodename)
if on_deactivate ~= nil then -- call on_deactivate callback.
on_deactivate(pos)
end
end
else
local main_name = main_list[1]:get_name()
if main_name == empty_itemname and (not fuel_list[1]:is_empty()) and (not dye_list[1]:is_empty()) then
local output = dye_item_map[dye_list[1]:get_name()]
meta:set_string("time", 0)
meta:set_string("output", output)
local fuel_stack = fuel_list[1]
fuel_stack:take_item()
inventory:set_stack("fuel", 1, fuel_stack)
local dye_stack = dye_list[1]
dye_stack:take_item()
inventory:set_stack("dye", 1, dye_stack)
swap_node(pos, nodename .. "_active")
if on_activate ~= nil then -- call on_activate callback.
on_activate(pos, output)
end
end
end
return true -- on_timer should return boolean value.
end
-- allow_metadata_inventory_put is a common callback.
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local itemname = stack:get_name()
if (listname == "fuel" and itemname == "default:coal_lump") then
return stack:get_count()
elseif listname == "dye" and dye_item_map[itemname] ~= nil then
return stack:get_count()
elseif listname == "main" and itemname == empty_itemname then
return stack:get_count()
end
return 0
end
-- allow_metadata_inventory_move is a common callback for the node.
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local stack = inventory:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, listname, to_index, stack, player)
end
do -- register a definition of an inactive node.
local function on_construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec.inactive)
meta:set_string("output", "")
meta:set_string("time", -1)
local inventory = meta:get_inventory()
inventory:set_size("main", 1)
inventory:set_size("fuel", 1)
inventory:set_size("dye", 1)
end
local function on_metadata_inventory_put(pos, listname, index, stack, player)
local timer = minetest.get_node_timer(pos)
timer:start(0.25)
local meta = minetest.get_meta(pos)
if listname == "main" then
if on_metadata_inventory_put_to_main ~= nil then
on_metadata_inventory_put_to_main(pos) -- call on_metadata_inventory_put_to_main callback.
end
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local stack = inventory:get_stack(from_list, from_index)
on_metadata_inventory_put(pos, listname, to_index, stack, player)
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
if listname == "main" then
if on_metadata_inventory_take_from_main ~= nil then
on_metadata_inventory_take_from_main(pos) -- call on_metadata_inventory_take_from_main callback.
end
end
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
return stack:get_count() -- maybe add more.
end
minetest.register_node(nodename, {
description = description,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
node_box = node_box,
selection_box = selection_box,
tiles = tiles.inactive,
can_dig = can_dig,
on_timer = on_timer,
on_construct = on_construct,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
end -- end register inactive node.
do -- register a definition of an active node.
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if listname == "main" then
return 0
end
return stack:get_count()
end
minetest.register_node(nodename .. "_active", {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
node_box = node_box,
selection_box = selection_box,
tiles = tiles.active,
can_dig = can_dig,
on_timer = on_timer,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
end -- end register active node.
end

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@ -3,12 +3,12 @@
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
local dye_core_map = {
["dye:red"] = "maidroid_core:basic",
}
do -- register core writer
local dye_item_map = {
["dye:red"] = "maidroid_core:basic",
}
-- register a definition of a core writer.
;(function()
local node_box = {
type = "fixed",
fixed = {
@ -28,243 +28,62 @@ local dye_core_map = {
},
}
local formspec_inactive = "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "label[3.75,0;Core]"
.. "list[current_name;core;3.5,0.5;1,1;]"
.. "label[2.75,2;Coal]"
.. "list[current_name;fuel;2.5,2.5;1,1;]"
.. "label[4.75,2;Dye]"
.. "list[current_name;dye;4.5,2.5;1,1;]"
.. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png]"
.. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[transformR270]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.2;8,3;8]"
local function generate_formspec_active(writing_time)
local arrow_percent = (100 / 40) * writing_time
local merter_percent = 0
if writing_time % 16 >= 8 then
meter_percent = (8 - (writing_time % 8)) * (100 / 8)
else
meter_percent = (writing_time % 8) * (100 / 8)
end
return "size[8,9]"
local formspec = {
["inactive"] = "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "label[3.75,0;Core]"
.. "list[current_name;core;3.5,0.5;1,1;]"
.. "list[current_name;main;3.5,0.5;1,1;]"
.. "label[2.75,2;Coal]"
.. "list[current_name;fuel;2.5,2.5;1,1;]"
.. "label[4.75,2;Dye]"
.. "list[current_name;dye;4.5,2.5;1,1;]"
.. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png^[lowpart:"
.. arrow_percent
.. ":maidroid_tool_gui_arrow_filled.png]"
.. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[lowpart:"
.. meter_percent
.. ":maidroid_tool_gui_meter_filled.png^[transformR270]"
.. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png]"
.. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[transformR270]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.2;8,3;8]"
end
.. "list[current_player;main;0,6.2;8,3;8]",
-- get_nearest_core_entity returns the nearest core entity.
local function get_nearest_core_entity(pos)
local all_objects = minetest.get_objects_inside_radius(pos, 1.0)
for _, object in ipairs(all_objects) do
if object:get_luaentity().name == "maidroid_tool:core_entity" then
return object:get_luaentity()
["active"] = function(time)
local arrow_percent = (100 / 40) * time
local merter_percent = 0
if time % 16 >= 8 then
meter_percent = (8 - (time % 8)) * (100 / 8)
else
meter_percent = (time % 8) * (100 / 8)
end
end
return nil
end
return "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "label[3.75,0;Core]"
.. "list[current_name;main;3.5,0.5;1,1;]"
.. "label[2.75,2;Coal]"
.. "list[current_name;fuel;2.5,2.5;1,1;]"
.. "label[4.75,2;Dye]"
.. "list[current_name;dye;4.5,2.5;1,1;]"
.. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png^[lowpart:"
.. arrow_percent
.. ":maidroid_tool_gui_arrow_filled.png]"
.. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[lowpart:"
.. meter_percent
.. ":maidroid_tool_gui_meter_filled.png^[transformR270]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.2;8,3;8]"
end,
}
-- can_dig is a common callback for the core writer.
local function can_dig(pos, player)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
return (
inventory:is_empty("core") and
inventory:is_empty("fuel") and
inventory:is_empty("dye")
)
end
-- swap_node is a helper function that swap two nodes.
local function swap_node(pos, name)
local node = minetest.get_node(pos)
node.name = name
minetest.swap_node(pos, node)
end
-- on_timer is a common callback for the core writer.
local function on_timer(pos, elapsed)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local core_list = inventory:get_list("core")
local fuel_list = inventory:get_list("fuel")
local dye_list = inventory:get_list("dye")
local writing_time = meta:get_float("writing_time")
local writing_total_time = 40
local output_core = meta:get_string("output_core")
-- if writing time is positive, the core writer is active.
if writing_time >= 0 then
if writing_time <= writing_total_time then
meta:set_float("writing_time", writing_time + 1)
meta:set_string("formspec", generate_formspec_active(writing_time))
else -- else place output core to core list.
meta:set_float("writing_time", -1)
meta:set_string("output_core", "")
meta:set_string("formspec", formspec_inactive)
inventory:set_stack("core", 1, ItemStack(output_core))
swap_node(pos, "maidroid_tool:core_writer")
local core_entity = get_nearest_core_entity(pos)
core_entity:stop_rotate()
end
else -- else the core writer is inactive.
local core_name = core_list[1]:get_name()
if core_name == "maidroid_core:empty" and (not fuel_list[1]:is_empty()) and (not dye_list[1]:is_empty()) then
meta:set_float("writing_time", 0)
meta:set_string("output_core", dye_core_map[dye_list[1]:get_name()])
local fuel_stack = fuel_list[1]
fuel_stack:take_item()
inventory:set_stack("fuel", 1, fuel_stack)
local dye_stack = dye_list[1]
dye_stack:take_item()
inventory:set_stack("dye", 1, dye_stack)
swap_node(pos, "maidroid_tool:core_writer_active")
local core_entity = get_nearest_core_entity(pos)
core_entity:start_rotate()
end
end
return true
end
-- allow_metadata_inventory_put is a common callback for the core writer.
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local itemname = stack:get_name()
if (listname == "fuel" and itemname == "default:coal_lump") then
return stack:get_count()
elseif listname == "dye" and dye_core_map[itemname] ~= nil then
return stack:get_count()
elseif listname == "core" and maidroid.is_core(itemname) then
return stack:get_count()
end
return 0
end
-- allow_metadata_inventory_move is a common callback for the core writer.
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local stack = inventory:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, listname, to_index, stack, player)
end
--------------------------------------------------------------------
;(function() -- register a definition of an inactive core writer.
local tiles = {
local tiles = {
["inactive"] = {
"maidroid_tool_core_writer_top.png",
"maidroid_tool_core_writer_bottom.png",
"maidroid_tool_core_writer_right.png",
"maidroid_tool_core_writer_right.png^[transformFX",
"maidroid_tool_core_writer_front.png^[transformFX",
"maidroid_tool_core_writer_front.png",
}
},
local function on_construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_inactive)
meta:set_string("output_core", "")
meta:set_float("writing_time", -1)
local inventory = meta:get_inventory()
inventory:set_size("core", 1)
inventory:set_size("fuel", 1)
inventory:set_size("dye", 1)
end
local function on_metadata_inventory_put(pos, listname, index, stack, player)
local timer = minetest.get_node_timer(pos)
timer:start(0.25)
local meta = minetest.get_meta(pos)
if listname == "core" then
local entity_position = {
x = pos.x, y = pos.y + 0.65, z = pos.z
}
minetest.add_entity(entity_position, "maidroid_tool:core_entity")
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local stack = inventory:get_stack(from_list, from_index)
on_metadata_inventory_put(pos, listname, to_index, stack, player)
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
if listname == "core" then
local core_entity = get_nearest_core_entity(pos)
core_entity.object:remove()
end
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
return stack:get_count() -- maybe add more.
end
minetest.register_node("maidroid_tool:core_writer", {
description = "maidroid tool : core writer",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
node_box = node_box,
selection_box = selection_box,
tiles = tiles,
can_dig = can_dig,
on_timer = on_timer,
on_construct = on_construct,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
end) ()
--------------------------------------------------------------------
;(function () -- register a definition of an active core writer.
local tiles = {
["active"] = {
"maidroid_tool_core_writer_top.png",
"maidroid_tool_core_writer_bottom.png",
"maidroid_tool_core_writer_right.png",
@ -291,36 +110,61 @@ local dye_core_map = {
length = 1.5,
},
},
}
},
}
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if listname == "core" then
return 0
-- get_nearest_core_entity returns the nearest core entity.
local function get_nearest_core_entity(pos)
local all_objects = minetest.get_objects_inside_radius(pos, 1.0)
for _, object in ipairs(all_objects) do
if object:get_luaentity().name == "maidroid_tool:core_entity" then
return object:get_luaentity()
end
return stack:get_count()
end
return nil
end
minetest.register_node("maidroid_tool:core_writer_active", {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
node_box = node_box,
selection_box = selection_box,
tiles = tiles,
can_dig = can_dig,
on_timer = on_timer,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
end) ()
end) ()
local function on_deactivate(pos)
local core_entity = get_nearest_core_entity(pos)
core_entity:stop_rotate()
end
local function on_activate(pos)
local core_entity = get_nearest_core_entity(pos)
core_entity:start_rotate()
end
local function on_metadata_inventory_put_to_main(pos)
local entity_position = {
x = pos.x, y = pos.y + 0.65, z = pos.z,
}
minetest.add_entity(entity_position, "maidroid_tool:core_entity")
end
local function on_metadata_inventory_take_from_main(pos)
local core_entity = get_nearest_core_entity(pos)
core_entity.object:remove()
end
maidroid_tool.register_writer("maidroid_tool:core_writer", {
description = "maidroid tool : core writer",
formspec = formspec,
tiles = tiles,
node_box = node_box,
selection_box = selection_box,
duration = 40,
on_activate = on_activate,
on_deactivate = on_deactivate,
empty_itemname = "maidroid_core:empty",
dye_item_map = dye_item_map,
on_metadata_inventory_put_to_main = on_metadata_inventory_put_to_main,
on_metadata_inventory_take_from_main = on_metadata_inventory_take_from_main,
})
end
-- register a definition of a core entity.
;(function()
do
local node_box = {
type = "fixed",
fixed = {
@ -351,23 +195,45 @@ end) ()
local function on_activate(self, staticdata)
self.object:set_properties{textures = {"maidroid_tool:core_node"}}
print(staticdata)
if staticdata ~= "" then
local data = minetest.deserialize(staticdata)
self.is_rotating = data["is_rotating"]
if self.is_rotating then
self:start_rotate()
end
end
end
local function start_rotate(self)
self.object:set_properties{automatic_rotate = 1}
self.is_rotating = true
end
local function stop_rotate(self)
self.object:set_properties{automatic_rotate = 0}
self.is_rotating = false
end
local function get_staticdata(self)
local data = {
["is_rotating"] = self.is_rotating,
}
return minetest.serialize(data)
end
minetest.register_entity("maidroid_tool:core_entity", {
physical = false,
visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
collisionbox = {0, 0, 0, 0, 0, 0},
on_activate = on_activate,
start_rotate = start_rotate,
stop_rotate = stop_rotate,
physical = false,
visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
collisionbox = {0, 0, 0, 0, 0, 0},
on_activate = on_activate,
start_rotate = start_rotate,
stop_rotate = stop_rotate,
get_staticdata = get_staticdata,
is_rotating = false,
})
end) ()
end

View File

@ -11,3 +11,12 @@ minetest.register_craft{
{ "default:cobble", "default:cobble", "default:cobble"},
},
}
minetest.register_craft{
output = "maidroid_tool:egg_writer",
recipe = {
{ "default:diamond", "bucket:bucket_water", "default:diamond"},
{ "default:cobble", "default:steel_ingot", "default:cobble"},
{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
},
}

View File

@ -1,3 +1,4 @@
bucket
default
dye
maidroid

View File

@ -0,0 +1,267 @@
------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
do -- register egg writer
local dye_item_map = {
["dye:red"] = "maidroid:maidroid_mk1_egg",
}
local formspec = { -- want to change.
["inactive"] = "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "label[3.75,0;Egg]"
.. "list[current_name;main;3.5,0.5;1,1;]"
.. "label[2.75,2;Coal]"
.. "list[current_name;fuel;2.5,2.5;1,1;]"
.. "label[4.75,2;Dye]"
.. "list[current_name;dye;4.5,2.5;1,1;]"
.. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png]"
.. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[transformR270]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.2;8,3;8]",
["active"] = function(time)
local arrow_percent = (100 / 40) * time
local merter_percent = 0
if time % 16 >= 8 then
meter_percent = (8 - (time % 8)) * (100 / 8)
else
meter_percent = (time % 8) * (100 / 8)
end
return "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "label[3.75,0;Egg]"
.. "list[current_name;main;3.5,0.5;1,1;]"
.. "label[2.75,2;Coal]"
.. "list[current_name;fuel;2.5,2.5;1,1;]"
.. "label[4.75,2;Dye]"
.. "list[current_name;dye;4.5,2.5;1,1;]"
.. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png^[lowpart:"
.. arrow_percent
.. ":maidroid_tool_gui_arrow_filled.png]"
.. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[lowpart:"
.. meter_percent
.. ":maidroid_tool_gui_meter_filled.png^[transformR270]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.2;8,3;8]"
end,
}
local tiles = {
["active"] = {
"maidroid_tool_egg_writer_top.png",
"maidroid_tool_egg_writer_bottom.png",
"maidroid_tool_egg_writer_right.png",
"maidroid_tool_egg_writer_right.png^[transformFX",
{
backface_culling = false,
image = "maidroid_tool_egg_writer_front_active.png^[transformFX",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5,
},
},
{
backface_culling = false,
image = "maidroid_tool_egg_writer_front_active.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5,
},
},
},
["inactive"] = {
"maidroid_tool_egg_writer_top.png",
"maidroid_tool_egg_writer_bottom.png",
"maidroid_tool_egg_writer_right.png",
"maidroid_tool_egg_writer_right.png^[transformFX",
"maidroid_tool_egg_writer_front.png^[transformFX",
"maidroid_tool_egg_writer_front.png",
},
}
local node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.4375, -0.375, 0.4375, 0.4375},
{-0.4375, -0.3125, -0.4375, 0.4375, 0.4375, -0.375},
{ 0.375, -0.3125, -0.4375, 0.4375, 0.4375, 0.4375},
{-0.4375, -0.3125, 0.375, 0.4375, 0.4375, 0.4375},
{-0.4375, -0.25, -0.375, 0.4375, 0.25, 0.375},
{ -0.5, 0, -0.5, 0.5, 0.125, 0.5},
{ -0.25, -0.5, -0.3125, 0.25, -0.3125, 0.3125},
{-0.3125, -0.5, -0.25, 0.3125, -0.3125, 0.25},
},
}
local selection_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, 0.4375, 0.4375},
},
}
local function get_nearest_egg_entity(pos)
local all_objects = minetest.get_objects_inside_radius(pos, 1.0)
for _, object in ipairs(all_objects) do
if object:get_luaentity().name == "maidroid_tool:egg_entity" then
return object:get_luaentity()
end
end
return nil
end
local function on_deactivate(pos)
local egg_entity = get_nearest_egg_entity(pos)
egg_entity:stop_move()
end
local function on_activate(pos, output)
local egg_entity = get_nearest_egg_entity(pos)
egg_entity.object:set_properties{textures={"maidroid:empty_egg"}}
egg_entity:start_move(output)
end
local function on_metadata_inventory_put_to_main(pos)
local center_position = {
x = pos.x, y = pos.y + 0.25, z = pos.z
}
local egg_entity = minetest.add_entity(center_position, "maidroid_tool:egg_entity")
local lua_entity = egg_entity:get_luaentity()
lua_entity:initialize(center_position)
end
local function on_metadata_inventory_take_from_main(pos)
local egg_entity = get_nearest_egg_entity(pos)
egg_entity.object:remove()
end
maidroid_tool.register_writer("maidroid_tool:egg_writer", {
description = "maidroid tool : egg writer",
formspec = formspec,
tiles = tiles,
node_box = node_box,
selection_box = selection_box,
duration = 40,
on_activate = on_activate,
on_deactivate = on_deactivate,
empty_itemname = "maidroid:empty_egg",
dye_item_map = dye_item_map,
on_metadata_inventory_put_to_main = on_metadata_inventory_put_to_main,
on_metadata_inventory_take_from_main = on_metadata_inventory_take_from_main,
})
end -- register egg writer
do -- register a definition of an egg entity
local function on_activate(self, staticdata)
self.object:set_properties{textures={"maidroid:empty_egg"}}
self.object:set_properties{automatic_rotate = 1}
if staticdata ~= "" then
local data = minetest.deserialize(staticdata)
self.is_moving = data["is_moving"]
self.center_position = data["center_position"]
self.output = data["output"]
self.current_egg = data["current_egg"]
self.object:set_properties{textures={self.current_egg}}
self:initialize(self.center_position)
if self.is_moving then
self:start_move()
end
else
self.object:set_properties{textures={"maidroid:empty_egg"}}
end
end
local function start_move(self, output)
self.is_moving = true
self.output = output
end
local function stop_move(self)
self.object:set_properties{textures={self.output}}
self.is_moving = false
self.current_egg = self.output
self.output = ""
end
local function get_staticdata(self)
local data = {
["is_moving"] = self.is_moving,
["center_position"] = self.center_position,
["output"] = self.output,
["current_egg"] = self.current_egg,
}
return minetest.serialize(data)
end
local function on_step(self, dtime)
if self.angle >= 360 then
self.angle = 0
else
self.angle = self.angle + 2
end
if self.is_moving then
local length = 0.15
local new_position = vector.add(self.center_position, {
x = length * math.cos(self.angle * math.pi / 180.0),
y = math.sin(self.angle * math.pi / 180.0) * 0.025,
z = length * math.sin(self.angle * math.pi / 180.0),
})
self.object:setpos(new_position)
else
local cur_position = self.object:getpos()
local new_position = {
x = cur_position.x,
y = self.center_position.y + math.sin(self.angle * math.pi / 180.0) * 0.025,
z = cur_position.z,
}
self.object:setpos(new_position)
end
end
local function initialize(self, pos)
self.angle = 0
self.center_position = pos
local init_pos = vector.add(pos, {x = 0.15, y = 0, z = 0})
self.object:setpos(init_pos)
end
minetest.register_entity("maidroid_tool:egg_entity", {
hp_max = 1,
visual = "wielditem",
visual_size = {x = 0.2, y = 0.2},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
on_activate = on_activate,
start_move = start_move,
stop_move = stop_move,
get_staticdata = get_staticdata,
on_step = on_step,
initialize = initialize,
output = "",
current_egg = "",
center_position = nil,
is_moving = false,
angle = 0,
})
end -- register egg entity

View File

@ -8,5 +8,7 @@ maidroid_tool = {}
maidroid_tool.modname = "maidroid_tool"
maidroid_tool.modpath = minetest.get_modpath(maidroid_tool.modname)
dofile(maidroid_tool.modpath .. "/api.lua")
dofile(maidroid_tool.modpath .. "/core_writer.lua")
dofile(maidroid_tool.modpath .. "/egg_writer.lua")
dofile(maidroid_tool.modpath .. "/crafting.lua")

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