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https://gitlab.com/gaelysam/mapgen_rivers.git
synced 2024-12-28 20:00:41 +01:00
Switch again to using river direction and flux instead of table of bounds
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@ -6,5 +6,6 @@ offset_x
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offset_y
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bounds_x
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bounds_y
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dirs
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rivers
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unused/
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48
polygons.lua
48
polygons.lua
@ -27,10 +27,10 @@ copy_if_needed('dem')
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local dem = load_map('dem', 2, true, X*Z)
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copy_if_needed('lakes')
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local lakes = load_map('lakes', 2, true, X*Z)
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copy_if_needed('bounds_x')
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local bounds_x = load_map('bounds_x', 4, false, (X-1)*Z)
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copy_if_needed('bounds_y')
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local bounds_z = load_map('bounds_y', 4, false, X*(Z-1))
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copy_if_needed('dirs')
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local dirs = load_map('dirs', 1, false, X*Z)
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copy_if_needed('rivers')
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local rivers = load_map('rivers', 4, false, X*Z)
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copy_if_needed('offset_x')
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local offset_x = load_map('offset_x', 1, true, X*Z)
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@ -138,11 +138,21 @@ local function make_polygons(minp, maxp)
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polygon.lake = math.min(lakes[iA], lakes[iB], lakes[iC], lakes[iD])
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-- Now, rivers.
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-- Start by finding the river width (if any) for the polygon's 4 edges.
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local river_west = river_width(bounds_z[iA])
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local river_north = river_width(bounds_x[iA-zp])
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local river_east = 1-river_width(bounds_z[iB])
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local river_south = 1-river_width(bounds_x[iD-zp-1])
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-- Load river flux values for the 4 corners
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local riverA = river_width(rivers[iA])
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local riverB = river_width(rivers[iB])
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local riverC = river_width(rivers[iC])
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local riverD = river_width(rivers[iD])
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polygon.river_corners = {riverA, riverB, riverC, riverD}
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-- Flow directions
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local dirA, dirB, dirC, dirD = dirs[iA], dirs[iB], dirs[iC], dirs[iD]
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-- Determine the river flux on the edges, by testing dirs values
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local river_west = (dirA==1 and riverA or 0) + (dirD==3 and riverD or 0)
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local river_north = (dirA==2 and riverA or 0) + (dirB==4 and riverB or 0)
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local river_east = 1 - (dirB==1 and riverB or 0) - (dirC==3 and riverC or 0)
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local river_south = 1 - (dirD==2 and riverD or 0) - (dirC==4 and riverC or 0)
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-- Only if opposite rivers overlap (should be rare)
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if river_west > river_east then
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local mean = (river_west + river_east) / 2
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@ -155,26 +165,6 @@ local function make_polygons(minp, maxp)
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river_south = mean
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end
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polygon.rivers = {river_west, river_north, river_east, river_south}
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-- Look for river corners
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local around = {0,0,0,0,0,0,0,0}
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if zp > 0 then
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around[1] = river_width(bounds_z[iA-X])
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around[2] = river_width(bounds_z[iB-X])
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end
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if xp < X-2 then
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around[3] = river_width(bounds_x[iB-zp])
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around[4] = river_width(bounds_x[iC-zp-1])
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end
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if zp < Z-2 then
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around[5] = river_width(bounds_z[iC])
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around[6] = river_width(bounds_z[iD])
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end
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if xp > 0 then
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around[7] = river_width(bounds_x[iD-zp-2])
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around[8] = river_width(bounds_x[iA-zp-1])
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end
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polygon.river_corners = {math.max(around[8], around[1]), math.max(around[2], around[3]), math.max(around[4], around[5]), math.max(around[6], around[7])}
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end
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end
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@ -71,20 +71,19 @@ print('Done')
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# Twist the grid
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bx, by = bounds.make_bounds(model.dirs, model.rivers)
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ox, oy = bounds.twist(bx, by, bounds.get_fixed(model.dirs))
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offset_x, offset_y = bounds.twist(bx, by, bounds.get_fixed(model.dirs))
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# Convert offset in 8-bits
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offset_x = np.clip(np.floor(ox * 256), -128, 127)
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offset_y = np.clip(np.floor(oy * 256), -128, 127)
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offset_x = np.clip(np.floor(offset_x * 256), -128, 127)
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offset_y = np.clip(np.floor(offset_y * 256), -128, 127)
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# Save the files
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save(model.dem, 'dem', dtype='>i2')
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save(model.lakes, 'lakes', dtype='>i2')
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save(np.abs(bx), 'bounds_x', dtype='>i4')
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save(np.abs(by), 'bounds_y', dtype='>i4')
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save(offset_x, 'offset_x', dtype='i1')
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save(offset_y, 'offset_y', dtype='i1')
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save(model.dirs, 'dirs', dtype='u1')
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save(model.rivers, 'rivers', dtype='>u4')
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with open('size', 'w') as sfile:
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