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https://gitlab.com/gaelysam/mapgen_rivers.git
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Reverse axes order for heightmaps (iterate in Z direction first instead of X)
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@ -7,6 +7,8 @@ local blocksize = mapgen_rivers.blocksize
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local sea_level = mapgen_rivers.sea_level
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local riverbed_slope = mapgen_rivers.riverbed_slope
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local MAP_BOTTOM = -31000
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-- Linear interpolation
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local function interp(v00, v01, v11, v10, xf, zf)
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local v0 = v01*xf + v00*(1-xf)
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@ -17,15 +19,14 @@ end
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local function heightmaps(minp, maxp)
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local polygons = make_polygons(minp, maxp)
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local incr = maxp.x-minp.x+1
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local i0 = (minp.z-minp.z) * incr + (minp.x-minp.x) + 1
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local incr = maxp.z-minp.z+1
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local terrain_height_map = {}
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local lake_height_map = {}
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local i = 1
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for x=minp.x, maxp.x do
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for z=minp.z, maxp.z do
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for z=minp.z, maxp.z do
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for x=minp.x, maxp.x do
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local poly = polygons[i]
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if poly then
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@ -106,8 +107,8 @@ local function heightmaps(minp, maxp)
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terrain_height_map[i] = terrain_height
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lake_height_map[i] = lake_height
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else
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terrain_height_map[i] = -31000
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lake_height_map[i] = -31000
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terrain_height_map[i] = MAP_BOTTOM
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lake_height_map[i] = MAP_BOTTOM
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end
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i = i + 1
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end
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12
init.lua
12
init.lua
@ -87,8 +87,8 @@ local function generate(minp, maxp, seed)
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local pminp = {x=math.floor(xmin), z=math.floor(zmin)}
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local pmaxp = {x=math.floor(xmax)+1, z=math.floor(zmax)+1}
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local incr = pmaxp.z-pminp.z+1
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local i_origin = 1 - pminp.x*incr - pminp.z
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local incr = pmaxp.x-pminp.x+1
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local i_origin = 1 - pminp.z*incr - pminp.x
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local terrain_map, lake_map = heightmaps(pminp, pmaxp)
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local c_stone = minetest.get_content_id("default:stone")
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@ -125,10 +125,10 @@ local function generate(minp, maxp, seed)
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local x0 = math.floor(xn)
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local z0 = math.floor(zn)
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local i0 = i_origin + x0*incr + z0
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local i1 = i0+incr
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local i2 = i1+1
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local i3 = i0+1
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local i0 = i_origin + z0*incr + x0
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local i1 = i0+1
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local i2 = i1+incr
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local i3 = i2-1
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local terrain = interp(terrain_map[i0], terrain_map[i1], terrain_map[i2], terrain_map[i3], xn-x0, zn-z0)
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if y <= maxp.y then
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56
polygons.lua
56
polygons.lua
@ -96,7 +96,7 @@ local function make_polygons(minp, maxp)
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init = true
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end
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local chulens = maxp.z - minp.z + 1
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local chulens = maxp.x - minp.x + 1
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local polygons = {}
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-- Determine the minimum and maximum coordinates of the polygons that could be on the chunk, knowing that they have an average size of 'blocksize' and a maximal offset of 0.5 blocksize.
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@ -115,44 +115,44 @@ local function make_polygons(minp, maxp)
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local poly_z = {offset_z[iA]+zp, offset_z[iB]+zp, offset_z[iC]+zp+1, offset_z[iD]+zp+1}
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local polygon = {x=poly_x, z=poly_z, i={iA, iB, iC, iD}}
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local bounds = {} -- Will be a list of the intercepts of polygon edges for every X position (scanline algorithm)
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-- Calculate the min and max X positions
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local xmin = math.max(math.floor(blocksize*math.min(unpack(poly_x)))+1, minp.x)
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local xmax = math.min(math.floor(blocksize*math.max(unpack(poly_x))), maxp.x)
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local bounds = {} -- Will be a list of the intercepts of polygon edges for every Z position (scanline algorithm)
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-- Calculate the min and max Z positions
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local zmin = math.max(math.floor(blocksize*math.min(unpack(poly_z)))+1, minp.z)
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local zmax = math.min(math.floor(blocksize*math.max(unpack(poly_z))), maxp.z)
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-- And initialize the arrays
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for x=xmin, xmax do
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bounds[x] = {}
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for z=zmin, zmax do
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bounds[z] = {}
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end
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local i1 = 4
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for i2=1, 4 do -- Loop on 4 edges
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local x1, x2 = poly_x[i1], poly_x[i2]
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-- Calculate the integer X positions over which this edge spans
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local lxmin = math.floor(blocksize*math.min(x1, x2))+1
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local lxmax = math.floor(blocksize*math.max(x1, x2))
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if lxmin <= lxmax then -- If there is at least one position in it
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local z1, z2 = poly_z[i1], poly_z[i2]
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-- Calculate coefficient of the equation defining the edge: Z=aX+b
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local a = (z1-z2) / (x1-x2)
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local b = blocksize*(z1 - a*x1)
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for x=math.max(lxmin, minp.x), math.min(lxmax, maxp.x) do
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-- For every X position involved, add the intercepted Z position in the table
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table.insert(bounds[x], a*x+b)
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local z1, z2 = poly_z[i1], poly_z[i2]
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-- Calculate the integer Z positions over which this edge spans
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local lzmin = math.floor(blocksize*math.min(z1, z2))+1
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local lzmax = math.floor(blocksize*math.max(z1, z2))
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if lzmin <= lzmax then -- If there is at least one position in it
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local x1, x2 = poly_x[i1], poly_x[i2]
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-- Calculate coefficient of the equation defining the edge: X=aZ+b
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local a = (x1-x2) / (z1-z2)
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local b = blocksize*(x1 - a*z1)
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for z=math.max(lzmin, minp.z), math.min(lzmax, maxp.z) do
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-- For every Z position involved, add the intercepted X position in the table
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table.insert(bounds[z], a*z+b)
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end
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end
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i1 = i2
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end
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for x=xmin, xmax do
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for z=zmin, zmax do
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-- Now sort the bounds list
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local xlist = bounds[x]
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table.sort(xlist)
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local c = math.floor(#xlist/2)
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local zlist = bounds[z]
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table.sort(zlist)
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local c = math.floor(#zlist/2)
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for l=1, c do
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-- Take pairs of Z coordinates: all positions between them belong to the polygon.
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local zmin = math.max(math.floor(xlist[l*2-1])+1, minp.z)
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local zmax = math.min(math.floor(xlist[l*2]), maxp.z)
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local i = (x-minp.x) * chulens + (zmin-minp.z) + 1
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for z=zmin, zmax do
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-- Take pairs of X coordinates: all positions between them belong to the polygon.
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local xmin = math.max(math.floor(zlist[l*2-1])+1, minp.x)
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local xmax = math.min(math.floor(zlist[l*2]), maxp.x)
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local i = (z-minp.z) * chulens + (xmin-minp.x) + 1
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for x=xmin, xmax do
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-- Fill the map at these places
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polygons[i] = polygon
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i = i + 1
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