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Bump version (1.0.2) and add changelog
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CHANGELOG.md
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CHANGELOG.md
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CHANGELOG
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=========
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## `v1.0.2` (2022-01-10)
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- Use builtin logging system and appropriate loglevels
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- Skip empty chunks, when generating high above ground (~20% speedup)
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- Minor optimizations (turning global variables to local...)
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## `v1.0.1` (2021-09-14)
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- Automatically switch to `singlenode` mapgen at init time
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## `v1.0` (2021-08-01)
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- Rewritten pregen code (terrainlib) in pure Lua
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- Optimized grid loading
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- Load grid nodes on request by default
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- Changed river width settings
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- Added map size in settings
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- Added logs
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# Map Generator with Rivers
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`mapgen_rivers v1.0.1` by Gaël de Sailly.
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`mapgen_rivers v1.0.2` by Gaël de Sailly.
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Semi-procedural map generator for Minetest 5.x. It aims to create realistic and nice-looking landscapes for the game, focused on river networks. It is based on algorithms modelling water flow and river erosion at a broad scale, similar to some used by researchers in Earth Sciences. It is taking some inspiration from [Fastscape](https://github.com/fastscape-lem/fastscape).
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local mtsettings = minetest.settings
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local mgrsettings = Settings(minetest.get_worldpath() .. '/mapgen_rivers.conf')
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mapgen_rivers.version = "1.0.1"
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mapgen_rivers.version = "1.0.2"
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local previous_version_mt = mtsettings:get("mapgen_rivers_version") or "0.0"
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local previous_version_mgr = mgrsettings:get("version") or "0.0"
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