Bump version (1.0.2) and add changelog

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Gael-de-Sailly 2022-01-10 12:44:33 +01:00
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CHANGELOG.md Normal file
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CHANGELOG
=========
## `v1.0.2` (2022-01-10)
- Use builtin logging system and appropriate loglevels
- Skip empty chunks, when generating high above ground (~20% speedup)
- Minor optimizations (turning global variables to local...)
## `v1.0.1` (2021-09-14)
- Automatically switch to `singlenode` mapgen at init time
## `v1.0` (2021-08-01)
- Rewritten pregen code (terrainlib) in pure Lua
- Optimized grid loading
- Load grid nodes on request by default
- Changed river width settings
- Added map size in settings
- Added logs

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# Map Generator with Rivers
`mapgen_rivers v1.0.1` by Gaël de Sailly.
`mapgen_rivers v1.0.2` by Gaël de Sailly.
Semi-procedural map generator for Minetest 5.x. It aims to create realistic and nice-looking landscapes for the game, focused on river networks. It is based on algorithms modelling water flow and river erosion at a broad scale, similar to some used by researchers in Earth Sciences. It is taking some inspiration from [Fastscape](https://github.com/fastscape-lem/fastscape).

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local mtsettings = minetest.settings
local mgrsettings = Settings(minetest.get_worldpath() .. '/mapgen_rivers.conf')
mapgen_rivers.version = "1.0.1"
mapgen_rivers.version = "1.0.2"
local previous_version_mt = mtsettings:get("mapgen_rivers_version") or "0.0"
local previous_version_mgr = mgrsettings:get("version") or "0.0"