mirror of
https://gitlab.com/gaelysam/mapgen_rivers.git
synced 2025-02-20 14:00:32 +01:00
Made interactive loading optional but enabled by default
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parent
7e39189368
commit
32bc9561b6
3
load.lua
3
load.lua
@ -64,6 +64,9 @@ local loader_mt = {
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function mapgen_rivers.interactive_loader(filename, bytes, signed, size, converter)
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local file = io.open(worldpath .. filename, 'rb')
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if file then
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minetest.register_on_shutdown(function()
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file:close()
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end)
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converter = converter or false
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return setmetatable({file=file, bytes=bytes, signed=signed, size=size, conv=converter}, loader_mt)
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end
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60
polygons.lua
60
polygons.lua
@ -18,36 +18,62 @@ local function offset_converter(o)
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return (o + 0.5) * (1/256)
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end
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local load_all = mapgen_rivers.settings.load_all
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-- Try to read file 'size'
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local sfile = io.open(world_data_path..'size', 'r')
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local first_mapgen = true
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if sfile then
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X, Z = tonumber(sfile:read('*l')), tonumber(sfile:read('*l'))
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sfile:close()
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first_mapgen = false
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end
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minetest.register_on_mods_loaded(function()
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local grid = mapgen_rivers.grid
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grid.dem = mapgen_rivers.interactive_loader('dem', 2, true, X*Z)
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grid.lakes = mapgen_rivers.interactive_loader('lakes', 2, true, X*Z)
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grid.dirs = mapgen_rivers.interactive_loader('dirs', 1, false, X*Z)
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grid.rivers = mapgen_rivers.interactive_loader('rivers', 4, false, X*Z)
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grid.offset_x = mapgen_rivers.interactive_loader('offset_x', 1, true, X*Z, offset_converter)
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grid.offset_y = mapgen_rivers.interactive_loader('offset_y', 1, true, X*Z, offset_converter)
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end)
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else
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if first_mapgen then
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-- Generate a map!!
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local pregenerate = dofile(mapgen_rivers.modpath .. '/pregenerate.lua')
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minetest.register_on_mods_loaded(function()
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pregenerate()
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local offset_x = mapgen_rivers.grid.offset_x
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local offset_y = mapgen_rivers.grid.offset_y
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for i=1, X*Z do
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offset_x[i] = offset_converter(offset_x[i])
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offset_y[i] = offset_converter(offset_y[i])
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print('Generating grid')
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pregenerate(load_all)
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if load_all then
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local offset_x = mapgen_rivers.grid.offset_x
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local offset_y = mapgen_rivers.grid.offset_y
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for i=1, X*Z do
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offset_x[i] = offset_converter(offset_x[i])
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offset_y[i] = offset_converter(offset_y[i])
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end
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end
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end)
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end
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-- if data not already loaded
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if not (first_mapgen and load_all) then
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local load_map
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if load_all then
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load_map = mapgen_rivers.load_map
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else
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load_map = mapgen_rivers.interactive_loader
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end
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minetest.register_on_mods_loaded(function()
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if load_all then
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print('Loading full grid')
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else
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print('Loading grid as interactive loaders')
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end
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local grid = mapgen_rivers.grid
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grid.dem = load_map('dem', 2, true, X*Z)
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grid.lakes = load_map('lakes', 2, true, X*Z)
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grid.dirs = load_map('dirs', 1, false, X*Z)
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grid.rivers = load_map('rivers', 4, false, X*Z)
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grid.offset_x = load_map('offset_x', 1, true, X*Z, offset_converter)
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grid.offset_y = load_map('offset_y', 1, true, X*Z, offset_converter)
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end)
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end
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mapgen_rivers.grid.size = {x=X, y=Z}
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local function index(x, z)
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@ -13,7 +13,7 @@ local time_step = mapgen_rivers.settings.evol_time_step
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local niter = math.ceil(time/time_step)
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time_step = time / niter
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local function pregenerate()
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local function pregenerate(keep_loaded)
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local grid = mapgen_rivers.grid
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local size = grid.size
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@ -66,12 +66,14 @@ local function pregenerate()
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sfile:write(size.x..'\n'..size.y)
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sfile:close()
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grid.dem = model.dem
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grid.lakes = model.lakes
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grid.dirs = model.dirs
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grid.rivers = model.rivers
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grid.offset_x = offset_x
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grid.offset_y = offset_y
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if keep_loaded then
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grid.dem = model.dem
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grid.lakes = model.lakes
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grid.dirs = model.dirs
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grid.rivers = model.rivers
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grid.offset_x = offset_x
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grid.offset_y = offset_y
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end
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end
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return pregenerate
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@ -61,6 +61,8 @@ mapgen_rivers.settings = {
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tectonic_speed = def_setting('tectonic_speed', 'number', 70),
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evol_time = def_setting('evol_time', 'number', 10),
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evol_time_step = def_setting('evol_time_step', 'number', 1),
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load_all = mtsettings:get_bool('mapgen_rivers_load_all')
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}
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local function write_settings()
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@ -46,6 +46,11 @@ mapgen_rivers_glacier_widening_factor (Glacier widening factor) float 8.0 1.0 20
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# This results in mountains being more covered by snow.
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mapgen_rivers_elevation_chill (Elevation chill) float 0.25 0.0 5.0
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# If enabled, loads all grid data in memory at init time.
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# If disabled, data will be loaded on request and cached in memory.
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# It's recommended to disable it for very large maps (> 2000 grid nodes or so)
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mapgen_rivers_load_all (Load all data in memory) bool false
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[Landscape evolution parameters]
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# Modelled landscape evolution time, in arbitrary units
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