Remove "full" grid loading method

I see no reason to let the choice between a greedy and a lighter loading method, so better remove it to simplify the code.
This commit is contained in:
Gaël C 2024-01-31 10:47:37 +01:00
parent ed832a0806
commit 4697f9c948
7 changed files with 12 additions and 114 deletions

View File

@ -7,42 +7,12 @@ local sbyte, schar = string.byte, string.char
local unpk = unpack
-- Loading files
local function load_full_map(filename, bytes, signed, size, converter)
local file = io.open(worldpath .. filename, 'rb')
local data = file:read('*all')
if #data < bytes*size then
data = minetest.decompress(data)
end
local map = {}
for i=1, size do
local i0 = (i-1)*bytes+1
local elements = {data:byte(i0, i1)}
local n = sbyte(data, i0)
if signed and n >= 128 then
n = n - 256
end
for j=1, bytes-1 do
n = n*256 + sbyte(data, i0+j)
end
map[i] = n
end
file:close()
if converter then
for i=1, size do
map[i] = converter(map[i])
end
end
return map
end
-- Never load the full map during mapgen. Instead, create an empty lookup table
-- and read the file on-the-fly when an element is requested for the first time,
-- using __index metamethod.
local loader_mt = {
__index = function(loader, i)
__index = function(loader, i) -- Called when accessing a missing key
local file = loader.file
local bytes = loader.bytes
file:seek('set', (i-1)*bytes)
@ -60,12 +30,13 @@ local loader_mt = {
if loader.conv then
n = loader.conv(n)
end
-- Cache key for next use
loader[i] = n
return n
end,
}
local function interactive_loader(filename, bytes, signed, size, converter)
function mapgen_rivers.load_file(filename, bytes, signed, size, converter)
local file = io.open(worldpath .. filename, 'rb')
if file then
converter = converter or false
@ -73,24 +44,8 @@ local function interactive_loader(filename, bytes, signed, size, converter)
end
end
local load_methods = {
full = load_full_map,
interactive = interactive_loader,
}
function mapgen_rivers.load_file(...)
local load_method = mapgen_rivers.settings.load_method
local load_func = load_methods[load_method]
if load_func then
return load_func(...)
else
minetest.log("error", ("[mapgen_rivers] Unknown load method %s"):format(load_method))
end
end
-- Writing files
function mapgen_rivers.write_file(filename, data, bytes)
local size = #data
local file = io.open(worldpath .. filename, 'wb')
local bytelist = {}
@ -98,7 +53,7 @@ function mapgen_rivers.write_file(filename, data, bytes)
bytelist[j] = 0
end
for i=1, size do
for i=1, #data do
local n = floor(data[i])
data[i] = n
for j=bytes, 2, -1 do

View File

@ -31,44 +31,12 @@ local grid_maps_list = {
offset_y = {bytes=1, signed=true, conv=offset_conv},
}
local function apply_grid_conversion(grid)
if grid.load_method ~= "full" then
minetest.log("warning", ("Could not apply data conversion for load method %s"):format(grid.load_method))
return false
end
if grid.conv_applied then
return true
end
local size = grid.size.x * grid.size.y
for mapname, params in pairs(grid_maps_list) do
local conv = params.conv
if conv then
local map = grid[mapname]
for i=1, size do
map[i] = conv(map[i])
end
end
end
grid.conv_applied = true
return true
end
function mapgen_rivers.try_load_grid(grid)
local load_method = mapgen_rivers.settings.load_method
-- First, check whether a grid is already loaded with the appropriate method
if mapgen_rivers.grid and mapgen_rivers.grid.load_method == load_method then
if not mapgen_rivers.grid.conv_applied then
apply_grid_conversion(mapgen_rivers.grid)
end
-- First, check whether a grid is already loaded
if mapgen_rivers.grid then
return true
-- Then, check the provided argument is a valid grid
elseif grid and grid.load_method == load_method then
if not mapgen_rivers.grid.conv_applied then
apply_grid_conversion(grid)
end
elseif grid then
mapgen_rivers.grid = grid
on_grid_loaded_callback(grid)
return true
@ -85,21 +53,15 @@ function mapgen_rivers.try_load_grid(grid)
return false
end
if load_method == "full" then
minetest.log("action", '[mapgen_rivers] Loading full grid')
elseif load_method == "interactive" then
minetest.log("action", '[mapgen_rivers] Loading grid as interactive loaders')
end
minetest.log("action", '[mapgen_rivers] Loading grid')
grid = {
load_method = load_method,
size = {x=x, y=z},
}
for map, params in pairs(grid_maps_list) do
grid[map] = mapgen_rivers.load_file(map, params.bytes, params.signed, x*z, params.conv)
end
grid.conv_applied = true
mapgen_rivers.grid = grid
on_grid_loaded_callback(grid)
@ -115,7 +77,6 @@ function mapgen_rivers.generate_grid()
local xsize = math.floor(mapgen_rivers.settings.map_x_size / blocksize)
local zsize = math.floor(mapgen_rivers.settings.map_z_size / blocksize)
grid.size = {x=xsize, y=zsize}
grid.conv_applied = false
if not mapgen_rivers.pregenerate then
minetest.log("error", "[mapgen_rivers] Pre-generation function is not available.")
@ -130,11 +91,6 @@ end
function mapgen_rivers.write_grid(grid)
minetest.mkdir(world_data)
if grid.conv_applied then
minetest.log("error", '[mapgen_rivers] Could not write grid if data conversion is already done')
return false
end
for map, params in pairs(grid_maps_list) do
mapgen_rivers.write_file(map, grid[map], params.bytes)
end

View File

@ -21,6 +21,6 @@ minetest.register_on_mods_loaded(function()
local grid = mapgen_rivers.generate_grid()
mapgen_rivers.write_grid(grid)
mapgen_rivers.try_load_grid(grid) -- Reload if needed
mapgen_rivers.try_load_grid() -- Reload if needed
end
end)

View File

@ -110,7 +110,5 @@ function mapgen_rivers.pregenerate(grid)
grid.offset_x = offset_x
grid.offset_y = offset_y
grid.load_method = "full"
grid.conv_applied = false
collectgarbage()
end

View File

@ -109,13 +109,8 @@ mapgen_rivers.settings = {
tectonic_speed = def_setting('tectonic_speed', 'number'),
evol_time = def_setting('evol_time', 'number'),
evol_time_step = def_setting('evol_time_step', 'number'),
load_all = mtsettings:get_bool('mapgen_rivers_load_all')
}
mapgen_rivers.settings.load_method =
mapgen_rivers.settings.load_all and "full" or "interactive"
mapgen_rivers.noise_params = {
base = def_setting("np_base", "noise"),
distort_x = def_setting("np_distort_x", "noise"),

View File

@ -25,7 +25,6 @@
"tectonic_speed": 70,
"evol_time": 10,
"evol_time_step": 1,
"load_all": false,
"np_base": {
"offset": 0,

View File

@ -70,11 +70,6 @@ mapgen_rivers_glacier_widening_factor (Glacier widening factor) float 8.0 1.0 20
# This results in mountains being more covered by snow.
mapgen_rivers_elevation_chill (Elevation chill) float 0.25 0.0 5.0
# If enabled, loads all grid data in memory at init time.
# If disabled, data will be loaded on request and cached in memory.
# It's recommended to disable it for very large maps (> 2000 grid nodes or so)
mapgen_rivers_load_all (Load all data in memory) bool false
[Landscape evolution parameters]
# Modelled landscape evolution time, in arbitrary units