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Added settingtypes
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settingtypes.txt
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settingtypes.txt
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# File containing all settings for 'mapgen_rivers' mod.
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# Represents horizontal map scale. Every cell of the grid will be upscaled to
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# a square of this size.
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# For example if the grid size is 1000x1000 and block size is 12,
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# the actual size of the map will be 15000.
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mapgen_rivers_blocksize (Block size) float 12.0 2.0 40.0
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# Sea level used by mapgen_rivers
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mapgen_rivers_sea_level (Sea level) int 1
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# Minimal catchment area for a river to be drawn, in grid cells
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# (1 cell = blocksize x blocksize).
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# Lower value means bigger river density
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mapgen_rivers_min_catchment (Minimal catchment area) float 25.0 1.0 1000.0
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# Catchment area in grid cells (1 grid cell = blocksize x blocksize)
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# at which rivers reach their maximal width of 2*blocksize.
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# Higher value means a river needs to receive more tributaries to grow in width.
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mapgen_rivers_max_catchment (Maximal catchment area) float 40000.0 1000.0 10000000.0
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# Lateral slope of the riverbed.
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# Higher value means deeper rivers.
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mapgen_rivers_riverbed_slope (Riverbed slope) float 0.4 0.0 2.0
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# Enable horizontal distorsion (shearing) of landscape, to break the regularity
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# of grid cells and allow overhangs.
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# Distorsion uses two 3D noises and thus is intensive in terms of computing time.
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mapgen_rivers_distort (Distorsion) bool true
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# Enable biome generation.
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# If 'biomegen' mod is installed, 'mapgen_rivers' will generate biomes from the
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# native biome system. If 'biomegen' is not present, will generate only grass and
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# snow.
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mapgen_rivers_biomes (Biomes) bool true
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# Whether to enable glaciers.
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# Glaciers are widened river sections, covered by ice, that are generated in
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# very cold areas.
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mapgen_rivers_glaciers (Glaciers) bool true
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# River channels are widened by this factor if they are a glacier.
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mapgen_rivers_glacier_widening_factor (Glacier widening factor) float 8.0 1.0 20.0
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# Temperature value decreases by this quantity for every node, vertically.
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# This results in mountains being more covered by snow.
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mapgen_rivers_elevation_chill (Elevation chill) float 0.25 0.0 5.0
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# Noises: to be added. For now they are hardcoded.
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