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https://gitlab.com/gaelysam/mapgen_rivers.git
synced 2024-11-13 06:10:21 +01:00
Added snow and ice in function of temperature.
Uses noise parameters of builtin biomegen
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4edd1a946e
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42
init.lua
42
init.lua
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@ -54,10 +54,18 @@ local noise_distort_params = {
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flags = "absvalue",
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}
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local noise_x_obj, noise_z_obj, noise_distort_obj
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local noise_heat_params = minetest.get_mapgen_setting_noiseparams('mg_biome_np_heat')
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local noise_heat_blend_params = minetest.get_mapgen_setting_noiseparams('mg_biome_np_heat_blend')
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local elevation_chill = 0.25
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noise_heat_params.offset = noise_heat_params.offset + sea_level*elevation_chill
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local noise_x_obj, noise_z_obj, noise_distort_obj, noise_heat_obj, noise_heat_blend_obj
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local noise_x_map = {}
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local noise_z_map = {}
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local noise_distort_map = {}
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local noise_heat_map = {}
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local noise_heat_blend_map = {}
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local mapsize
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local init = false
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@ -76,13 +84,18 @@ local function generate(minp, maxp, seed)
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}
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noise_x_obj = minetest.get_perlin_map(noise_x_params, mapsize)
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noise_z_obj = minetest.get_perlin_map(noise_z_params, mapsize)
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noise_heat_obj = minetest.get_perlin_map(noise_heat_params, chulens)
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noise_heat_blend_obj = minetest.get_perlin_map(noise_heat_blend_params, chulens)
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noise_distort_obj = minetest.get_perlin_map(noise_distort_params, chulens)
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init = true
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end
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local minp2d = {x=minp.x, y=minp.z}
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noise_x_obj:get_3d_map_flat(minp, noise_x_map)
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noise_z_obj:get_3d_map_flat(minp, noise_z_map)
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noise_distort_obj:get_2d_map_flat(minp, noise_distort_map)
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noise_distort_obj:get_2d_map_flat(minp2d, noise_distort_map)
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noise_heat_obj:get_2d_map_flat(minp2d, noise_heat_map)
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noise_heat_blend_obj:get_2d_map_flat(minp2d, noise_heat_blend_map)
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local xmin, xmax, zmin, zmax = minp.x, maxp.x, minp.z, maxp.z
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local i = 0
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@ -115,9 +128,12 @@ local function generate(minp, maxp, seed)
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local c_stone = minetest.get_content_id("default:stone")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_lawn = minetest.get_content_id("default:dirt_with_grass")
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local c_snow = minetest.get_content_id("default:snowblock")
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local c_sand = minetest.get_content_id("default:sand")
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local c_water = minetest.get_content_id("default:water_source")
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local c_rwater = minetest.get_content_id("default:river_water_source")
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local c_ice = minetest.get_content_id("default:ice")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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vm:get_data(data)
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@ -129,11 +145,14 @@ local function generate(minp, maxp, seed)
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local incrY = -mapsize.x
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local incrX = 1 - mapsize.y*incrY
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local incrZ = mapsize.x*mapsize.y - mapsize.x*incrX - mapsize.x*mapsize.y*incrY
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local i2d = 1
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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local ivm = a:index(x, minp.y, z)
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local ground_above = false
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local temperature = noise_heat_map[i2d]+noise_heat_blend_map[i2d]
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for y = maxp.y+1, minp.y, -1 do
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local xn = noise_x_map[nid]
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local zn = noise_z_map[nid]
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@ -154,13 +173,25 @@ local function generate(minp, maxp, seed)
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if y <= terrain then
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if y <= terrain-1 or ground_above then
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data[ivm] = c_stone
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elseif is_lake then
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elseif is_lake or y < sea_level then
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data[ivm] = c_sand
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else
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data[ivm] = c_lawn
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local temperature_y = temperature - y*elevation_chill
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if temperature_y >= 15 then
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data[ivm] = c_lawn
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elseif temperature_y >= 0 then
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data[ivm] = c_dirtsnow
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else
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data[ivm] = c_snow
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end
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end
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elseif y <= lake and lake > sea_level then
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data[ivm] = c_rwater
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local temperature_y = temperature - y*elevation_chill
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if temperature_y >= 0 then
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data[ivm] = c_rwater
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else
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data[ivm] = c_ice
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end
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elseif y <= sea_level then
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data[ivm] = c_water
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end
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@ -172,6 +203,7 @@ local function generate(minp, maxp, seed)
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nid = nid + incrY
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end
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nid = nid + incrX
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i2d = i2d + 1
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end
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nid = nid + incrZ
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end
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