Refactor grid loading and reorganize code

Move grid management functions out of polygons.lua, in a new file called gridmanager.lua
Explicitly call other files and grid management functions from init.lua
to make workflow more apparent
Move mapgen loop out of init.lua, into mapgen.lua
This commit is contained in:
Gael-de-Sailly 2022-01-25 19:09:24 +01:00
parent cd2a77803f
commit 6564d40b85
7 changed files with 465 additions and 373 deletions

View File

@ -4,7 +4,8 @@ local floor = math.floor
local sbyte, schar = string.byte, string.char
local unpk = unpack
function mapgen_rivers.load_map(filename, bytes, signed, size, converter)
-- Loading files
local function load_full_map(filename, bytes, signed, size, converter)
local file = io.open(worldpath .. filename, 'rb')
local data = file:read('*all')
if #data < bytes*size then
@ -62,18 +63,31 @@ local loader_mt = {
end,
}
function mapgen_rivers.interactive_loader(filename, bytes, signed, size, converter)
local function interactive_loader(filename, bytes, signed, size, converter)
local file = io.open(worldpath .. filename, 'rb')
if file then
minetest.register_on_shutdown(function()
file:close()
end)
converter = converter or false
return setmetatable({file=file, bytes=bytes, signed=signed, size=size, conv=converter}, loader_mt)
end
end
function mapgen_rivers.write_map(filename, data, bytes)
local load_methods = {
full = load_full_map,
interactive = interactive_loader,
}
function mapgen_rivers.load_file(...)
local load_method = mapgen_rivers.settings.load_method
local load_func = load_methods[load_method]
if load_func then
return load_func(...)
else
minetest.log("error", ("[mapgen_rivers] Unknown load method %s"):format(load_method))
end
end
-- Writing files
function mapgen_rivers.write_file(filename, data, bytes)
local size = #data
local file = io.open(worldpath .. filename, 'wb')

146
gridmanager.lua Normal file
View File

@ -0,0 +1,146 @@
local world_data = mapgen_rivers.world_data_path
local registered_on_grid_loaded = {}
function mapgen_rivers.register_on_grid_loaded(func)
if type(func) == "function" then
registered_on_grid_loaded[#registered_on_grid_loaded+1] = func
else
minetest.log("error", "[mapgen_rivers] register_on_grid_loaded can only register functions!")
end
end
local function on_grid_loaded_callback(grid)
for _, func in ipairs(registered_on_grid_loaded) do
func(grid)
end
end
local function offset_conv(o)
return (o + 0.5) * (1/256)
end
local grid_maps_list = {
dem = {bytes=2, signed=true},
lakes = {bytes=2, signed=true},
dirs = {bytes=1, signed=false},
rivers = {bytes=4, signed=false},
offset_x = {bytes=1, signed=true, conv=offset_conv},
offset_y = {bytes=1, signed=true, conv=offset_conv},
}
local function apply_grid_conversion(grid)
if grid.load_method ~= "full" then
minetest.log("warning", ("Could not apply data conversion for load method %s"):format(grid.load_method))
return false
end
if grid.conv_applied then
return true
end
local size = grid.size.x * grid.size.y
for mapname, params in pairs(grid_maps_list) do
local conv = params.conv
if conv then
local map = grid[mapname]
for i=1, size do
map[i] = conv(map[i])
end
end
end
grid.conv_applied = true
return true
end
function mapgen_rivers.try_load_grid(grid)
local load_method = mapgen_rivers.settings.load_method
-- First, check whether a grid is already loaded with the appropriate method
if mapgen_rivers.grid and mapgen_rivers.grid.load_method == load_method then
if not mapgen_rivers.grid.conv_applied then
apply_grid_conversion(mapgen_rivers.grid)
end
return true
-- Then, check the provided argument is a valid grid
elseif grid and grid.load_method == load_method then
if not mapgen_rivers.grid.conv_applied then
apply_grid_conversion(grid)
end
mapgen_rivers.grid = grid
on_grid_loaded_callback(grid)
return true
end
-- Fall back to loading the grid from the files
local sfile = io.open(world_data .. 'size', 'r')
if not sfile then
return false
end
local x, z = sfile:read('*n'), sfile:read('*n')
if not x or not z then
return false
end
if load_method == "full" then
minetest.log("action", '[mapgen_rivers] Loading full grid')
elseif load_method == "interactive" then
minetest.log("action", '[mapgen_rivers] Loading grid as interactive loaders')
end
grid = {
load_method = load_method,
size = {x=x, y=z},
}
for map, params in pairs(grid_maps_list) do
grid[map] = mapgen_rivers.load_file(map, params.bytes, params.signed, x*z, params.conv)
end
grid.conv_applied = true
mapgen_rivers.grid = grid
on_grid_loaded_callback(grid)
return true
end
function mapgen_rivers.generate_grid()
minetest.log("action", '[mapgen_rivers] Generating grid, this may take a while...')
local grid = {}
local blocksize = mapgen_rivers.settings.blocksize
local xsize = math.floor(mapgen_rivers.settings.map_x_size / blocksize)
local zsize = math.floor(mapgen_rivers.settings.map_z_size / blocksize)
grid.size = {x=xsize, y=zsize}
grid.conv_applied = false
if not mapgen_rivers.pregenerate then
minetest.log("error", "[mapgen_rivers] Pre-generation function is not available.")
return false
end
mapgen_rivers.pregenerate(grid)
return grid
end
function mapgen_rivers.write_grid(grid)
minetest.mkdir(world_data)
if grid.conv_applied then
minetest.log("error", '[mapgen_rivers] Could not write grid if data conversion is already done')
return false
end
for map, params in pairs(grid_maps_list) do
mapgen_rivers.write_file(map, grid[map], params.bytes)
end
local sfile = io.open(world_data .. 'size', "w")
sfile:write(grid.size.x..'\n'..grid.size.y)
sfile:close()
return true
end

274
init.lua
View File

@ -4,275 +4,21 @@ local modpath = minetest.get_modpath(minetest.get_current_modname()) .. '/'
mapgen_rivers.modpath = modpath
mapgen_rivers.world_data_path = minetest.get_worldpath() .. '/river_data/'
if minetest.get_mapgen_setting("mg_name") ~= "singlenode" then
minetest.set_mapgen_setting("mg_name", "singlenode", true)
minetest.log("warning", "[mapgen_rivers] Mapgen set to singlenode")
end
dofile(modpath .. 'settings.lua')
dofile(modpath .. 'gridmanager.lua')
dofile(modpath .. 'gridio.lua')
dofile(modpath .. 'polygons.lua')
dofile(modpath .. 'heightmap.lua')
dofile(modpath .. 'mapgen.lua')
local sea_level = mapgen_rivers.settings.sea_level
local elevation_chill = mapgen_rivers.settings.elevation_chill
local use_distort = mapgen_rivers.settings.distort
local use_biomes = mapgen_rivers.settings.biomes
local use_biomegen_mod = use_biomes and minetest.global_exists('biomegen')
use_biomes = use_biomes and minetest.global_exists('default') and not use_biomegen_mod
minetest.register_on_mods_loaded(function()
local exist = mapgen_rivers.try_load_grid()
if use_biomegen_mod then
biomegen.set_elevation_chill(elevation_chill)
end
if not exist then -- If grid does not exist yet, generate it
dofile(modpath .. 'pregenerate.lua')
-- Linear interpolation
local function interp(v00, v01, v11, v10, xf, zf)
local v0 = v01*xf + v00*(1-xf)
local v1 = v11*xf + v10*(1-xf)
return v1*zf + v0*(1-zf)
end
-- Localize for performance
local floor, min = math.floor, math.min
local data = {}
local noise_x_obj, noise_z_obj, noise_distort_obj, noise_heat_obj, noise_heat_blend_obj
local noise_x_map = {}
local noise_z_map = {}
local noise_distort_map = {}
local noise_heat_map = {}
local noise_heat_blend_map = {}
local mapsize
local init = false
local sumtime = 0
local sumtime2 = 0
local ngen = 0
local function generate(minp, maxp, seed)
minetest.log("info", ("[mapgen_rivers] Generating from %s to %s"):format(minetest.pos_to_string(minp), minetest.pos_to_string(maxp)))
local chulens = {
x = maxp.x-minp.x+1,
y = maxp.y-minp.y+1,
z = maxp.z-minp.z+1,
}
if not init then
mapsize = {
x = chulens.x,
y = chulens.y+1,
z = chulens.z,
}
if use_distort then
noise_x_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.distort_x, mapsize)
noise_z_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.distort_z, mapsize)
noise_distort_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.distort_amplitude, chulens)
end
if use_biomes then
noise_heat_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.heat, chulens)
noise_heat_blend_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.heat_blend, chulens)
end
init = true
local grid = mapgen_rivers.generate_grid()
mapgen_rivers.write_grid(grid)
mapgen_rivers.try_load_grid(grid) -- Reload if needed
end
local t0 = os.clock()
local minp2d = {x=minp.x, y=minp.z}
if use_distort then
noise_x_obj:get_3d_map_flat(minp, noise_x_map)
noise_z_obj:get_3d_map_flat(minp, noise_z_map)
noise_distort_obj:get_2d_map_flat(minp2d, noise_distort_map)
end
if use_biomes then
noise_heat_obj:get_2d_map_flat(minp2d, noise_heat_map)
noise_heat_blend_obj:get_2d_map_flat(minp2d, noise_heat_blend_map)
end
local terrain_map, lake_map, incr, i_origin
if use_distort then
local xmin, xmax, zmin, zmax = minp.x, maxp.x, minp.z, maxp.z
local i = 0
local i2d = 0
for z=minp.z, maxp.z do
for y=minp.y, maxp.y+1 do
for x=minp.x, maxp.x do
i = i+1
i2d = i2d+1
local distort = noise_distort_map[i2d]
local xv = noise_x_map[i]*distort + x
if xv < xmin then xmin = xv end
if xv > xmax then xmax = xv end
noise_x_map[i] = xv
local zv = noise_z_map[i]*distort + z
if zv < zmin then zmin = zv end
if zv > zmax then zmax = zv end
noise_z_map[i] = zv
end
i2d = i2d-chulens.x
end
end
local pminp = {x=floor(xmin), z=floor(zmin)}
local pmaxp = {x=floor(xmax)+1, z=floor(zmax)+1}
incr = pmaxp.x-pminp.x+1
i_origin = 1 - pminp.z*incr - pminp.x
terrain_map, lake_map = mapgen_rivers.make_heightmaps(pminp, pmaxp)
else
terrain_map, lake_map = mapgen_rivers.make_heightmaps(minp, maxp)
end
-- Check that there is at least one position that reaches min y
if minp.y > sea_level then
local y0 = minp.y
local is_empty = true
for i=1, #terrain_map do
if terrain_map[i] >= y0 or lake_map[i] >= y0 then
is_empty = false
break
end
end
-- If not, skip chunk
if is_empty then
local t = os.clock() - t0
ngen = ngen + 1
sumtime = sumtime + t
sumtime2 = sumtime2 + t*t
minetest.log("verbose", "[mapgen_rivers] Skipping empty chunk (fully above ground level)")
minetest.log("verbose", ("[mapgen_rivers] Done in %5.3f s"):format(t))
return
end
end
local c_stone = minetest.get_content_id("mapgen_stone")
local c_water = minetest.get_content_id("mapgen_water_source")
local c_rwater = minetest.get_content_id("mapgen_river_water_source")
local c_dirt, c_lawn, c_dirtsnow, c_snow, c_sand, c_ice
if use_biomes then
c_dirt = minetest.get_content_id("default:dirt")
c_lawn = minetest.get_content_id("default:dirt_with_grass")
c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
c_snow = minetest.get_content_id("default:snowblock")
c_sand = minetest.get_content_id("default:sand")
c_ice = minetest.get_content_id("default:ice")
end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
vm:get_data(data)
local a = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local ystride = a.ystride -- Tip : the ystride of a VoxelArea is the number to add to the array index to get the index of the position above. It's faster because it avoids to completely recalculate the index.
local nid = mapsize.x*(mapsize.y-1) + 1
local incrY = -mapsize.x
local incrX = 1 - mapsize.y*incrY
local incrZ = mapsize.x*mapsize.y - mapsize.x*incrX - mapsize.x*mapsize.y*incrY
local i2d = 1
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
local ivm = a:index(x, maxp.y+1, z)
local ground_above = false
local temperature
if use_biomes then
temperature = noise_heat_map[i2d]+noise_heat_blend_map[i2d]
end
local terrain, lake
if not use_distort then
terrain = terrain_map[i2d]
lake = lake_map[i2d]
end
for y = maxp.y+1, minp.y, -1 do
if use_distort then
local xn = noise_x_map[nid]
local zn = noise_z_map[nid]
local x0 = floor(xn)
local z0 = floor(zn)
local i0 = i_origin + z0*incr + x0
local i1 = i0+1
local i2 = i1+incr
local i3 = i2-1
terrain = interp(terrain_map[i0], terrain_map[i1], terrain_map[i2], terrain_map[i3], xn-x0, zn-z0)
lake = min(lake_map[i0], lake_map[i1], lake_map[i2], lake_map[i3])
end
if y <= maxp.y then
local is_lake = lake > terrain
if y <= terrain then
if not use_biomes or y <= terrain-1 or ground_above then
data[ivm] = c_stone
elseif is_lake or y < sea_level then
data[ivm] = c_sand
else
local temperature_y = temperature - y*elevation_chill
if temperature_y >= 15 then
data[ivm] = c_lawn
elseif temperature_y >= 0 then
data[ivm] = c_dirtsnow
else
data[ivm] = c_snow
end
end
elseif y <= lake and lake > sea_level then
if not use_biomes or temperature - y*elevation_chill >= 0 then
data[ivm] = c_rwater
else
data[ivm] = c_ice
end
elseif y <= sea_level then
data[ivm] = c_water
end
end
ground_above = y <= terrain
ivm = ivm - ystride
if use_distort then
nid = nid + incrY
end
end
if use_distort then
nid = nid + incrX
end
i2d = i2d + 1
end
if use_distort then
nid = nid + incrZ
end
end
if use_biomegen_mod then
biomegen.generate_all(data, a, vm, minp, maxp, seed)
else
vm:set_data(data)
minetest.generate_ores(vm, minp, maxp)
end
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
local t = os.clock()-t0
ngen = ngen + 1
sumtime = sumtime + t
sumtime2 = sumtime2 + t*t
minetest.log("verbose", ("[mapgen_rivers] Done in %5.3f s"):format(t))
end
minetest.register_on_generated(generate)
minetest.register_on_shutdown(function()
local avg = sumtime / ngen
local std = math.sqrt(sumtime2/ngen - avg*avg)
minetest.log("action", ("[mapgen_rivers] Mapgen statistics:\n- Mapgen calls: %4d\n- Mean time: %5.3f s\n- Standard deviation: %5.3f s"):format(ngen, avg, std))
end)

269
mapgen.lua Normal file
View File

@ -0,0 +1,269 @@
if minetest.get_mapgen_setting("mg_name") ~= "singlenode" then
minetest.set_mapgen_setting("mg_name", "singlenode", true)
minetest.log("warning", "[mapgen_rivers] Mapgen set to singlenode")
end
local sea_level = mapgen_rivers.settings.sea_level
local elevation_chill = mapgen_rivers.settings.elevation_chill
local use_distort = mapgen_rivers.settings.distort
local use_biomes = mapgen_rivers.settings.biomes
local use_biomegen_mod = use_biomes and minetest.global_exists('biomegen')
use_biomes = use_biomes and minetest.global_exists('default') and not use_biomegen_mod
if use_biomegen_mod then
biomegen.set_elevation_chill(elevation_chill)
end
-- Linear interpolation
local function interp(v00, v01, v11, v10, xf, zf)
local v0 = v01*xf + v00*(1-xf)
local v1 = v11*xf + v10*(1-xf)
return v1*zf + v0*(1-zf)
end
-- Localize for performance
local floor, min = math.floor, math.min
local data = {}
local noise_x_obj, noise_z_obj, noise_distort_obj, noise_heat_obj, noise_heat_blend_obj
local noise_x_map = {}
local noise_z_map = {}
local noise_distort_map = {}
local noise_heat_map = {}
local noise_heat_blend_map = {}
local mapsize
local init = false
local sumtime = 0
local sumtime2 = 0
local ngen = 0
function mapgen_rivers.make_chunk(minp, maxp, seed)
minetest.log("info", ("[mapgen_rivers] Generating from %s to %s"):format(minetest.pos_to_string(minp), minetest.pos_to_string(maxp)))
local chulens = {
x = maxp.x-minp.x+1,
y = maxp.y-minp.y+1,
z = maxp.z-minp.z+1,
}
if not init then
mapsize = {
x = chulens.x,
y = chulens.y+1,
z = chulens.z,
}
if use_distort then
noise_x_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.distort_x, mapsize)
noise_z_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.distort_z, mapsize)
noise_distort_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.distort_amplitude, chulens)
end
if use_biomes then
noise_heat_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.heat, chulens)
noise_heat_blend_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.heat_blend, chulens)
end
init = true
end
local t0 = os.clock()
local minp2d = {x=minp.x, y=minp.z}
if use_distort then
noise_x_obj:get_3d_map_flat(minp, noise_x_map)
noise_z_obj:get_3d_map_flat(minp, noise_z_map)
noise_distort_obj:get_2d_map_flat(minp2d, noise_distort_map)
end
if use_biomes then
noise_heat_obj:get_2d_map_flat(minp2d, noise_heat_map)
noise_heat_blend_obj:get_2d_map_flat(minp2d, noise_heat_blend_map)
end
local terrain_map, lake_map, incr, i_origin
if use_distort then
local xmin, xmax, zmin, zmax = minp.x, maxp.x, minp.z, maxp.z
local i = 0
local i2d = 0
for z=minp.z, maxp.z do
for y=minp.y, maxp.y+1 do
for x=minp.x, maxp.x do
i = i+1
i2d = i2d+1
local distort = noise_distort_map[i2d]
local xv = noise_x_map[i]*distort + x
if xv < xmin then xmin = xv end
if xv > xmax then xmax = xv end
noise_x_map[i] = xv
local zv = noise_z_map[i]*distort + z
if zv < zmin then zmin = zv end
if zv > zmax then zmax = zv end
noise_z_map[i] = zv
end
i2d = i2d-chulens.x
end
end
local pminp = {x=floor(xmin), z=floor(zmin)}
local pmaxp = {x=floor(xmax)+1, z=floor(zmax)+1}
incr = pmaxp.x-pminp.x+1
i_origin = 1 - pminp.z*incr - pminp.x
terrain_map, lake_map = mapgen_rivers.make_heightmaps(pminp, pmaxp)
else
terrain_map, lake_map = mapgen_rivers.make_heightmaps(minp, maxp)
end
-- Check that there is at least one position that reaches min y
if minp.y > sea_level then
local y0 = minp.y
local is_empty = true
for i=1, #terrain_map do
if terrain_map[i] >= y0 or lake_map[i] >= y0 then
is_empty = false
break
end
end
-- If not, skip chunk
if is_empty then
local t = os.clock() - t0
ngen = ngen + 1
sumtime = sumtime + t
sumtime2 = sumtime2 + t*t
minetest.log("verbose", "[mapgen_rivers] Skipping empty chunk (fully above ground level)")
minetest.log("verbose", ("[mapgen_rivers] Done in %5.3f s"):format(t))
return
end
end
local c_stone = minetest.get_content_id("mapgen_stone")
local c_water = minetest.get_content_id("mapgen_water_source")
local c_rwater = minetest.get_content_id("mapgen_river_water_source")
local c_dirt, c_lawn, c_dirtsnow, c_snow, c_sand, c_ice
if use_biomes then
c_dirt = minetest.get_content_id("default:dirt")
c_lawn = minetest.get_content_id("default:dirt_with_grass")
c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
c_snow = minetest.get_content_id("default:snowblock")
c_sand = minetest.get_content_id("default:sand")
c_ice = minetest.get_content_id("default:ice")
end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
vm:get_data(data)
local a = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local ystride = a.ystride -- Tip : the ystride of a VoxelArea is the number to add to the array index to get the index of the position above. It's faster because it avoids to completely recalculate the index.
local nid = mapsize.x*(mapsize.y-1) + 1
local incrY = -mapsize.x
local incrX = 1 - mapsize.y*incrY
local incrZ = mapsize.x*mapsize.y - mapsize.x*incrX - mapsize.x*mapsize.y*incrY
local i2d = 1
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
local ivm = a:index(x, maxp.y+1, z)
local ground_above = false
local temperature
if use_biomes then
temperature = noise_heat_map[i2d]+noise_heat_blend_map[i2d]
end
local terrain, lake
if not use_distort then
terrain = terrain_map[i2d]
lake = lake_map[i2d]
end
for y = maxp.y+1, minp.y, -1 do
if use_distort then
local xn = noise_x_map[nid]
local zn = noise_z_map[nid]
local x0 = floor(xn)
local z0 = floor(zn)
local i0 = i_origin + z0*incr + x0
local i1 = i0+1
local i2 = i1+incr
local i3 = i2-1
terrain = interp(terrain_map[i0], terrain_map[i1], terrain_map[i2], terrain_map[i3], xn-x0, zn-z0)
lake = min(lake_map[i0], lake_map[i1], lake_map[i2], lake_map[i3])
end
if y <= maxp.y then
local is_lake = lake > terrain
if y <= terrain then
if not use_biomes or y <= terrain-1 or ground_above then
data[ivm] = c_stone
elseif is_lake or y < sea_level then
data[ivm] = c_sand
else
local temperature_y = temperature - y*elevation_chill
if temperature_y >= 15 then
data[ivm] = c_lawn
elseif temperature_y >= 0 then
data[ivm] = c_dirtsnow
else
data[ivm] = c_snow
end
end
elseif y <= lake and lake > sea_level then
if not use_biomes or temperature - y*elevation_chill >= 0 then
data[ivm] = c_rwater
else
data[ivm] = c_ice
end
elseif y <= sea_level then
data[ivm] = c_water
end
end
ground_above = y <= terrain
ivm = ivm - ystride
if use_distort then
nid = nid + incrY
end
end
if use_distort then
nid = nid + incrX
end
i2d = i2d + 1
end
if use_distort then
nid = nid + incrZ
end
end
if use_biomegen_mod then
biomegen.generate_all(data, a, vm, minp, maxp, seed)
else
vm:set_data(data)
minetest.generate_ores(vm, minp, maxp)
end
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
local t = os.clock()-t0
ngen = ngen + 1
sumtime = sumtime + t
sumtime2 = sumtime2 + t*t
minetest.log("verbose", ("[mapgen_rivers] Done in %5.3f s"):format(t))
end
minetest.register_on_generated(mapgen_rivers.make_chunk)
minetest.register_on_shutdown(function()
local avg = sumtime / ngen
local std = math.sqrt(sumtime2/ngen - avg*avg)
minetest.log("action", ("[mapgen_rivers] Mapgen statistics:\n- Mapgen calls: %4d\n- Mean time: %5.3f s\n- Standard deviation: %5.3f s"):format(ngen, avg, std))
end)

View File

@ -1,94 +1,20 @@
local modpath = mapgen_rivers.modpath
local mod_data_path = modpath .. 'river_data/'
if not io.open(mod_data_path .. 'size', 'r') then
mod_data_path = modpath .. 'demo_data/'
end
local world_data_path = mapgen_rivers.world_data_path
minetest.mkdir(world_data_path)
dofile(modpath .. 'load.lua')
mapgen_rivers.grid = {}
local blocksize = mapgen_rivers.settings.blocksize
local X = math.floor(mapgen_rivers.settings.map_x_size / blocksize)
local Z = math.floor(mapgen_rivers.settings.map_z_size / blocksize)
local function offset_converter(o)
return (o + 0.5) * (1/256)
end
local load_all = mapgen_rivers.settings.load_all
-- Try to read file 'size'
local sfile = io.open(world_data_path..'size', 'r')
local first_mapgen = true
if sfile then
X, Z = tonumber(sfile:read('*l')), tonumber(sfile:read('*l'))
sfile:close()
first_mapgen = false
end
if first_mapgen then
-- Generate a map!!
local pregenerate = dofile(mapgen_rivers.modpath .. '/pregenerate.lua')
minetest.register_on_mods_loaded(function()
minetest.log("action", '[mapgen_rivers] Generating grid, this may take a while...')
pregenerate(load_all)
if load_all then
local offset_x = mapgen_rivers.grid.offset_x
local offset_y = mapgen_rivers.grid.offset_y
for i=1, X*Z do
offset_x[i] = offset_converter(offset_x[i])
offset_y[i] = offset_converter(offset_y[i])
end
end
end)
end
-- if data not already loaded
if not (first_mapgen and load_all) then
local load_map
if load_all then
load_map = mapgen_rivers.load_map
else
load_map = mapgen_rivers.interactive_loader
end
minetest.register_on_mods_loaded(function()
if load_all then
minetest.log("action", '[mapgen_rivers] Loading full grid')
else
minetest.log("action", '[mapgen_rivers] Loading grid as interactive loaders')
end
local grid = mapgen_rivers.grid
grid.dem = load_map('dem', 2, true, X*Z)
grid.lakes = load_map('lakes', 2, true, X*Z)
grid.dirs = load_map('dirs', 1, false, X*Z)
grid.rivers = load_map('rivers', 4, false, X*Z)
grid.offset_x = load_map('offset_x', 1, true, X*Z, offset_converter)
grid.offset_y = load_map('offset_y', 1, true, X*Z, offset_converter)
end)
end
mapgen_rivers.grid.size = {x=X, y=Z}
local function index(x, z)
return z*X+x+1
end
local min_catchment = mapgen_rivers.settings.min_catchment
local max_catchment = mapgen_rivers.settings.max_catchment
local map_offset = {x=0, z=0}
if mapgen_rivers.settings.center then
map_offset.x = blocksize*X/2
map_offset.z = blocksize*Z/2
end
mapgen_rivers.register_on_grid_loaded(function(grid)
X = grid.size.x
Z = grid.size.y
if mapgen_rivers.settings.center then
map_offset.x = blocksize*X/2
map_offset.z = blocksize*Z/2
end
end)
-- Localize for performance
local floor, ceil, min, max, abs = math.floor, math.ceil, math.min, math.max, math.abs

View File

@ -46,8 +46,7 @@ local function margin(dem, width, elev)
end
end
local function pregenerate(keep_loaded)
local grid = mapgen_rivers.grid
function mapgen_rivers.pregenerate(grid)
local size = grid.size
if size.x * size.y > 4e6 then
@ -101,25 +100,14 @@ local function pregenerate(keep_loaded)
offset_y[i] = mmin(mmax(offset_y[i]*256, -128), 127)
end
mapgen_rivers.write_map('dem', model.dem, 2)
mapgen_rivers.write_map('lakes', model.lakes, 2)
mapgen_rivers.write_map('dirs', model.dirs, 1)
mapgen_rivers.write_map('rivers', model.rivers, 4)
mapgen_rivers.write_map('offset_x', offset_x, 1)
mapgen_rivers.write_map('offset_y', offset_y, 1)
local sfile = io.open(mapgen_rivers.world_data_path .. 'size', "w")
sfile:write(size.x..'\n'..size.y)
sfile:close()
grid.dem = model.dem
grid.lakes = model.lakes
grid.dirs = model.dirs
grid.rivers = model.rivers
grid.offset_x = offset_x
grid.offset_y = offset_y
if keep_loaded then
grid.dem = model.dem
grid.lakes = model.lakes
grid.dirs = model.dirs
grid.rivers = model.rivers
grid.offset_x = offset_x
grid.offset_y = offset_y
end
grid.load_method = "full"
grid.conv_applied = false
collectgarbage()
end
return pregenerate

View File

@ -111,6 +111,9 @@ mapgen_rivers.settings = {
load_all = mtsettings:get_bool('mapgen_rivers_load_all')
}
mapgen_rivers.settings.load_method =
mapgen_rivers.settings.load_all and "full" or "interactive"
mapgen_rivers.noise_params = {
base = def_setting("np_base", "noise"),
distort_x = def_setting("np_distort_x", "noise"),