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https://gitlab.com/gaelysam/mapgen_rivers.git
synced 2025-06-30 23:40:55 +02:00
Comment and clarify
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22
polygons.lua
22
polygons.lua
@ -44,6 +44,7 @@ for k, v in ipairs(offset_z) do
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offset_z[k] = (v+0.5)/256
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end
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-- To index a flat array representing a 2D map
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local function index(x, z)
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return z*X+x+1
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end
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@ -66,26 +67,33 @@ local function river_width(flow)
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return math.min(wfactor * flow ^ wpower, 1)
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end
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-- On map generation, determine into which polygon every point (in 2D) will fall.
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-- Also store polygon-specific data
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local function make_polygons(minp, maxp)
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local chulens = maxp.z - minp.z + 1
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local polygons = {}
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-- Determine the minimum and maximum coordinates of the polygons that could be on the chunk, knowing that they have an average size of 'blocksize' and a maximal offset of 0.5 blocksize.
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local xpmin, xpmax = math.max(math.floor(minp.x/blocksize - 0.5), 0), math.min(math.ceil(maxp.x/blocksize), X-2)
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local zpmin, zpmax = math.max(math.floor(minp.z/blocksize - 0.5), 0), math.min(math.ceil(maxp.z/blocksize), Z-2)
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-- Iterate over the polygons
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for xp = xpmin, xpmax do
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for zp=zpmin, zpmax do
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local iA = index(xp, zp)
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local iB = index(xp+1, zp)
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local iC = index(xp+1, zp+1)
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local iD = index(xp, zp+1)
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-- Extract the vertices of the polygon
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local poly_x = {offset_x[iA]+xp, offset_x[iB]+xp+1, offset_x[iC]+xp+1, offset_x[iD]+xp}
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local poly_z = {offset_z[iA]+zp, offset_z[iB]+zp, offset_z[iC]+zp+1, offset_z[iD]+zp+1}
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local polygon = {x=poly_x, z=poly_z, i={iA, iB, iC, iD}}
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local bounds = {}
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local bounds = {} -- Will be a list of the intercepts of polygon edges for every X position (scanline algorithm)
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-- Calculate the min and max X positions
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local xmin = math.max(math.floor(blocksize*math.min(unpack(poly_x)))+1, minp.x)
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local xmax = math.min(math.floor(blocksize*math.max(unpack(poly_x))), maxp.x)
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-- And initialize the arrays
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for x=xmin, xmax do
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bounds[x] = {}
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end
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@ -93,27 +101,33 @@ local function make_polygons(minp, maxp)
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local i1 = 4
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for i2=1, 4 do -- Loop on 4 edges
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local x1, x2 = poly_x[i1], poly_x[i2]
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-- Calculate the integer X positions over which this edge spans
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local lxmin = math.floor(blocksize*math.min(x1, x2))+1
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local lxmax = math.floor(blocksize*math.max(x1, x2))
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if lxmin <= lxmax then
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if lxmin <= lxmax then -- If there is at least one position in it
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local z1, z2 = poly_z[i1], poly_z[i2]
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-- Calculate coefficient of the equation defining the edge: Z=aX+b
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local a = (z1-z2) / (x1-x2)
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local b = blocksize*(z1 - a*x1)
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for x=math.max(lxmin, minp.x), math.min(lxmax, maxp.x) do
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-- For every X position involved, add the intercepted Z position in the table
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table.insert(bounds[x], a*x+b)
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end
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end
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i1 = i2
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end
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for x=xmin, xmax do
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-- Now sort the bounds list
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local xlist = bounds[x]
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table.sort(xlist)
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local c = math.floor(#xlist/2)
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for l=1, c do
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-- Take pairs of Z coordinates: all positions between them belong to the polygon.
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local zmin = math.max(math.floor(xlist[l*2-1])+1, minp.z)
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local zmax = math.min(math.floor(xlist[l*2]), maxp.z)
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local i = (x-minp.x) * chulens + (zmin-minp.z) + 1
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for z=zmin, zmax do
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-- Fill the map at these places
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polygons[i] = polygon
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i = i + 1
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end
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@ -123,10 +137,13 @@ local function make_polygons(minp, maxp)
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polygon.dem = {dem[iA], dem[iB], dem[iC], dem[iD]}
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polygon.lake = math.min(lakes[iA], lakes[iB], lakes[iC], lakes[iD])
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-- Now, rivers.
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-- Start by finding the river width (if any) for the polygon's 4 edges.
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local river_west = river_width(bounds_z[iA])
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local river_north = river_width(bounds_x[iA-zp])
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local river_east = 1-river_width(bounds_z[iB])
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local river_south = 1-river_width(bounds_x[iD-zp-1])
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-- Only if opposite rivers overlap (should be rare)
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if river_west > river_east then
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local mean = (river_west + river_east) / 2
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river_west = mean
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@ -139,6 +156,7 @@ local function make_polygons(minp, maxp)
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end
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polygon.rivers = {river_west, river_north, river_east, river_south}
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-- Look for river corners
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local around = {0,0,0,0,0,0,0,0}
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if zp > 0 then
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around[1] = river_width(bounds_z[iA-X])
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