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Added settings for margin, and documented in settingtypes.txt
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@ -6,7 +6,7 @@ local transform_quadri = dofile(modpath .. 'geometry.lua')
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local sea_level = mapgen_rivers.settings.sea_level
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local riverbed_slope = mapgen_rivers.settings.riverbed_slope * mapgen_rivers.settings.blocksize
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local MAP_BOTTOM = -31000
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local out_elev = mapgen_rivers.settings.margin_elev
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-- Localize for performance
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local floor, min, max = math.floor, math.min, math.max
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@ -128,8 +128,8 @@ local function heightmaps(minp, maxp)
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terrain_height_map[i] = terrain_height
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lake_height_map[i] = lake_height
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else
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terrain_height_map[i] = MAP_BOTTOM
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lake_height_map[i] = MAP_BOTTOM
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terrain_height_map[i] = out_elev
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lake_height_map[i] = out_elev
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end
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i = i + 1
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end
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@ -14,9 +14,9 @@ local time_step = mapgen_rivers.settings.evol_time_step
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local niter = math.ceil(time/time_step)
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time_step = time / niter
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local use_margin = true
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local margin_width = 2000 / blocksize
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local margin_elev = -200
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local use_margin = mapgen_rivers.settings.margin
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local margin_width = mapgen_rivers.settings.margin_width / blocksize
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local margin_elev = mapgen_rivers.settings.margin_elev
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local function margin(dem, width, elev)
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local X, Y = dem.X, dem.Y
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@ -95,6 +95,9 @@ mapgen_rivers.settings = {
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map_x_size = def_setting('map_x_size', 'number'),
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map_z_size = def_setting('map_z_size', 'number'),
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margin = def_setting('margin', 'bool'),
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margin_width = def_setting('margin_width', 'number'),
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margin_elev = def_setting('margin_elev', 'number'),
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evol_params = {
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K = def_setting('river_erosion_coef', 'number'),
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m = def_setting('river_erosion_power', 'number'),
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@ -15,6 +15,9 @@
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"map_x_size": 15000,
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"map_z_size": 15000,
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"margin": true,
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"margin_width": 2000,
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"margin_elev": -200,
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"river_erosion_coef": 0.5,
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"river_erosion_power": 0.4,
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"diffusive_erosion": 0.5,
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@ -23,6 +23,16 @@ mapgen_rivers_map_x_size (Map X size) int 15000 500 66000
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# When increasing, it is recommended to increase blocksize too
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mapgen_rivers_map_z_size (Map Z size) int 15000 500 66000
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# If margin is enabled, elevation becomes closer to a fixed value when approaching
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# the edges of the map.
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mapgen_rivers_margin (Margin) bool true
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# Width of the transition at map borders, in nodes
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mapgen_rivers_margin_width (Margin width) float 2000.0 0.0 15000.0
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# Elevation toward which to converge at map borders
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mapgen_rivers_margin_elev (Margin elevation) float -200.0 -31000.0 31000.0
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# Minimal catchment area for a river to be drawn, in square nodes
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# Lower value means bigger river density
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mapgen_rivers_min_catchment (Minimal catchment area) float 3600.0 100.0 1000000.0
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