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https://gitlab.com/gaelysam/mapgen_rivers.git
synced 2024-11-13 06:10:21 +01:00
Added function 'noisemap' to generate a noise map with a quite unified parameter set, and an option for logarithmic noise. For future use.
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48
generate.py
48
generate.py
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@ -1,12 +1,31 @@
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#!/usr/bin/env python3
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import numpy as np
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import noise
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from noise import snoise2
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import os
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import sys
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import terrainlib
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def noisemap(X, Y, scale=0.01, vscale=1.0, offset=0.0, log=False, **params):
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# Determine noise offset randomly
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xbase = np.random.randint(8192)-4096
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ybase = np.random.randint(8192)-4096
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if log:
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vscale /= offset
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# Generate the noise
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n = np.zeros((X, Y))
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for x in range(X):
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for y in range(Y):
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n[x,y] = snoise2(x/scale + xbase, y/scale + ybase, **params)
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if log:
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return np.exp(n*vscale) * offset
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else:
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return n*vscale + offset
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### PARSE COMMAND-LINE ARGUMENTS
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argc = len(sys.argv)
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@ -75,8 +94,16 @@ niter = int(get_setting('niter', 10))
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### MAKE INITIAL TOPOGRAPHY
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n = np.zeros((mapsize+1, mapsize+1))
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if sea_level_variations != 0.0:
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sea_ybase = np.random.randint(8192)-4096
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sea_level_ref = snoise2(time * (1-1/niter) / sea_level_variations, sea_ybase, **params_sealevel) * sea_level_variations
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offset -= (sea_level_ref + sea_level)
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# Set noise parameters
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params = {
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"offset" : offset,
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"vscale" : vscale,
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"scale" : scale,
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"octaves" : int(np.ceil(np.log2(mapsize)))+1,
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"persistence" : persistence,
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"lacunarity" : lacunarity,
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@ -88,25 +115,12 @@ params_sealevel = {
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"lacunarity" : 2,
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}
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# Determine noise offset randomly
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xbase = np.random.randint(8192)-4096
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ybase = np.random.randint(8192)-4096
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if sea_level_variations != 0.0:
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sea_ybase = np.random.randint(8192)-4096
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sea_level_ref = noise.snoise2(time * (1-1/niter) / sea_level_variations, sea_ybase, **params_sealevel) * sea_level_variations
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offset -= (sea_level_ref + sea_level)
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# Generate the noise
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for x in range(mapsize+1):
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for y in range(mapsize+1):
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n[x,y] = noise.snoise2(x/scale + xbase, y/scale + ybase, **params)
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nn = n*vscale + offset
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n = noisemap(mapsize+1, mapsize+1, **params)
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### COMPUTE LANDSCAPE EVOLUTION
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# Initialize landscape evolution model
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print('Initializing model')
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model = terrainlib.EvolutionModel(nn, K=K, m=m, d=d, sea_level=sea_level, flex_radius=flex_radius)
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model = terrainlib.EvolutionModel(n, K=K, m=m, d=d, sea_level=sea_level, flex_radius=flex_radius)
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terrainlib.update(model.dem, model.lakes, t=5, sea_level=model.sea_level, title='Initializing...')
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dt = time/niter
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@ -116,7 +130,7 @@ dt = time/niter
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for i in range(niter):
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disp_niter = 'Iteration {:d} of {:d}...'.format(i+1, niter)
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if sea_level_variations != 0:
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model.sea_level = noise.snoise2((i*dt)/sea_level_variations_time, sea_ybase, **params_sealevel) * sea_level_variations - sea_level_ref
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model.sea_level = snoise2((i*dt)/sea_level_variations_time, sea_ybase, **params_sealevel) * sea_level_variations - sea_level_ref
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terrainlib.update(model.dem, model.lakes, sea_level=model.sea_level, title=disp_niter)
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print(disp_niter)
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print('Diffusion')
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