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Add a very brief description at the head of every file
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-- Fix compatibility for settings-related changes
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-- Only loaded if the versions of the mod and the world mismatch
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local function version_is_lower(v1, v2)
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local d1, c1, d2, c2
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while #v1 > 0 and #v2 > 0 do
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-- Input and output functions for grid maps
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local worldpath = mapgen_rivers.world_data_path
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local floor = math.floor
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-- Manages grid loading, writing and generation
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local world_data = mapgen_rivers.world_data_path
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local registered_on_grid_loaded = {}
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-- Transform polygon data into a heightmap
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local modpath = mapgen_rivers.modpath
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local sea_level = mapgen_rivers.settings.sea_level
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2
init.lua
2
init.lua
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-- Main file, calls the other files and triggers main functions
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mapgen_rivers = {}
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local modpath = minetest.get_modpath(minetest.get_current_modname()) .. '/'
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-- Mapgen loop and mapgen-related things
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if minetest.get_mapgen_setting("mg_name") ~= "singlenode" then
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minetest.set_mapgen_setting("mg_name", "singlenode", true)
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minetest.log("warning", "[mapgen_rivers] Mapgen set to singlenode")
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-- Fetch polygons from a given areas, and compute their properties
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-- and find to which polygon every point belongs
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local blocksize = mapgen_rivers.settings.blocksize
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local X = math.floor(mapgen_rivers.settings.map_x_size / blocksize)
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local Z = math.floor(mapgen_rivers.settings.map_z_size / blocksize)
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-- Generate the grid using terrainlib_lua
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-- Only called on first mapgen, if there is no grid yet
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local EvolutionModel = dofile(mapgen_rivers.modpath .. '/terrainlib_lua/erosion.lua')
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local twist = dofile(mapgen_rivers.modpath .. '/terrainlib_lua/twist.lua')
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-- Read global and per-world settings
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local mtsettings = minetest.settings
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local mgrsettings = Settings(minetest.get_worldpath() .. '/mapgen_rivers.conf')
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