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Removed useless debug print
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3
init.lua
3
init.lua
@ -157,9 +157,6 @@ local function generate(minp, maxp, seed)
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local poly = polygons[i]
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if poly then
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local xf, zf = geometry.transform_quadri(poly.x, poly.z, x/blocksize, z/blocksize)
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if xf < 0 or xf > 1 or zf < 0 or zf > 1 then
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print(xf, zf, x, z)
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end
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local i00, i01, i11, i10 = unpack(poly.i)
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local terrain_height = math.floor(interp(
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