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https://gitlab.com/gaelysam/mapgen_rivers.git
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7 Commits
Author | SHA1 | Date | |
---|---|---|---|
b1f4437a91 | |||
a00c1cbd39 | |||
417ce1bcbc | |||
c3a798933f | |||
0c98fc0881 | |||
cb71f4400a | |||
f8f467ac3f |
13
geometry.lua
13
geometry.lua
@ -1,3 +1,6 @@
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local sqrt, abs = math.sqrt, math.abs
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local unpk = unpack
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local function distance_to_segment(x1, y1, x2, y2, x, y)
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-- get the distance between point (x,y) and segment (x1,y1)-(x2,y2)
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local a = (x1-x2)^2 + (y1-y2)^2 -- square of distance
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@ -5,13 +8,13 @@ local function distance_to_segment(x1, y1, x2, y2, x, y)
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local c = (x2-x)^2 + (y2-y)^2
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if a + b < c then
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-- The closest point of the segment is the extremity 1
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return math.sqrt(b)
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return sqrt(b)
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elseif a + c < b then
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-- The closest point of the segment is the extremity 2
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return math.sqrt(c)
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return sqrt(c)
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else
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-- The closest point is on the segment
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return math.abs(x1 * (y2-y) + x2 * (y-y1) + x * (y1-y2)) / math.sqrt(a)
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return abs(x1 * (y2-y) + x2 * (y-y1) + x * (y1-y2)) / sqrt(a)
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end
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end
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@ -19,8 +22,8 @@ local function transform_quadri(X, Y, x, y)
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-- To index points in an irregular quadrilateral, giving x and y between 0 (one edge) and 1 (opposite edge)
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-- X, Y 4-vectors giving the coordinates of the 4 vertices
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-- x, y position to index.
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local x1, x2, x3, x4 = unpack(X)
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local y1, y2, y3, y4 = unpack(Y)
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local x1, x2, x3, x4 = unpk(X)
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local y1, y2, y3, y4 = unpk(Y)
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-- Compare distance to 2 opposite edges, they give the X coordinate
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local d23 = distance_to_segment(x2,y2,x3,y3,x,y)
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@ -6,7 +6,11 @@ local transform_quadri = dofile(modpath .. 'geometry.lua')
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local sea_level = mapgen_rivers.settings.sea_level
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local riverbed_slope = mapgen_rivers.settings.riverbed_slope * mapgen_rivers.settings.blocksize
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local MAP_BOTTOM = -31000
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local out_elev = mapgen_rivers.settings.margin_elev
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-- Localize for performance
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local floor, min, max = math.floor, math.min, math.max
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local unpk = unpack
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-- Linear interpolation
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local function interp(v00, v01, v11, v10, xf, zf)
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@ -30,11 +34,11 @@ local function heightmaps(minp, maxp)
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if poly then
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local xf, zf = transform_quadri(poly.x, poly.z, x, z)
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local i00, i01, i11, i10 = unpack(poly.i)
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local i00, i01, i11, i10 = unpk(poly.i)
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-- Load river width on 4 edges and corners
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local r_west, r_north, r_east, r_south = unpack(poly.rivers)
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local c_NW, c_NE, c_SE, c_SW = unpack(poly.river_corners)
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local r_west, r_north, r_east, r_south = unpk(poly.rivers)
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local c_NW, c_NE, c_SE, c_SW = unpk(poly.river_corners)
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-- Calculate the depth factor for each edge and corner.
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-- Depth factor:
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@ -64,10 +68,10 @@ local function heightmaps(minp, maxp)
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-- Transform the coordinates to have xf and zf = 0 or 1 in rivers (to avoid rivers having lateral slope and to accomodate the surrounding smoothly)
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if imax == 0 then
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local x0 = math.max(r_west, c_NW-zf, zf-c_SW)
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local x1 = math.min(r_east, c_NE+zf, c_SE-zf)
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local z0 = math.max(r_north, c_NW-xf, xf-c_NE)
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local z1 = math.min(r_south, c_SW+xf, c_SE-xf)
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local x0 = max(r_west, c_NW-zf, zf-c_SW)
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local x1 = min(r_east, c_NE+zf, c_SE-zf)
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local z0 = max(r_north, c_NW-xf, xf-c_NE)
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local z1 = min(r_south, c_SW+xf, c_SE-xf)
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xf = (xf-x0) / (x1-x0)
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zf = (zf-z0) / (z1-z0)
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elseif imax == 1 then
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@ -90,7 +94,7 @@ local function heightmaps(minp, maxp)
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-- Determine elevation by interpolation
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local vdem = poly.dem
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local terrain_height = math.floor(0.5+interp(
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local terrain_height = floor(0.5+interp(
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vdem[1],
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vdem[2],
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vdem[3],
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@ -115,17 +119,17 @@ local function heightmaps(minp, maxp)
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lake_id = 1
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end
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end
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local lake_height = math.max(math.floor(poly.lake[lake_id]), terrain_height)
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local lake_height = max(floor(poly.lake[lake_id]), terrain_height)
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if imax > 0 and depth_factor_max > 0 then
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terrain_height = math.min(math.max(lake_height, sea_level) - math.floor(1+depth_factor_max*riverbed_slope), terrain_height)
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terrain_height = min(max(lake_height, sea_level) - floor(1+depth_factor_max*riverbed_slope), terrain_height)
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end
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terrain_height_map[i] = terrain_height
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lake_height_map[i] = lake_height
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else
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terrain_height_map[i] = MAP_BOTTOM
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lake_height_map[i] = MAP_BOTTOM
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terrain_height_map[i] = out_elev
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lake_height_map[i] = out_elev
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end
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i = i + 1
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end
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53
init.lua
53
init.lua
@ -6,7 +6,7 @@ mapgen_rivers.world_data_path = minetest.get_worldpath() .. '/river_data/'
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if minetest.get_mapgen_setting("mg_name") ~= "singlenode" then
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minetest.set_mapgen_setting("mg_name", "singlenode", true)
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print("[mapgen_rivers] Mapgen set to singlenode")
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minetest.log("warning", "[mapgen_rivers] Mapgen set to singlenode")
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end
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dofile(modpath .. 'settings.lua')
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@ -32,6 +32,9 @@ local function interp(v00, v01, v11, v10, xf, zf)
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return v1*zf + v0*(1-zf)
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end
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-- Localize for performance
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local floor, min = math.floor, math.min
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local data = {}
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local noise_x_obj, noise_z_obj, noise_distort_obj, noise_heat_obj, noise_heat_blend_obj
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@ -48,7 +51,7 @@ local sumtime2 = 0
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local ngen = 0
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local function generate(minp, maxp, seed)
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print(("[mapgen_rivers] Generating from %s to %s"):format(minetest.pos_to_string(minp), minetest.pos_to_string(maxp)))
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minetest.log("info", ("[mapgen_rivers] Generating from %s to %s"):format(minetest.pos_to_string(minp), minetest.pos_to_string(maxp)))
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local chulens = {
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x = maxp.x-minp.x+1,
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@ -111,8 +114,8 @@ local function generate(minp, maxp, seed)
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end
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end
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local pminp = {x=math.floor(xmin), z=math.floor(zmin)}
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local pmaxp = {x=math.floor(xmax)+1, z=math.floor(zmax)+1}
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local pminp = {x=floor(xmin), z=floor(zmin)}
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local pmaxp = {x=floor(xmax)+1, z=floor(zmax)+1}
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incr = pmaxp.x-pminp.x+1
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i_origin = 1 - pminp.z*incr - pminp.x
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terrain_map, lake_map = heightmaps(pminp, pmaxp)
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@ -120,6 +123,30 @@ local function generate(minp, maxp, seed)
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terrain_map, lake_map = heightmaps(minp, maxp)
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end
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-- Check that there is at least one position that reaches min y
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if minp.y > sea_level then
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local y0 = minp.y
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local is_empty = true
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for i=1, #terrain_map do
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if terrain_map[i] >= y0 or lake_map[i] >= y0 then
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is_empty = false
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break
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end
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end
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-- If not, skip chunk
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if is_empty then
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local t = os.clock() - t0
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ngen = ngen + 1
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sumtime = sumtime + t
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sumtime2 = sumtime2 + t*t
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minetest.log("verbose", "[mapgen_rivers] Skipping empty chunk (fully above ground level)")
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minetest.log("verbose", ("[mapgen_rivers] Done in %5.3f s"):format(t))
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return
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end
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end
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local c_stone = minetest.get_content_id("default:stone")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_lawn = minetest.get_content_id("default:dirt_with_grass")
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@ -145,7 +172,7 @@ local function generate(minp, maxp, seed)
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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local ivm = a:index(x, minp.y, z)
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local ivm = a:index(x, maxp.y+1, z)
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local ground_above = false
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local temperature
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if use_biomes then
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@ -161,8 +188,8 @@ local function generate(minp, maxp, seed)
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if use_distort then
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local xn = noise_x_map[nid]
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local zn = noise_z_map[nid]
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local x0 = math.floor(xn)
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local z0 = math.floor(zn)
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local x0 = floor(xn)
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local z0 = floor(zn)
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local i0 = i_origin + z0*incr + x0
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local i1 = i0+1
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@ -170,13 +197,12 @@ local function generate(minp, maxp, seed)
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local i3 = i2-1
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terrain = interp(terrain_map[i0], terrain_map[i1], terrain_map[i2], terrain_map[i3], xn-x0, zn-z0)
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lake = math.min(lake_map[i0], lake_map[i1], lake_map[i2], lake_map[i3])
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lake = min(lake_map[i0], lake_map[i1], lake_map[i2], lake_map[i3])
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end
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if y <= maxp.y then
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local is_lake = lake > terrain
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local ivm = a:index(x, y, z)
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if y <= terrain then
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if not use_biomes or y <= terrain-1 or ground_above then
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data[ivm] = c_stone
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@ -205,7 +231,7 @@ local function generate(minp, maxp, seed)
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ground_above = y <= terrain
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ivm = ivm + ystride
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ivm = ivm - ystride
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if use_distort then
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nid = nid + incrY
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end
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@ -233,18 +259,17 @@ local function generate(minp, maxp, seed)
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vm:calc_lighting()
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vm:update_liquids()
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vm:write_to_map()
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local t1 = os.clock()
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local t = t1-t0
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local t = os.clock()-t0
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ngen = ngen + 1
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sumtime = sumtime + t
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sumtime2 = sumtime2 + t*t
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print(("[mapgen_rivers] Done in %5.3f s"):format(t))
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minetest.log("verbose", ("[mapgen_rivers] Done in %5.3f s"):format(t))
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end
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minetest.register_on_generated(generate)
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minetest.register_on_shutdown(function()
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local avg = sumtime / ngen
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local std = math.sqrt(sumtime2/ngen - avg*avg)
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print(("[mapgen_rivers] Mapgen statistics:\n- Mapgen calls: %4d\n- Mean time: %5.3f s\n- Standard deviation: %5.3f s"):format(ngen, avg, std))
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minetest.log("action", ("[mapgen_rivers] Mapgen statistics:\n- Mapgen calls: %4d\n- Mean time: %5.3f s\n- Standard deviation: %5.3f s"):format(ngen, avg, std))
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end)
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|
16
load.lua
16
load.lua
@ -1,12 +1,15 @@
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local worldpath = mapgen_rivers.world_data_path
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local floor = math.floor
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local sbyte, schar = string.byte, string.char
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local unpk = unpack
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function mapgen_rivers.load_map(filename, bytes, signed, size, converter)
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local file = io.open(worldpath .. filename, 'rb')
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local data = file:read('*all')
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if #data < bytes*size then
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data = minetest.decompress(data)
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end
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local sbyte = string.byte
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local map = {}
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@ -35,8 +38,6 @@ function mapgen_rivers.load_map(filename, bytes, signed, size, converter)
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return map
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end
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local sbyte = string.byte
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local loader_mt = {
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__index = function(loader, i)
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local file = loader.file
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@ -75,9 +76,6 @@ end
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function mapgen_rivers.write_map(filename, data, bytes)
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local size = #data
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local file = io.open(worldpath .. filename, 'wb')
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local mfloor = math.floor
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local schar = string.char
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local upack = unpack
|
||||
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local bytelist = {}
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for j=1, bytes do
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@ -85,15 +83,15 @@ function mapgen_rivers.write_map(filename, data, bytes)
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end
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|
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for i=1, size do
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local n = mfloor(data[i])
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local n = floor(data[i])
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data[i] = n
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for j=bytes, 2, -1 do
|
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bytelist[j] = n % 256
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n = mfloor(n / 256)
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n = floor(n / 256)
|
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end
|
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bytelist[1] = n % 256
|
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|
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file:write(schar(upack(bytelist)))
|
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file:write(schar(unpk(bytelist)))
|
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end
|
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|
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file:close()
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|
@ -73,7 +73,7 @@ for name, np in pairs(mapgen_rivers.noise_params) do
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if lac > 1 then
|
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local omax = math.floor(math.log(math.min(np.spread.x, np.spread.y, np.spread.z)) / math.log(lac))+1
|
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if np.octaves > omax then
|
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print("[mapgen_rivers] Noise " .. name .. ": 'octaves' reduced to " .. omax)
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minetest.log("warning", "[mapgen_rivers] Noise " .. name .. ": 'octaves' reduced to " .. omax)
|
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np.octaves = omax
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end
|
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end
|
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|
41
polygons.lua
41
polygons.lua
@ -33,7 +33,7 @@ if first_mapgen then
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-- Generate a map!!
|
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local pregenerate = dofile(mapgen_rivers.modpath .. '/pregenerate.lua')
|
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minetest.register_on_mods_loaded(function()
|
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print('[mapgen_rivers] Generating grid')
|
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minetest.log("action", '[mapgen_rivers] Generating grid, this may take a while...')
|
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pregenerate(load_all)
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|
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if load_all then
|
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@ -58,9 +58,9 @@ if not (first_mapgen and load_all) then
|
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|
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minetest.register_on_mods_loaded(function()
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if load_all then
|
||||
print('[mapgen_rivers] Loading full grid')
|
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minetest.log("action", '[mapgen_rivers] Loading full grid')
|
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else
|
||||
print('[mapgen_rivers] Loading grid as interactive loaders')
|
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minetest.log("action", '[mapgen_rivers] Loading grid as interactive loaders')
|
||||
end
|
||||
local grid = mapgen_rivers.grid
|
||||
|
||||
@ -90,16 +90,19 @@ if mapgen_rivers.settings.center then
|
||||
map_offset.z = blocksize*Z/2
|
||||
end
|
||||
|
||||
-- Localize for performance
|
||||
local floor, ceil, min, max, abs = math.floor, math.ceil, math.min, math.max, math.abs
|
||||
|
||||
local min_catchment = mapgen_rivers.settings.min_catchment / (blocksize*blocksize)
|
||||
local wpower = mapgen_rivers.settings.river_widening_power
|
||||
local wfactor = 1/(2*blocksize * min_catchment^wpower)
|
||||
local function river_width(flow)
|
||||
flow = math.abs(flow)
|
||||
flow = abs(flow)
|
||||
if flow < min_catchment then
|
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return 0
|
||||
end
|
||||
|
||||
return math.min(wfactor * flow ^ wpower, 1)
|
||||
return min(wfactor * flow ^ wpower, 1)
|
||||
end
|
||||
|
||||
local noise_heat -- Need a large-scale noise here so no heat blend
|
||||
@ -138,8 +141,8 @@ local function make_polygons(minp, maxp)
|
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|
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local polygons = {}
|
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-- Determine the minimum and maximum coordinates of the polygons that could be on the chunk, knowing that they have an average size of 'blocksize' and a maximal offset of 0.5 blocksize.
|
||||
local xpmin, xpmax = math.max(math.floor((minp.x+map_offset.x)/blocksize - 0.5), 0), math.min(math.ceil((maxp.x+map_offset.x)/blocksize + 0.5), X-2)
|
||||
local zpmin, zpmax = math.max(math.floor((minp.z+map_offset.z)/blocksize - 0.5), 0), math.min(math.ceil((maxp.z+map_offset.z)/blocksize + 0.5), Z-2)
|
||||
local xpmin, xpmax = max(floor((minp.x+map_offset.x)/blocksize - 0.5), 0), min(ceil((maxp.x+map_offset.x)/blocksize + 0.5), X-2)
|
||||
local zpmin, zpmax = max(floor((minp.z+map_offset.z)/blocksize - 0.5), 0), min(ceil((maxp.z+map_offset.z)/blocksize + 0.5), Z-2)
|
||||
|
||||
-- Iterate over the polygons
|
||||
for xp = xpmin, xpmax do
|
||||
@ -165,8 +168,8 @@ local function make_polygons(minp, maxp)
|
||||
|
||||
local bounds = {} -- Will be a list of the intercepts of polygon edges for every Z position (scanline algorithm)
|
||||
-- Calculate the min and max Z positions
|
||||
local zmin = math.max(math.floor(math.min(unpack(poly_z)))+1, minp.z)
|
||||
local zmax = math.min(math.floor(math.max(unpack(poly_z))), maxp.z)
|
||||
local zmin = max(floor(min(unpack(poly_z)))+1, minp.z)
|
||||
local zmax = min(floor(max(unpack(poly_z))), maxp.z)
|
||||
-- And initialize the arrays
|
||||
for z=zmin, zmax do
|
||||
bounds[z] = {}
|
||||
@ -176,14 +179,14 @@ local function make_polygons(minp, maxp)
|
||||
for i2=1, 4 do -- Loop on 4 edges
|
||||
local z1, z2 = poly_z[i1], poly_z[i2]
|
||||
-- Calculate the integer Z positions over which this edge spans
|
||||
local lzmin = math.floor(math.min(z1, z2))+1
|
||||
local lzmax = math.floor(math.max(z1, z2))
|
||||
local lzmin = floor(min(z1, z2))+1
|
||||
local lzmax = floor(max(z1, z2))
|
||||
if lzmin <= lzmax then -- If there is at least one position in it
|
||||
local x1, x2 = poly_x[i1], poly_x[i2]
|
||||
-- Calculate coefficient of the equation defining the edge: X=aZ+b
|
||||
local a = (x1-x2) / (z1-z2)
|
||||
local b = (x1 - a*z1)
|
||||
for z=math.max(lzmin, minp.z), math.min(lzmax, maxp.z) do
|
||||
for z=max(lzmin, minp.z), min(lzmax, maxp.z) do
|
||||
-- For every Z position involved, add the intercepted X position in the table
|
||||
table.insert(bounds[z], a*z+b)
|
||||
end
|
||||
@ -194,11 +197,11 @@ local function make_polygons(minp, maxp)
|
||||
-- Now sort the bounds list
|
||||
local zlist = bounds[z]
|
||||
table.sort(zlist)
|
||||
local c = math.floor(#zlist/2)
|
||||
local c = floor(#zlist/2)
|
||||
for l=1, c do
|
||||
-- Take pairs of X coordinates: all positions between them belong to the polygon.
|
||||
local xmin = math.max(math.floor(zlist[l*2-1])+1, minp.x)
|
||||
local xmax = math.min(math.floor(zlist[l*2]), maxp.x)
|
||||
local xmin = max(floor(zlist[l*2-1])+1, minp.x)
|
||||
local xmax = min(floor(zlist[l*2]), maxp.x)
|
||||
local i = (z-minp.z) * chulens + (xmin-minp.x) + 1
|
||||
for x=xmin, xmax do
|
||||
-- Fill the map at these places
|
||||
@ -220,16 +223,16 @@ local function make_polygons(minp, maxp)
|
||||
local riverD = river_width(rivers[iD])
|
||||
if glaciers then -- Widen the river
|
||||
if get_temperature(poly_x[1], poly_dem[1], poly_z[1]) < 0 then
|
||||
riverA = math.min(riverA*glacier_factor, 1)
|
||||
riverA = min(riverA*glacier_factor, 1)
|
||||
end
|
||||
if get_temperature(poly_x[2], poly_dem[2], poly_z[2]) < 0 then
|
||||
riverB = math.min(riverB*glacier_factor, 1)
|
||||
riverB = min(riverB*glacier_factor, 1)
|
||||
end
|
||||
if get_temperature(poly_x[3], poly_dem[3], poly_z[3]) < 0 then
|
||||
riverC = math.min(riverC*glacier_factor, 1)
|
||||
riverC = min(riverC*glacier_factor, 1)
|
||||
end
|
||||
if get_temperature(poly_x[4], poly_dem[4], poly_z[4]) < 0 then
|
||||
riverD = math.min(riverD*glacier_factor, 1)
|
||||
riverD = min(riverD*glacier_factor, 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -13,6 +13,38 @@ local time_step = mapgen_rivers.settings.evol_time_step
|
||||
local niter = math.ceil(time/time_step)
|
||||
time_step = time / niter
|
||||
|
||||
local use_margin = mapgen_rivers.settings.margin
|
||||
local margin_width = mapgen_rivers.settings.margin_width / blocksize
|
||||
local margin_elev = mapgen_rivers.settings.margin_elev
|
||||
|
||||
local function margin(dem, width, elev)
|
||||
local X, Y = dem.X, dem.Y
|
||||
for i=1, width do
|
||||
local c1 = ((i-1)/width) ^ 0.5
|
||||
local c2 = (1-c1) * elev
|
||||
local index = (i-1)*X + 1
|
||||
for x=1, X do
|
||||
dem[index] = dem[index] * c1 + c2
|
||||
index = index + 1
|
||||
end
|
||||
index = i
|
||||
for y=1, Y do
|
||||
dem[index] = dem[index] * c1 + c2
|
||||
index = index + X
|
||||
end
|
||||
index = X*(Y-i) + 1
|
||||
for x=1, X do
|
||||
dem[index] = dem[index] * c1 + c2
|
||||
index = index + 1
|
||||
end
|
||||
index = X-i + 1
|
||||
for y=1, Y do
|
||||
dem[index] = dem[index] * c1 + c2
|
||||
index = index + X
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function pregenerate(keep_loaded)
|
||||
local grid = mapgen_rivers.grid
|
||||
local size = grid.size
|
||||
@ -26,6 +58,10 @@ local function pregenerate(keep_loaded)
|
||||
dem.X = size.x
|
||||
dem.Y = size.y
|
||||
|
||||
if use_margin then
|
||||
margin(dem, margin_width, margin_elev)
|
||||
end
|
||||
|
||||
local model = EvolutionModel(evol_params)
|
||||
model.dem = dem
|
||||
local ref_dem = model:define_isostasy(dem)
|
||||
@ -33,7 +69,7 @@ local function pregenerate(keep_loaded)
|
||||
local tectonic_step = tectonic_speed * time_step
|
||||
collectgarbage()
|
||||
for i=1, niter do
|
||||
print("[mapgen_rivers] Iteration " .. i .. " of " .. niter)
|
||||
minetest.log("info", "[mapgen_rivers] Iteration " .. i .. " of " .. niter)
|
||||
|
||||
model:diffuse(time_step)
|
||||
model:flow()
|
||||
@ -41,6 +77,9 @@ local function pregenerate(keep_loaded)
|
||||
if i < niter then
|
||||
if tectonic_step ~= 0 then
|
||||
nobj_base:get_3d_map_flat({x=0, y=tectonic_step*i, z=0}, ref_dem)
|
||||
if use_margin then
|
||||
margin(ref_dem, margin_width, margin_elev)
|
||||
end
|
||||
end
|
||||
model:isostasy()
|
||||
end
|
||||
|
@ -74,6 +74,9 @@ mapgen_rivers.settings = {
|
||||
|
||||
grid_x_size = def_setting('grid_x_size', 'number', 1000),
|
||||
grid_z_size = def_setting('grid_z_size', 'number', 1000),
|
||||
margin = def_setting('margin', 'bool', true),
|
||||
margin_width = def_setting('margin_width', 'number', 2000),
|
||||
margin_elev = def_setting('margin_elev', 'number', -200),
|
||||
evol_params = {
|
||||
K = def_setting('river_erosion_coef', 'number', 0.5),
|
||||
m = def_setting('river_erosion_power', 'number', 0.4),
|
||||
|
@ -17,13 +17,23 @@ mapgen_rivers_grid_x_size (Grid X size) int 1000 50 5000
|
||||
# Actual size of the map is grid_z_size * blocksize
|
||||
mapgen_rivers_grid_z_size (Grid Z size) int 1000 50 5000
|
||||
|
||||
# If margin is enabled, elevation becomes closer to a fixed value when approaching
|
||||
# the edges of the map.
|
||||
mapgen_rivers_margin (Margin) bool true
|
||||
|
||||
# Width of the transition at map borders, in nodes
|
||||
mapgen_rivers_margin_width (Margin width) float 2000.0 0.0 15000.0
|
||||
|
||||
# Elevation toward which to converge at map borders
|
||||
mapgen_rivers_margin_elev (Margin elevation) float -200.0 -31000.0 31000.0
|
||||
|
||||
# Minimal catchment area for a river to be drawn, in square nodes
|
||||
# Lower value means bigger river density
|
||||
mapgen_rivers_min_catchment (Minimal catchment area) float 3600.0 100.0 1000000.0
|
||||
|
||||
# Coefficient describing how rivers widen when merging.
|
||||
# Riwer width is a power law W = a*D^p. D is river flow and p is this parameter.
|
||||
# Higher value means a river needs to receive more tributaries to grow in width.
|
||||
# Higher value means that a river will grow more when receiving a tributary.
|
||||
# Note that a river can never exceed 2*blocksize.
|
||||
mapgen_rivers_river_widening_power (River widening power) float 0.5 0.0 1.0
|
||||
|
||||
|
Reference in New Issue
Block a user