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https://gitlab.com/gaelysam/mapgen_rivers.git
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4 Commits
variable_w
...
twist
Author | SHA1 | Date | |
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4772cddf39 | |||
30cbc14302 | |||
e227755531 | |||
c8139de6d7 |
4
.gitignore
vendored
4
.gitignore
vendored
@ -1,9 +1,9 @@
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__pycache__/
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dem
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lakes
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links
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rivers
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size
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offset_x
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offset_y
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bounds_x
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bounds_y
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unused/
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123
init.lua
123
init.lua
@ -27,10 +27,10 @@ copy_if_needed('dem')
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local dem = load_map(worldpath..'dem', 2, true)
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copy_if_needed('lakes')
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local lakes = load_map(worldpath..'lakes', 2, true)
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copy_if_needed('bounds_x')
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local bounds_x = load_map(worldpath..'bounds_x', 4, false)
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copy_if_needed('bounds_y')
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local bounds_z = load_map(worldpath..'bounds_y', 4, false)
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copy_if_needed('links')
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local links = load_map(worldpath..'links', 1, false)
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copy_if_needed('rivers')
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local rivers = load_map(worldpath..'rivers', 4, false)
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copy_if_needed('offset_x')
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local offset_x = load_map(worldpath..'offset_x', 1, true)
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@ -54,7 +54,7 @@ local function get_point_location(x, z)
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return x+offset_x[i], z+offset_z[i]
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end
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local function interp(v00, v01, v11, v10, xf, zf)
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local function interp(v00, v01, v10, v11, xf, zf)
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local v0 = v01*xf + v00*(1-xf)
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local v1 = v11*xf + v10*(1-xf)
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return v1*zf + v0*(1-zf)
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@ -65,7 +65,6 @@ local data = {}
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local blocksize = 12
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local sea_level = 1
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local min_catchment = 25
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local max_catchment = 40000
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local storage = minetest.get_mod_storage()
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if storage:contains("blocksize") then
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@ -83,25 +82,6 @@ if storage:contains("min_catchment") then
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else
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storage:set_float("min_catchment", min_catchment)
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end
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if storage:contains("max_catchment") then
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max_catchment = storage:get_float("max_catchment")
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else
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storage:set_float("max_catchment", max_catchment)
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end
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-- Width coefficients: coefficients solving
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-- wfactor * min_catchment ^ wpower = 1/(2*blocksize)
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-- wfactor * max_catchment ^ wpower = 1
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local wpower = math.log(2*blocksize)/math.log(max_catchment/min_catchment)
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local wfactor = 1 / max_catchment ^ wpower
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local function river_width(flow)
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flow = math.abs(flow)
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if flow < min_catchment then
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return 0
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end
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return math.min(wfactor * flow ^ wpower, 1)
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end
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local function generate(minp, maxp, seed)
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local c_stone = minetest.get_content_id("default:stone")
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@ -118,10 +98,12 @@ local function generate(minp, maxp, seed)
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local ystride = a.ystride -- Tip : the ystride of a VoxelArea is the number to add to the array index to get the index of the position above. It's faster because it avoids to completely recalculate the index.
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local chulens = maxp.z - minp.z + 1
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local polygon_number = {}
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local polygons = {}
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local xpmin, xpmax = math.max(math.floor(minp.x/blocksize - 0.5), 0), math.min(math.ceil(maxp.x/blocksize), X-2)
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local zpmin, zpmax = math.max(math.floor(minp.z/blocksize - 0.5), 0), math.min(math.ceil(maxp.z/blocksize), Z-2)
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local n = 1
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local n_filled = 0
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for xp = xpmin, xpmax do
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for zp=zpmin, zpmax do
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local iA = index(xp, zp)
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@ -130,7 +112,6 @@ local function generate(minp, maxp, seed)
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local iD = index(xp, zp+1)
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local poly_x = {offset_x[iA]+xp, offset_x[iB]+xp+1, offset_x[iC]+xp+1, offset_x[iD]+xp}
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local poly_z = {offset_z[iA]+zp, offset_z[iB]+zp, offset_z[iC]+zp+1, offset_z[iD]+zp+1}
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local polygon = {x=poly_x, z=poly_z, i={iA, iB, iC, iD}}
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local bounds = {}
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local xmin = math.max(math.floor(blocksize*math.min(unpack(poly_x)))+1, minp.x)
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@ -163,75 +144,63 @@ local function generate(minp, maxp, seed)
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local zmax = math.min(math.floor(xlist[l*2]), maxp.z)
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local i = (x-minp.x) * chulens + (zmin-minp.z) + 1
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for z=zmin, zmax do
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polygons[i] = polygon
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polygon_number[i] = n
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i = i + 1
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n_filled = n_filled + 1
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end
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end
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end
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polygon.dem = {dem[iA], dem[iB], dem[iC], dem[iD]}
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polygon.lake = math.min(lakes[iA], lakes[iB], lakes[iC], lakes[iD])
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local river_west = river_width(bounds_z[iA])
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local river_north = river_width(bounds_x[iA-zp])
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local river_east = 1-river_width(bounds_z[iB])
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local river_south = 1-river_width(bounds_x[iD-zp-1])
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if river_west > river_east then
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local mean = (river_west + river_east) / 2
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river_west = mean
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river_east = mean
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end
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if river_north > river_south then
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local mean = (river_north + river_south) / 2
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river_north = mean
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river_south = mean
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end
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polygon.rivers = {river_west, river_north, river_east, river_south}
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polygons[n] = {x=poly_x, z=poly_z, i={iA, iB, iC, iD}}
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n = n + 1
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end
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end
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local i = 1
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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local poly = polygons[i]
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if poly then
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local npoly = polygon_number[i]
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if npoly then
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local poly = polygons[npoly]
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local xf, zf = geometry.transform_quadri(poly.x, poly.z, x/blocksize, z/blocksize)
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if xf < 0 or xf > 1 or zf < 0 or zf > 1 then
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print(xf, zf, x, z)
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end
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local i00, i01, i11, i10 = unpack(poly.i)
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local is_river = false
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local r_west, r_north, r_east, r_south = unpack(poly.rivers)
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if xf >= r_east then
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is_river = true
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xf = 1
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elseif xf <= r_west then
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is_river = true
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xf = 0
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end
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if zf >= r_south then
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is_river = true
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zf = 1
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elseif zf <= r_north then
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is_river = true
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zf = 0
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end
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if not is_river then
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xf = (xf-r_west) / (r_east-r_west)
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zf = (zf-r_north) / (r_south-r_north)
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end
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local vdem = poly.dem
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local terrain_height = math.floor(0.5+interp(
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vdem[1],
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vdem[2],
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vdem[3],
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vdem[4],
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local terrain_height = math.floor(interp(
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dem[i00],
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dem[i01],
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dem[i10],
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dem[i11],
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xf, zf
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))
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local lake_height = math.floor(poly.lake)
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local lake_height = math.floor(math.min(
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lakes[i00],
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lakes[i01],
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lakes[i10],
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lakes[i11]
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))
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local is_lake = lake_height > terrain_height
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local is_river = false
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if xf < 1/6 then
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if links[i00] == 1 and rivers[i00] >= min_catchment then
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is_river = true
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elseif links[i10] == 3 and rivers[i10] >= min_catchment then
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is_river = true
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end
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end
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if zf < 1/6 then
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if links[i00] == 2 and rivers[i00] >= min_catchment then
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is_river = true
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elseif links[i01] == 4 and rivers[i01] >= min_catchment then
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is_river = true
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end
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end
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local ivm = a:index(x, minp.y-1, z)
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@ -23,7 +23,7 @@ n = np.zeros((mapsize, mapsize))
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#micronoise_depth = 0.05
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params = {
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"octaves" : int(np.log2(mapsize)),
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"octaves" : 8,
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"persistence" : 0.5,
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"lacunarity" : 2.,
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}
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@ -76,8 +76,8 @@ offset_y = np.clip(np.floor(oy * 256), -128, 127)
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save(model.dem, 'dem', dtype='>i2')
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save(model.lakes, 'lakes', dtype='>i2')
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save(np.abs(bx), 'bounds_x', dtype='>i4')
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save(np.abs(by), 'bounds_y', dtype='>i4')
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save(model.dirs, 'links', dtype='u1')
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save(model.rivers, 'rivers', dtype='>u4')
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save(offset_x, 'offset_x', dtype='i1')
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save(offset_y, 'offset_y', dtype='i1')
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30
view_map.py
30
view_map.py
@ -1,30 +0,0 @@
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#!/usr/bin/env python3
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import numpy as np
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import matplotlib.pyplot as plt
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shape = np.loadtxt('size', dtype='u4')
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n = shape[0] * shape[1]
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dem = np.fromfile('dem', dtype='>i2').reshape(shape)
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lakes = np.fromfile('lakes', dtype='>i2').reshape(shape)
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rivers = np.fromfile('rivers', dtype='>u4').reshape(shape)
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plt.subplot(1,3,1)
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plt.pcolormesh(dem, cmap='viridis')
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plt.gca().set_aspect('equal', 'box')
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#plt.colorbar(orientation='horizontal')
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plt.title('Raw elevation')
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plt.subplot(1,3,2)
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plt.pcolormesh(lakes, cmap='viridis')
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plt.gca().set_aspect('equal', 'box')
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#plt.colorbar(orientation='horizontal')
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plt.title('Lake surface elevation')
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plt.subplot(1,3,3)
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plt.pcolormesh(np.log(rivers), vmin=0, vmax=np.log(n/25), cmap='Blues')
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plt.gca().set_aspect('equal', 'box')
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#plt.colorbar(orientation='horizontal')
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plt.title('Rivers discharge')
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plt.show()
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