mirror of
https://github.com/Splizard/minetest-mod-snow.git
synced 2024-12-28 07:30:17 +01:00
add infomessage to the snow chatcommand, add a bit light to the lit star texture and allow en- and disabling snowfall ingame
This commit is contained in:
parent
c0b40b5cbf
commit
062a451bc7
93
init.lua
93
init.lua
@ -123,55 +123,56 @@ end
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-- Checks if the snow level is even at any given pos.
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-- Smooth Snow
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if snow.smooth_snow then
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snow.is_uneven = function(pos)
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local num = minetest.get_node_level(pos)
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local get_node = minetest.get_node
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local add_node = minetest.add_node
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local found
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local foundx
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local foundy
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local foundz
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for z = -1,1 do
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for x = -1,1 do
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local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
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local node = get_node(p)
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local function is_uneven(pos)
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local num = minetest.get_node_level(pos)
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local get_node = minetest.get_node
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local add_node = minetest.add_node
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local found
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local foundx
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local foundy
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local foundz
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for z = -1,1 do
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for x = -1,1 do
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local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
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local node = get_node(p)
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p.y = p.y-1
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local bnode = get_node(p)
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if node
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and minetest.registered_nodes[node.name]
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and minetest.registered_nodes[node.name].drawtype == "plantlike"
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and bnode.name == "default:dirt_with_grass" then
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add_node(p, {name="default:dirt_with_snow"})
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return true
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end
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p.y = p.y+1
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if not (x == 0 and z == 0)
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and node.name == "default:snow"
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and minetest.get_node_level(p) < num then
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found = true
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foundx = x
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foundz = z
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elseif node.name == "air"
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and bnode.name ~= "air"
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and bnode.name ~= "default:snow" then
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p.y = p.y-1
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local bnode = get_node(p)
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if node
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and minetest.registered_nodes[node.name]
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and minetest.registered_nodes[node.name].drawtype == "plantlike"
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and bnode.name == "default:dirt_with_grass" then
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add_node(p, {name="default:dirt_with_snow"})
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return true
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end
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p.y = p.y+1
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if not (x == 0 and z == 0)
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and node.name == "default:snow"
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and minetest.get_node_level(p) < num then
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found = true
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foundx = x
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foundz = z
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elseif node.name == "air"
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and bnode.name ~= "air"
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and bnode.name ~= "default:snow" then
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p.y = p.y-1
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snow.place(p)
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return true
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end
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snow.place(p)
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return true
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end
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end
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if found then
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local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz}
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if snow.is_uneven(p) ~= true then
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minetest.add_node_level(p, 7)
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end
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return true
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end
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end
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else
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snow.is_uneven = function()
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if found then
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local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz}
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if snow.is_uneven(p) ~= true then
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minetest.add_node_level(p, 7)
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end
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return true
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end
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end
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function snow.is_uneven(pos)
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if snow.smooth_snow then
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return is_uneven(pos)
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end
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end
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@ -40,10 +40,6 @@ near torches and lava.
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--=============================================================
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if not snow.enable_snowfall then
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return
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end
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local weather_legacy
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local read_weather_legacy = function ()
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@ -84,7 +80,7 @@ local PERSISTENCE3 = 0.5 -- 0.5
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local SCALE3 = 250 -- 250
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--Get snow at position.
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local get_snow = function(pos)
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local function get_snow(pos)
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--Legacy support.
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if weather_legacy == "snow" then
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local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
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@ -106,14 +102,19 @@ end
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local addvectors = vector and vector.add
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--Returns a random position between minp and maxp.
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local randpos = function (minp, maxp)
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local x,y,z
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local function randpos(minp, maxp)
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local x,z
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if minp.x > maxp.x then
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x = math.random(maxp.x,minp.x) else x = math.random(minp.x,maxp.x) end
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y = minp.y
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x = math.random(maxp.x,minp.x)
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else
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x = math.random(minp.x,maxp.x)
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end
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if minp.z > maxp.z then
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z = math.random(maxp.z,minp.z) else z = math.random(minp.z,maxp.z) end
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return {x=x,y=y,z=z}
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z = math.random(maxp.z,minp.z)
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else
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z = math.random(minp.z,maxp.z)
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end
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return {x=x,y=minp.y,z=z}
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end
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local default_snow_particle = {
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@ -152,22 +153,20 @@ local function snow_fall(pos, player, animate)
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break
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end
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end
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if not ground_y then return end
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pos = {x=pos.x, y=ground_y, z=pos.z}
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local spos = {x=pos.x, y=ground_y+10, z=pos.z}
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if not ground_y then
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return
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end
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pos = {x=pos.x, y=ground_y, z=pos.z}
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if get_snow(pos) then
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if animate then
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local minp = addvectors(spos, {x=-9, y=3, z=-9})
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local maxp = addvectors(spos, {x= 9, y=5, z= 9})
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local vel = {x=0, y= -1, z=-1}
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local acc = {x=0, y= 0, z=0}
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local spos = {x=pos.x, y=ground_y+10, z=pos.z}
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minetest.add_particlespawner(get_snow_particledef({
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minpos = minp,
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maxpos = maxp,
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vel = vel,
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acc = acc,
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minpos = addvectors(spos, {x=-9, y=3, z=-9}),
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maxpos = addvectors(spos, {x= 9, y=5, z= 9}),
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vel = {x=0, y=-1, z=-1},
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acc = {x=0, y=0, z=0},
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playername = player:get_player_name()
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}))
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end
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@ -177,30 +176,21 @@ local function snow_fall(pos, player, animate)
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end
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-- Snow
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minetest.register_globalstep(function(dtime)
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local function calc_snowfall()
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for _, player in pairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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local sminp = addvectors(ppos, {x=-20, y=0, z=-20})
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local smaxp = addvectors(ppos, {x= 20, y=0, z= 20})
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-- Make sure player is not in a cave/house...
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if get_snow(ppos) and minetest.get_node_light(ppos, 0.5) == 15 then
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local minp = addvectors(ppos, {x=-9, y=3, z=-9})
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local maxp = addvectors(ppos, {x= 9, y=5, z= 9})
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local minp_deep = addvectors(ppos, {x=-5, y=3.2, z=-5})
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local maxp_deep = addvectors(ppos, {x= 5, y=1.6, z= 5})
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local vel = {x=0, y= -1, z=-1}
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local acc = {x=0, y= 0, z=0}
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if get_snow(ppos)
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and minetest.get_node_light(ppos, 0.5) == 15 then
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local animate
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if not snow.lighter_snowfall then
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local vel = {x=0, y=-1, z=-1}
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local acc = {x=0, y=0, z=0}
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minetest.add_particlespawner(get_snow_particledef({
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amount = 5,
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minpos = minp,
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maxpos = maxp,
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minpos = addvectors(ppos, {x=-9, y=3, z=-9}),
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maxpos = addvectors(ppos, {x= 9, y=5, z= 9}),
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vel = vel,
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acc = acc,
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size = 25,
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@ -209,8 +199,8 @@ minetest.register_globalstep(function(dtime)
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minetest.add_particlespawner(get_snow_particledef({
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amount = 4,
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minpos = minp_deep,
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maxpos = maxp_deep,
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minpos = addvectors(ppos, {x=-5, y=3.2, z=-5}),
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maxpos = addvectors(ppos, {x= 5, y=1.6, z= 5}),
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vel = vel,
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acc = acc,
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exptime = 4,
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@ -218,14 +208,27 @@ minetest.register_globalstep(function(dtime)
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playername = player:get_player_name()
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}))
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if math.random(1,5) == 4 then
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snow_fall(randpos(sminp, smaxp), player)
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end
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animate = false
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else
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if math.random(1,5) == 4 then
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snow_fall(randpos(sminp, smaxp), player, true)
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end
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animate = true
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end
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if math.random(1,5) == 4 then
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snow_fall(
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randpos(
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addvectors(ppos, {x=-20, y=0, z=-20}),
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addvectors(ppos, {x= 20, y=0, z= 20})
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),
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player,
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animate
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)
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end
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end
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end
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end
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minetest.register_globalstep(function(dtime)
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if snow.enable_snowfall then
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calc_snowfall()
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end
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end)
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80
src/sled.lua
80
src/sled.lua
@ -53,8 +53,7 @@ than I originally planned. :p ~ LazyJ
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--
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local function is_water(pos)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, "water") ~= 0
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return minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0
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end
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@ -77,7 +76,8 @@ local sled = {
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local players_sled = {}
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function sled:on_rightclick(clicker)
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if (not self.driver) and snow.sleds then
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if not self.driver
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and snow.sleds then
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players_sled[clicker:get_player_name()] = true
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self.driver = clicker
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self.object:set_attach(clicker, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
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@ -110,7 +110,7 @@ function sled:on_rightclick(clicker)
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direction = 0,
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})
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-- End part 1
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end
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end
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end
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function sled:on_activate(staticdata, dtime_s)
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@ -126,13 +126,20 @@ end
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function sled:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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self.object:remove()
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if puncher and puncher:is_player() then
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if puncher
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and puncher:is_player() then
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puncher:get_inventory():add_item("main", "snow:sled")
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end
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer+dtime
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if timer < 1 then
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return
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end
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timer = 0
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for _, player in pairs(minetest.get_connected_players()) do
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if players_sled[player:get_player_name()] then
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default.player_set_animation(player, "sit", 0)
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@ -140,28 +147,37 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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local timer = 0
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function sled:on_step(dtime)
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if self.driver then
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local p = self.object:getpos()
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p.y = p.y+0.4
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local s = self.object:getpos()
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s.y = s.y -0.5
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local keys = self.driver:get_player_control()
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if keys["sneak"] or is_water(p) or (not minetest.find_node_near(s, 1, {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"})) then -- LazyJ
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self.driver:set_physics_override({
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speed = 1, -- multiplier to default value
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jump = 1, -- multiplier to default value
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gravity = 1
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})
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if not self.driver then
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return
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end
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timer = timer+dtime
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if timer < 1 then
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return
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end
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timer = 0
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local p = self.object:getpos()
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p.y = p.y+0.4
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local s = self.object:getpos()
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s.y = s.y -0.5
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local keys = self.driver:get_player_control()
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if keys["sneak"]
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or is_water(p)
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or not minetest.find_node_near(s, 1, {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"}) then -- LazyJ
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self.driver:set_physics_override({
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speed = 1, -- multiplier to default value
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jump = 1, -- multiplier to default value
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gravity = 1
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})
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players_sled[self.driver:get_player_name()] = false
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self.object:set_detach()
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--self.driver:hud_remove("sled")
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self.driver:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ
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self.driver = nil
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self.object:remove()
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players_sled[self.driver:get_player_name()] = false
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self.object:set_detach()
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--self.driver:hud_remove("sled")
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self.driver:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ
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self.driver = nil
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self.object:remove()
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end
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end
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end
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@ -176,15 +192,13 @@ minetest.register_craftitem("snow:sled", {
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liquids_pointable = true,
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stack_max = 1,
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on_use = function(itemstack, placer)
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local pos = {x=0,y=-1000, z=0}
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local name = placer:get_player_name()
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local player_pos = placer:getpos()
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if not players_sled[name] then
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if minetest.get_node(player_pos).name == "default:snow" then
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local sled = minetest.add_entity(pos, "snow:sled")
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sled:get_luaentity():on_rightclick(placer)
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end
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on_use = function(itemstack, placer)
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if players_sled[placer:get_player_name()] then
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return
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end
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if minetest.get_node(placer:getpos()).name == "default:snow" then
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local sled = minetest.add_entity({x=0,y=-1000, z=0}, "snow:sled")
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sled:get_luaentity():on_rightclick(placer)
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end
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end,
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})
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@ -159,6 +159,7 @@ minetest.register_chatcommand("snow", {
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description = "Show a menu for various actions",
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privs = {server=true},
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func = function(name)
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minetest.chat_send_player(name, "Showing snow menu…")
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minetest.show_formspec(name, "snow:menu", get_formspec())
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end,
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})
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