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Sled needs to be under the player.
Not on top like a hat xD
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@ -90,7 +90,7 @@ local function join_sled(self, player)
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default.player_attached[name] = true
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default.player_set_animation(player, "sit" , 30)
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self.driver = name
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self.object:set_attach(player, "", vector.zero, vector.zero)
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self.object:set_attach(player, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
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self.object:setyaw(player:get_look_yaw())-- - math.pi/2)
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end
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