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https://github.com/Splizard/minetest-mod-snow.git
synced 2024-12-28 07:30:17 +01:00
Fix a couple of errors with first commit.
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parent
0a0a6e0fdb
commit
1aa4296680
25
mapgen.lua
25
mapgen.lua
@ -2,7 +2,7 @@
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y >= -10 then
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local debug = snow.debug
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--Choose a biome type.
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local pr = PseudoRandom(seed+57)
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local biome = pr:next(1, 10)
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@ -11,7 +11,7 @@ if maxp.y >= -10 then
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local cool = biome > 9 --only spawns ice on edge of water
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local icecave = biome == 5
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local icehole = biome == 6 --icesheet with holes
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--Misc biome settings.
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local icy = pr:next(1, 2) == 2 --If enabled spawns ice in sand instead of snow blocks.
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local mossy = pr:next(1,2) == 1 --Spawns moss in snow.
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@ -27,22 +27,22 @@ if maxp.y >= -10 then
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--Should make things a bit faster.
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local env = minetest.env
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--Debugging function
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local biomeToString = function(num)
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if num == 1 or num == 7 or num == 8 then return "normal"
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if num == 1 or num == 7 or num == 8 or num == 4 then return "normal"
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elseif num == 2 then return "icebergs"
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elseif num == 3 then return "icesheet"
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elseif num == 5 then return "icecave"
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elseif num == 9 or num == 10 then return "cool"
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elseif num == 6 then return "icehole"
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else return "unknown" end
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else return "unknown "..num end
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end
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--Get map specific perlin
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local perlin1 = env:get_perlin(112,3, 0.5, 150)
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pr = PseudoRandom(seed+68)
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--Speed hack: checks the corners and middle of the chunk for "snow biome".
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if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53)
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and not (perlin1:get2d({x=x0, y=z1}) > 0.53) and not (perlin1:get2d({x=x1, y=z0}) > 0.53)
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@ -50,19 +50,18 @@ if maxp.y >= -10 then
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if debug then print(biomeToString(biome)..": ABORTED!") end
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return
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end
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--Loop through chunk.
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for j=0,divs do
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for i=0,divs do
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local x = x0+i
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local z = z0+j
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local z = z0+j
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--Check if we are in a "Snow biome"
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local test = perlin1:get2d({x=x, y=z})
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if test > 0.53 then
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-- Find ground level (0...15)
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local ground_y = nil
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for y=maxp.y,0,-1 do
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@ -74,9 +73,9 @@ if maxp.y >= -10 then
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-- Snowy biome stuff
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local node = env:get_node({x=x,y=ground_y,z=z})
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if ground_y and node.name == "default:dirt_with_grass" then
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if shrubs and pr:next(1,28) == 1 then
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if shrubs and pr:next(1,28) == 1 then
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--Spawns dry shrubs.
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env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
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env:add_node({x=x,y=ground_y+1,z=z}, {name="default:dry_shrub"})
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@ -97,6 +96,8 @@ if maxp.y >= -10 then
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else
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env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"})
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end
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elseif ground_y and env:get_node({x=x,y=ground_y,z=z}).name == "default:leaves" then
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env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"})
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elseif ground_y and node.name == "default:water_source" then
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if not icesheet and not icecave and not icehole then
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--Coastal ice.
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