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https://github.com/Splizard/minetest-mod-snow.git
synced 2024-12-28 07:30:17 +01:00
move the snow redefinition to nodes.lua
M src/nodes.lua M src/snowball.lua
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@ -371,3 +371,94 @@ minetest.override_item("default:snowblock", {
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-- Thinking in terms of layers, dirt_with_snow could also double as
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
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})
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minetest.override_item("default:snow", {
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drop = {
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max_items = 2,
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items = {
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{items = {'snow:moss'}, rarity = 20,},
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{items = {'default:snow'},}
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}
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},
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leveled = 7,
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node_box = {
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type = "leveled",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
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},
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},
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, falling_node=1, melts=2, float=1},
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sunlight_propagates = true,
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walkable = true,
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--Disable placement prediction for snow.
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node_placement_prediction = "",
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on_construct = function(pos)
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pos.y = pos.y-1
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local node = minetest.get_node(pos)
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if node.name == "default:dirt_with_grass"
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or node.name == "default:dirt" then
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node.name = "default:dirt_with_snow"
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minetest.set_node(pos, node)
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end
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end,
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--Handle node drops due to node level.
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on_dig = function(pos, node, digger)
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local level = minetest.get_node_level(pos)
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minetest.node_dig(pos, node, digger)
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if minetest.get_node(pos).name ~= node.name then
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local inv = digger:get_inventory()
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if not inv then
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return
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end
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local left = inv:add_item("main", "default:snow "..tostring(level/7-1))
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if not left:is_empty() then
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minetest.add_item({
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x = pos.x + math.random()/2-0.25,
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y = pos.y + math.random()/2-0.25,
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z = pos.z + math.random()/2-0.25,
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}, left)
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end
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end
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end,
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--Manage snow levels.
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local oldnode_under = minetest.get_node_or_nil(under)
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local above = pointed_thing.above
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if not oldnode_under
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or not above then
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return
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end
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local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
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olddef_under = olddef_under or minetest.nodedef_default
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local place_to
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-- If node under is buildable_to, place into it instead (eg. snow)
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if olddef_under.buildable_to then
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place_to = under
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else
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-- Place above pointed node
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place_to = above
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end
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local level = minetest.get_node_level(place_to)
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if level == 63 then
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minetest.set_node(place_to, {name="default:snowblock"})
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else
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minetest.set_node_level(place_to, level+7)
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end
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if minetest.get_node(place_to).name ~= "default:snow" then
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local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
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return itemstack, placed
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end
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itemstack:take_item()
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return itemstack
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end,
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on_use = snow.shoot_snowball
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})
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@ -34,7 +34,7 @@ end
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local someone_throwing, just_acitvated
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--Shoot snowball
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local function snow_shoot_snowball(item, player)
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function snow.shoot_snowball(item, player)
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local addp = {y = 1.625} -- + (math.random()-0.5)/5}
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local dir = player:get_look_dir()
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local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x)
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@ -252,98 +252,6 @@ minetest.register_node(":default:snow", {
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minetest.override_item("default:snow", {
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drop = {
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max_items = 2,
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items = {
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{items = {'snow:moss'}, rarity = 20,},
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{items = {'default:snow'},}
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}
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},
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leveled = 7,
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node_box = {
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type = "leveled",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
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},
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},
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, falling_node=1, melts=2, float=1},
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sunlight_propagates = true,
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walkable = true,
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--Disable placement prediction for snow.
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node_placement_prediction = "",
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on_construct = function(pos)
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pos.y = pos.y-1
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local node = minetest.get_node(pos)
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if node.name == "default:dirt_with_grass"
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or node.name == "default:dirt" then
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node.name = "default:dirt_with_snow"
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minetest.set_node(pos, node)
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end
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end,
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--Handle node drops due to node level.
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on_dig = function(pos, node, digger)
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local level = minetest.get_node_level(pos)
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minetest.node_dig(pos, node, digger)
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if minetest.get_node(pos).name ~= node.name then
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local inv = digger:get_inventory()
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if not inv then
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return
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end
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local left = inv:add_item("main", "default:snow "..tostring(level/7-1))
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if not left:is_empty() then
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minetest.add_item({
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x = pos.x + math.random()/2-0.25,
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y = pos.y + math.random()/2-0.25,
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z = pos.z + math.random()/2-0.25,
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}, left)
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end
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end
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end,
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--Manage snow levels.
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local oldnode_under = minetest.get_node_or_nil(under)
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local above = pointed_thing.above
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if not oldnode_under
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or not above then
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return
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end
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local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
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olddef_under = olddef_under or minetest.nodedef_default
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local place_to
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-- If node under is buildable_to, place into it instead (eg. snow)
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if olddef_under.buildable_to then
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place_to = under
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else
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-- Place above pointed node
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place_to = above
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end
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local level = minetest.get_node_level(place_to)
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if level == 63 then
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minetest.set_node(place_to, {name="default:snowblock"})
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else
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minetest.set_node_level(place_to, level+7)
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end
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if minetest.get_node(place_to).name ~= "default:snow" then
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local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
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return itemstack, placed
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end
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itemstack:take_item()
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return itemstack
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end,
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on_use = snow_shoot_snowball
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})
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--[[
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A note about default torches, melting, and "buildable_to = true" in default snow.
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