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Shorten max snowball life to ten seconds. (#39)
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@ -130,8 +130,8 @@ end
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--Snowball_entity.on_step()--> called when snowball is moving.
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function snow_snowball_ENTITY.on_step(self, dtime)
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self.timer = self.timer + dtime
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if self.timer > 600 then
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-- 10 minutes are too long for a snowball to fly somewhere
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if self.timer > 10 then
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-- 10 seconds is too long for a snowball to fly somewhere
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self.object:remove()
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return
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end
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