mirror of
https://github.com/Splizard/minetest-mod-snow.git
synced 2024-11-13 13:20:18 +01:00
use minetest. Get modpath less times, move stairsplus testing out of that file, update util.lua and make mapgen rarity and size better configurable
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parent
097f5f5419
commit
4a30e67f46
41
init.lua
41
init.lua
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@ -39,41 +39,43 @@ http://github.com/Splizard/minetest-mod-snow/
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-- Original Lua Files
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--dofile(minetest.get_modpath("snow").."/util.lua")
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--dofile(minetest.get_modpath("snow").."/mapgen.lua")
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--dofile(minetest.get_modpath("snow").."/sled.lua")
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--dofile(modpath.."/util.lua")
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--dofile(modpath.."/mapgen.lua")
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--dofile(modpath.."/sled.lua")
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-- "falling_snow.lua" disabled since weather functions minetest.get_heat(pos) and minetest.get_humidity(pos)
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-- have been removed from Minetest.
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-- Until something else can be figured out, use paramat's "Snowdrift" mod instead.
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-- dofile(minetest.get_modpath("snow").."/falling_snow.lua")
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-- dofile(modpath.."/falling_snow.lua")
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-- Original init.lua File Broken into Smaller Files
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dofile(minetest.get_modpath("snow").."/src/abms.lua")
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dofile(minetest.get_modpath("snow").."/src/aliases.lua")
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dofile(minetest.get_modpath("snow").."/src/crafting.lua")
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dofile(minetest.get_modpath("snow").."/src/snowball.lua")
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local modpath = minetest.get_modpath("snow")
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dofile(modpath.."/src/abms.lua")
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dofile(modpath.."/src/aliases.lua")
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dofile(modpath.."/src/crafting.lua")
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dofile(modpath.."/src/snowball.lua")
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-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved
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-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ
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-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so
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-- I put it lower on the list and that seems to do the trick. ~ LazyJ
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dofile(minetest.get_modpath("snow").."/src/util.lua")
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dofile(modpath.."/src/util.lua")
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-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
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-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ
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dofile(minetest.get_modpath("snow").."/src/nodes.lua")
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dofile(minetest.get_modpath("snow").."/src/basic_stairs_slabs.lua")
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dofile(minetest.get_modpath("snow").."/src/mapgen.lua")
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dofile(minetest.get_modpath("snow").."/src/sled.lua")
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dofile(minetest.get_modpath("snow").."/src/falling_snow.lua")
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dofile(modpath.."/src/nodes.lua")
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dofile(modpath.."/src/basic_stairs_slabs.lua")
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dofile(modpath.."/src/mapgen.lua")
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dofile(modpath.."/src/sled.lua")
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dofile(modpath.."/src/falling_snow.lua")
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-- Check for "MoreBlocks". If not found, skip this next "dofile".
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if minetest.get_modpath("moreblocks") then
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if rawget(_G, "stairsplus")
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and minetest.get_modpath("moreblocks") then
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dofile(minetest.get_modpath("snow").."/src/stairsplus.lua")
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dofile(modpath.."/src/stairsplus.lua")
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end
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@ -138,9 +140,7 @@ local function is_uneven(pos)
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local num = minetest.get_node_level(pos)
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local get_node = minetest.get_node
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local add_node = minetest.add_node
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local found
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local foundx
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local foundy
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local foundz
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for z = -1,1 do
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for x = -1,1 do
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@ -161,7 +161,6 @@ local function is_uneven(pos)
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if not (x == 0 and z == 0)
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and node.name == "default:snow"
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and minetest.get_node_level(p) < num then
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found = true
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foundx = x
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foundz = z
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elseif node.name == "air"
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@ -173,9 +172,9 @@ local function is_uneven(pos)
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end
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end
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end
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if found then
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if foundx then
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local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz}
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if is_uneven(p) ~= true then
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if not is_uneven(p) then
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minetest.add_node_level(p, 7)
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end
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return true
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@ -21,8 +21,8 @@ local function upper_rarity(rarity)
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return math.sign(rarity)*math.sin(math.abs(rarity)*math.pi/2)
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end
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local rarity = 18 --snow.mapgen_rarity
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local size = 210 --snow.mapgen_size
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local rarity = snow.mapgen_rarity
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local size = snow.mapgen_size
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local nosmooth_rarity = 1-rarity/50
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local perlin_scale = size*100/rarity
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@ -50,12 +50,9 @@ There is one in each of the "stairsplus.register_all" sections.
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-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the
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-- next section of stairsplus stuff. ~LazyJ
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if (minetest.get_modpath("moreblocks"))
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and rawget(_G, "stairsplus")
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-- 'If' MoreBlocks was found and stairsplus is available, well, 'then' go ahead with this next part:
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then
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--[[ Leave commented out - For reference only. ~ LazyJ
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function stairsplus.register_all(modname, subname, recipeitem, fields)
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@ -336,7 +333,7 @@ for _, name in pairs(snow_nodes) do
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})
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end
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else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
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-- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
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-- down to here, "return" nothing and "end" this script. ~ LazyJ
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return
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end
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120
src/util.lua
120
src/util.lua
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@ -10,6 +10,8 @@ snow = {
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christmas_content = true,
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smooth_snow = true,
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min_height = 3,
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mapgen_rarity = 18,
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mapgen_size = 210,
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}
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--Config documentation.
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@ -24,74 +26,88 @@ local doc = {
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smooth_snow = "Disable this to stop snow from being smoothed.",
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christmas_content = "Disable this to remove christmas saplings from being found.",
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min_height = "The minumum height a snow biome will generate (mgv7)",
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mapgen_rarity = "mapgen rarity in %",
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mapgen_size = "size of the generated… (has an effect to the rarity, too)",
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}
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local function value_from_string(v)
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if v == "true" then
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v = true
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elseif v == "false" then
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v = false
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else
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local a_number = tonumber(v)
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if a_number then
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v = a_number
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end
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end
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return v
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end
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local allowed_types = {string = true, number = true, boolean = true}
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--Manage config.
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--Saves contents of config to file.
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local function saveConfig(path, config, doc)
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local file = io.open(path,"w")
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if file then
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for i,v in pairs(config) do
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local t = type(v)
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if t == "string" or t == "number" or t == "boolean" then
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if doc and doc[i] then
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file:write("# "..doc[i].."\n")
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end
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file:write(i.." = "..tostring(v).."\n")
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if not file then
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minetest.log("error", "[snow] could not open config file for writing at "..path)
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return
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end
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for i,v in pairs(config) do
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if allowed_types[type(v)] then
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if doc and doc[i] then
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file:write("# "..doc[i].."\n")
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end
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file:write(i.." = "..tostring(v).."\n")
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end
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end
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file:close()
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end
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--Loads config and returns config values inside table.
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local function loadConfig(path)
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local config = {}
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local file = io.open(path,"r")
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if file then
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io.close(file)
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for line in io.lines(path) do
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if line:sub(1,1) ~= "#" then
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local i, v = line:match("^(%S*) = (%S*)")
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if i and v then
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if v == "true" then v = true end
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if v == "false" then v = false end
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if tonumber(v) then v = tonumber(v) end
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config[i] = v
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end
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if not file then
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--Create config file.
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return
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end
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io.close(file)
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local config = {}
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for line in io.lines(path) do
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if line:sub(1,1) ~= "#" then
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local i, v = line:match("^(%S*) = (%S*)")
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if i and v then
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config[i] = value_from_string(v)
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end
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end
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return config
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else
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--Create config file.
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return nil
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end
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return config
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end
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local modpath = minetest.get_modpath("snow")
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minetest.register_on_shutdown(function()
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saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc)
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saveConfig(modpath.."/config.txt", snow, doc)
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end)
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local config = loadConfig(minetest.get_modpath("snow").."/config.txt")
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local config = loadConfig(modpath.."/config.txt")
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if config then
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for i,v in pairs(config) do
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if type(snow[i]) == type(v) then
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snow[i] = v
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else
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minetest.log("error", "[snow] wrong type of setting "..i)
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end
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end
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else
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saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc)
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saveConfig(modpath.."/config.txt", snow, doc)
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end
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for i,v in pairs(snow) do
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local t = type(v)
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if t == "string"
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or t == "number"
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or t == "boolean" then
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if allowed_types[type(v)] then
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local v = minetest.setting_get("snow_"..i)
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if v ~= nil then
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if v == "true" then v = true end
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if v == "false" then v = false end
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if tonumber(v) then v = tonumber(v) end
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snow[i] = v
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snow[i] = value_from_string(v)
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end
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end
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end
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@ -99,7 +115,7 @@ end
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--MENU
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local get_formspec = function()
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local function get_formspec()
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local p = -0.5
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local formspec = "label[0,-0.3;Settings:]"
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for i,v in pairs(snow) do
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return formspec
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end
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minetest.register_chatcommand("snow", {
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description = "Show a menu for various actions",
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privs = {server=true},
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func = function(name)
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minetest.chat_send_player(name, "Showing snow menu…")
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minetest.show_formspec(name, "snow:menu", get_formspec())
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "snow:menu" then
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return
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end
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for i,v in pairs(snow) do
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local t = type(v)
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if t == "string" or t == "number" or t == "boolean" then
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if allowed_types[t] then
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local field = fields["snow:"..i]
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if field then
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if t == "string" then
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snow[i] = field
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end
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if t == "number" then
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snow[i] = tonumber(field)
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end
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if t == "boolean" then
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elseif t == "number" then
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local valid_number = tonumber(field)
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if valid_number then
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snow[i] = valid_number
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end
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elseif t == "boolean" then
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if field == "true" then
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snow[i] = true
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elseif field == "false" then
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end
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end
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end)
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minetest.register_chatcommand("snow", {
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description = "Show a menu for various actions",
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privs = {server=true},
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func = function(name)
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minetest.chat_send_player(name, "Showing snow menu…")
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minetest.show_formspec(name, "snow:menu", get_formspec())
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end,
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})
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